Posts by Offboss

    As the title suggests, I am missing MeC. It has been long time since it was discontinued but I still feel like I want to play it sometimes. Some of my favorite times spent minecrafting was on the Medieval Rage server leveling my useless trader skill. Does anyone else feel like this? Is there another mod like it that I could find? Thanks in advance.

    Blackshroom
    -Tier 4
    -Very low light levels to grow
    -Harvesting produces 1-2 Blackroots which can be macerated into coal dust
    -Average growing speed

    -The Blackroots also be eaten. They cause poison damage but fill up the hunger bar with the same amount as a steak
    -Destroying in ways other than harvesting causes it to catch nearby things on fire
    -Starts out as small mushroom, growing to fill up the whole block. Black, typical mushroom.



    Scrap-Bush
    -Tier 2
    -Normal Light levels
    -Harvesting Produces 2-3 scrap
    -VERY FAST growing speed
    -Just looks like a grey/brown bush.
    -If possible speeds up growth of plants around it (sucks up the bad stuff in the soil)

    Oh my, the choice between waiting all 'hours' of the day on 1 Eu/t per panel, or a couple of mins. with a couple of stacks of empty cells in the Nether to get about 2.56 Million EU. Boy, the choices... >.>


    Geothermal IS the OP energy choice in IC. The reason why many fail to see that is due to the fact that they don't understand lava mechanics, and that they don't see how to fully harness the availability of some resources (cobble/sand and Tin) next to acquiring others. Actually, a Geothermal with an innate storage of 240k EU actually beats out a Batbox because it now outputs at 20 EU/t instead of 10. Batboxes only have 40k EU storage at 32 EU/t output, so they run out much quicker than, say, running directly off a GeoGen instead...


    So yeah, solars. They're so OP, right? Sure...


    Once again, you don't have to do ANY work for solars. Some machines take 512 EU. That is about 20 uses for each bucket of lava at 20000 EU, which takes about one minute to get. Solars output 1 EU/Tick. Now an average farm (for me) is consisted of 31 solars Lined up like so:
    :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel:
    :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :MFS-Unit:


    :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel: :Solar Panel:


    That is 31 EU/T at 10 ticks a second (not to sure about that). That adds up to 310 EU a second OR Over 18000 EU a minute for NO WORK and no risk of dying from ghasts or other nether hazards.
    Not only this, but I have 3 of these for a total of over 54000 a minute (or 27000 because of night, but I typically sleep through it anyway.)


    Once again I am not too sure about these numbers, but the point remains clear. One UU matter is equal to 1 million EU. That is 50 lava buckets, at one minute per bucket AND the risk of getting killed, 50 minutes. OR Just over 50 minutes with ONE of my 31 solar farms with NO WORK INVOLVED. Clearly OP.


    EDIT: Not quite sure what happened to those solar panels...

    If I think of weapons I would rather like some which have a use like the mining-laser. A Grappling Hook is an example or grenades. But why should I use a shotgun, a rifle and a machine-gun? Machine-Gun and Shotgun cancel each other, because they are both medium ranged (or even short based on the projectile spread) and one of them will do more damage so the other one is useless. A rifle basically means that you might kill people that can't even see you, because if they can, they will most likely kill you using a machine-gun or a shotgun.


    The Problem is that projectiles need to be arrows. Everything else is a pain to create (at least it was). But simply putting in a large amount of different projectile-based weapons won't improve anything.


    -snip-

    You would use the guns because they are the only way of killing a "tin can' (quantum suit). Also, (I think) coding the weapons would be fairly easy because they are just manipulations of the mining laser, so they wouldn't take up much of Al's time. The shot gun would have a range of about 3 blocks, whereas the machine-gun would be much longer, so I don't see where they cancel each other. As for the sniper rifle, once again, these weapons are mainly used for combatting quantum suits. You could probably one-shot someone with no armor, but the point of pvp is to prove your mettle. So instead of just being sneaky, you would (hopefully) just shoot and run and hope that they don't catch up to you. The obvious way to counter this would be to get close the them.


    Finally, clearly you it is POSSIBLE modify the code (if not practical), as the mining laser goes straight, as opposed to falling like the arrows. Once again, I am no coder so I don't know the feasibility of such an change.

    If a suggestion thread derails into "how realistic" it is it normally means the suggestion wasn't that great to begin with.

    lol you have a point. People need to be vaguer in their suggestions so they don't end up a thread full of wiki-links and science that I don't understand.

