With MaterialEnergy4 and Soartex texurepack I got a ArrayIndexOutOfBoundsException.
crash-2014-12-26_13.54.07-client.txt
Posts by Grayal
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Now I understand the problem. If the tesla coil gets a redstone signal itself emmit a redstone signal on all it's surfaces. So the MV transformator will change the direction on direct contact and the tesla coil can not charge again.
All transformators can easy show the transformation direction by switch the images on each surface. There is no change on any texture pack and the big/small holes correspond to the package size.
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I found the bug. When you place the tesla coil direct over the MV Transformator something is going wrong. With one wire between both they works as exspected.
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I use a MFS Unit (complet charged) and a MV Transformator to get 128EU Packets. I was running in the area around the tesla coil ca. 20s. On some guide on youtube I saw a player will hit every 2s.
This is a view from the lower side with some RedPower stuff to collect loot. The redstone signal place inside the wall also with RedPower wire.
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I want test the tesla coil.
When I turn on the redstone signal to the tesla coil it's hits me one time and then no more. After switching the redstone signal off and on the tesla coil hits me again for one time.
Do it I something wrong or is this a bug? -
Yes I mean this Retriever.
I understand the Relay as default route, so other active modules can use the Relay as alternativ Chest and the Relay put it back to the Sorting Machine. I was thinking a Retriever as a active module to getting items from other position by Redstone trigger impuls.
On my tests you can not put items over a tube to the Retriever like a Chest. -