What mean the two gui button at bottom left? I did not find any description.
In the past (and some old machines) there are a lightning button for transfer energy and a orange button for auto ejection.
At the new gui I hear the gray button stop the machine and the orange button got the same function like befor.
If this is correct, how can I get the transfer functionality for energy?
I was testing my nuclear reactor control with a simple construction (see picture). This was working very well. After adding a Overclocked Heat Vent I got a NullPointerException from shedar.mods.ic2.nuclearcontrol.crossmod.gregtech.CrossGregTech.init.
The test world crashed and could not be restartet.
I used the mod combination from our server. I know the mods are not be at the latest version. Sorry about that.
We are using version 4.04z on our server. I found the following small problems.
Advanced Pumps: start pumping only with pump cover; I think a user could fill empty cells on the top and remove full cells.
Advanced Regulator: the blue energy button does not get a toggle behavior like other machines, only a message.
You can't. That's fully intended. I don't wanna people having move Upgrades around on demand.
Ok, we have to live with that. But you can add a destroyable removeing of upgrades for mistakes on the upgrade procedure (or cleanup all upgrades).
How can I remove a wrong inserted upgrade from a Industrial Blast Furnace?
Now I understand the problem. If the tesla coil gets a redstone signal itself emmit a redstone signal on all it's surfaces. So the MV transformator will change the direction on direct contact and the tesla coil can not charge again.
I found the bug. When you place the tesla coil direct over the MV Transformator something is going wrong. With one wire between both they works as exspected.
I use a MFS Unit (complet charged) and a MV Transformator to get 128EU Packets. I was running in the area around the tesla coil ca. 20s. On some guide on youtube I saw a player will hit every 2s.
I want test the tesla coil.
When I turn on the redstone signal to the tesla coil it's hits me one time and then no more. After switching the redstone signal off and on the tesla coil hits me again for one time.
Do it I something wrong or is this a bug?
Yes I mean this Retriever.
I understand the Relay as default route, so other active modules can use the Relay as alternativ Chest and the Relay put it back to the Sorting Machine. I was thinking a Retriever as a active module to getting items from other position by Redstone trigger impuls.
On my tests you can not put items over a tube to the Retriever like a Chest.
I get a problem with Autocrafting 1.3.0. The part 4 I do not understand. What should the Retriever do on this construction without any Redstone signal. I thing he is useless ???