BC3 actually.
Posts by master801
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I miss you clay-stone texture!
Meaning, I got my custom Sprite-Loading method fixed, and updated. By fixed, I mean just replacing vanilla methods, and adding some crap to it. Literally. Also, I made it so it'll actually work outside of a dev environment too.Debug item for testing easy implementations for people looking to make small sized items.
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Hello, I'm a pretty good modder using Forge and Java. I could possibly help you with the port to 1.7 and implementing new features. Some examples of my work are: http://github.com/GustoCraft/gustocraft, http://github.com/RSQ/MineEdibles. I can do things ranging from using Events, implementing Custom Trees, custom dirts and grasses, projectiles, modelling, and more. If I could possibly help you guys out just send me a PM on the IC Forums. Thanks! -momnop
Lol. I think they got it covered.
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Exactly! I mean it uses power and you would need a few to guard a big enough area. But yeah it would be a Quad copter that would protect the area around the base. I'm tired of using MFFS or 10000 torches. Everything out there is overpowered and boring. We need new ways to help clean up mobs with unique methods
This was such a silly and amazing mod:
http://www.minecraftforum.net/…-mp-lan-turret-mod-v3-0-1You build turrets and they could even collect exp and such. What we did is place them all around the entire area and it was a ton of fun rather just placing 100's of torches
Thanks for the link. I was actually looking for this mod.
Don't ask why.
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@EE2 ring: Creative flight, basically.
Why not implementing that into a high-techy item like the gravisuite addon did?Meh. I'd be happy to, however, I'm not doing IC2 as much.
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First step to making the new Sprite Loading System! I just need to take the original system apart first though...
By the way, for the fucking lulz, and I'm bored, I'm going to make a replica of the magical flying ring thing from EE2. Without any of it's code though.
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Wow, that was quick. I really want REI's minimap, but I'm really not sure how far you'd be able to update that.
Fuck it. Rei hasn't been around since December. I'll do it. Well... I'll try.EDIT: Well... that idea got tossed right the fuck out.
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Pah, they'd never notice. There's still Journey Map though, I'll stick with that.
Meh. I'd rather not tick someone else off.
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Wow, that was quick. I really want REI's minimap, but I'm really not sure how far you'd be able to update that.
I'd rather not get sued, but thanks for the offer.
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What kinda ideas? EU -> MJ (and back) ideas, random suggestions, mods we want updating?I don't even know anymore. :\ How about... the last, "... mods we want updating?" one?
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I'll see for the diamond pick, it is a good idea.
For the rarity, the goal of this mod is to make the iridium easier to find, it is not only in dungeon chests but it be found in the world generation such as any other ores.Lol. Of course.
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Someone telling me how to do Java. -.-; Apparently I don't know how static fields/methods work.
EDIT:
Damn it people! I need ideas!
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I think you should make it require a diamond pick or equal (like obsidian) because it's such a special ore.
And apparently rare.
Remember, iridium ore is only found in dungeon chests!
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Wait what? I'm confused. Is this in Vanilla IC2, or GregTech?
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So, the only thing blocking my way of updating this mod, is the packet-handler setup. I don't know how adamRos did it, but I'm not sure I can recycle it for 1.7.10. :\
On another note:
Apparently the reason why my Minecraft laggs when testing the main-menu, is the way I bind my custom textures. I think I need to stop using Java Reflection... -
Machines shouldn't explode, yet.
Well, what you could always do, is just 'enable' explosions yourself. (Make the explosion happen anyway.)