Damn... I might as well quit and not release any source code at all.
Posts by master801
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Ha! You broke it! Here's a freebie to those who like them. I will be closing it when I'm on my lunch hour. So, you only have a two hour time span to download it. Have fun and play safe!
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Will work on later when I get up from my sleep... By the way, you guys do know I'm still on my 'vacation' right?
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Learn stuff, read code, be active, don't be lazy, ask questions, but don't expect anybody to do all the stuff for you.
What is wrong with GUI stuff? Make your mod @NetworkMod, create a GUI handler..
Actually, you know what, here you go:
http://www.minecraftforge.net/wiki/Basic_GUI
http://www.minecraftforge.net/wiki/Containers_and_GUIs (this one is better than previous)
This one is pretty good for n00bs , just don't forget about @NetworkMod annotation, it IS important.
Really important.Okay, so the outdated ones still work then?
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Ah, that one is easy.
You need to add your TileEntity to ENet, in order for it to work out.
https://github.com/mak326428/L…EntityBasicSink.java#L105
And you must also disconnect your TE from ENet on invalidate() and onChunkUnload()Hmmm.... Seems as if I didn't bother to put in a onChunkUnload(), and a method to turn enet to true and false in my code... But, thank you for the help. I also need to make a gui. I've been researching that for awhile but never found any sufficient tutorials. And yours to me are kinda messed-up... As in, I have no clue what this is. Also, did you guys notice whats on the front page?
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Ask any questions you have.
ANY.
E-Items? Energy Sources? Or Sinks? Or what?Take a look at my TEs. They are not ideal, but still they are pretty darn good.
https://github.com/mak326428/L…s/levelstorage/tileentityIt's more like, I can't get my engines to connect to any kind of cables and its really making me mad. And also, I need to talk to Covert or anyone in the buildcraft department. But, I think he's kinda ignoring me I guess?
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A few people would get sad. You'd fail. Nothing ELSE.That makes me feel a lot worse than it should... Oh! Greg, I need your help with the api for ic2 experimental!
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So, if I dropped this project, what would happen?
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Still waiting for people to make the silver textures. Also, I might make the recipes really hard. As in the form of making a real engine. (Psstt.... It's aluminum :D)
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You should do that. Occupying less IDs makes ID conflicts less likely to happen (and solves them easier).
Still need a couple more people to agree on that topic.
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Also, anyone want me to make the blocks have metadata? Like, silver ore will be also silver block. For example, if it's id is 350, then the first metadata will be 350:1 and the second block will be 350:2. Currently the engines are taking up a lot of block ids. So, it's up to you people on how I do it.
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Does your mod have ANY structures?
No.
What update? Use srg reobfuscation.Good point. I haven't had time to mess around with 1.6.4 so, I don't know what changed much and things.
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Do you guys want me to update to 1.6.4?
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need 1.5.2 !!!
1.6
no taumcraft
no termalexpNo. I will not work on a 1.5.2 backport.
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I'm taking a break guys, while I'm on my 'vacation', I'll try to work on the mod whenever I feel like it. You guys have no say in it by the way.
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Hello World!
Still broken however....
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Time to switch the test block into a actual block...
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NICE!
I'm assuming you haven't yet switch the HV pipe over to the texture I've sent you yet.
I so want to see what that looks like.I would love to but... That's not my priority right now. I'll try again later when I have time. Right now though, I'm on my lunch break. So I most likely won't get a lot done.
ChocoheadHow about no?