    You can't have a nuclear reactor has a main source of power without watching it constantly. I use my generators has secondary power for UU and teleporters, and only that because of my extra uranium. You missed the point of the new system.

    Sooo.... basically a one shot weapon is balanced? The point was for the weapons to balance each other in pvp. Also, clearly Al doesn't share your view about peaceful difficulty because he added shields in the original IC and has had tesla coils for awhile. In addition to this, he has also talked about adding more pvp themed ideas. You seem to have missed the point of having three weapons.


    NOTE: Sorry for the triple post, I wanted to quote a few different things.

    default means unorginal those 3 weapons are basicly in every fps know to man and some to dolphines. thats alot

    Firstly, default typically means normal or original in the sense that your "default" settings are the settings that were originally there ore are the norm. Secondly, laser guns aren't in almost any fps's. Also, the three weapons work well to counter each other.

    Actually, Alblaka has stated that he wants to add some more pvp content. I was proposing a way to do this that is balanced. So what if the weapons are "default"? That doesn't take away from the game expierence. If you can figure out a way to have the game balanced with crazy weapons like rail guns then go ahead.

    Yes, I know that there have been many threads about them, but they have mostly been along the lines of "we have nukes i want a lazer riflez and halo guns'. I suggest that we have three types of weapons and three tiers for each weapon- a total of 9 guns. In addition, I am fairly sure that most of these coule be easily coded has just an extension of the laser rifle by removing the destroy block code and just leaving the code that lets it do damage and fire actual projectiles. In addition, all the guns will have a damage bonus (if possible) against the quantum suit.


    Type 1-Machine Gun


    :Mining Laser: For the machine gun, I don't want the Famas that has 900 rounds per minute. The machine gun should fire about has fast as you can spam-click your mouse, but you only have to hold the button down. Obviously, the bullets will do the least damage of the three types of guns. The range will be about half of the laser guns long range function.Oh, and the guns will all run on EUs.
    :Mining Laser: :Mining Laser: The 2nd tier machine gun will shoot faster. It will require more EUs but have a larger storage.
    :Mining Laser: :Mining Laser: :Mining Laser: The 3rd tier machine gun will do more damage and be longer range. Once again, It will require more EUs but have a larger storage.



    Type 2- Shotgun


    :Mining Laser: I intend the shotgun to borrow code from the laser guns scatter function. It should be single fire. I am not sure if you can code reload times and what-not to slow the fire rate down, but that would be good for the shot-gun. As for range, somewhere close to, but larger than, melee range.

    :Mining Laser: :Mining Laser: The 2nd tier shotgun would fire more beams than the first tier. It needs more EUs, but has more.


    :Mining Laser: :Mining Laser: :Mining Laser: The 3rd tier shotgun woulddo more damage with each beam, and light enemies on fire. It needs more EUs, but has more.



    Type 3- Rifle
    :Mining Laser: The rifle is a long range, single shot, high damage gun. The range should be as large as possible. For damage, I imagine 8 hearts a shot with no armor.

    :Mining Laser: :Mining Laser: The 2nd tier Rifle would add more damage and, if possible, increase the speed of the projectile. It needs more EUs, but can carry more.


    :Mining Laser: :Mining Laser: :Mining Laser: The 3rd Tier Rifle should be able to one-shot someone with armor that isn't diamond and up.


    NOTE: I am not sure if "head-shots" could be implemented, but if so that would be preferable.


    Recipes! I never look at the recipes so I will not be putting any here. The higher the tier of gun, the more expensive it is. No bullets need to be implemented.

    On about 80% of suggestion threads, it ends up about how "realistic" the suggestion is. This is not what we should be debating. Typically, the suggestion is something like a new tier of machines or tools or generators or batteries or what-have-you. What we SHOULD be debating is whether or not we want/need a new tier. That being said, plasma tools is technically impossible. If you REALLY want plasma just imagine that the mining laser shoots it.

    As you said, it doesn't produce a lot of energy. I am not suggesting geothermal as a "secondary" power source. Geothermal would be something to rival solars and reward people who will put a little extra work in, as opposed to the huge amounts of labor necessary for Mk IV and up reactors. In addition, geothermals have the added benefit of requiring a facility. Now that I think about it, having them placed over lava should increase EU output as well. I know I am not the only person who likes having large areas and buildings that fit their role. I.e. I built a big cooling tower and stuff for my nuclear reactor because it looked cool. Having a large lava field combined with wires and pipes would be very cool and fitting.