Oh, and the python files are very wrong! I fixed 1 error, but now it cant find "org.ldg.mcpd.MCPDeobfuscate", and I don't even know what that's supposed to be! It mentiones some main class and sillimar stupidities, and is in general, wrong! PLZ help!
Posts by viliml
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thanks, I think it'll work. MCF* is installing clean as I type, after that I'll copy in BC*, then fetch IC2*, deobf*, decomp*, etc.... Then I'll try to compile the newest LUUM* from GH*!
* Man I LOVE abbs**!
**Yes that's an abbrevation too! -
I just put IC2 in lib-obf/ and ran runtime/deobfuscate_libs.py. It got automatically added to my classpath. mcp_deobfuscate is nice that way.
And where is lib-obf? It doesn't exist for me! And neither does deobfuscate_libs!!! What are you doing?? -
NVM, I got it working! But it's kinda slow!
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Yes I checked! I made it teleport to the excact coordinates I was when I was standig and operating the CC computer! And I did move away!
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It doesn't work for me at all! I opened up lua in CC, I wrapped the transporter's peripheral, I set the target coordinates, I put a lock, I put a block on top the transporter, I called the transport method in the transport, it returned true and... voila, the most magestic thing (un)know to man happened! NOTHING!!!!!!!! Why?
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BTW, how do you even compile it? It doesn't work for me! Start using the IC2 api, not the source itself!
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About the liquid electrolizer,
1) Rename it "Water Electrolizer". It makes more sense.
2) make the front side input EU, back size ouput EU, left side as water input/output, right side as electrolized water input/output, and make it convert water to elctrolized water on redstone off, and the opposite on redstone off. When you get that working, make it switch between redstone control and a GUI button for controlling it's actions. I will try to make some code for you as soon as I see if ISidedInventory works for liquids. -
And it IS awsome, no, wait... It's not just awsome! It's... HAAAAYOOOOOO!!!!
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Existing TFBPs have an onItemUse([lots of parameters]) which checks if the block you right-clicked is a terraformer, and if true, calls TileEntityTerra.insertBlueprint(ItemStack) on it.
Shouldn't the terraformer block check whether or not the item is a TFBP in the onBlockActivated() method liek so:Codepublic boolean onBlockActivated(World world, int i, int j, int k, EntityPlayer entityplayer, int par6, float par7, float par8, float par9) { ItemStack current = entityplayer.inventory.getCurrentItem(); if (!current.getItem() instanceof ITerraformingBP) return false; TileEntityTerra tileTerra = (TileEntityTerra) world.getBlockTileEntity(i, j, k); tileTerra.insertBlueprint(current); //change the top texture return true; }
Wouldn't that be more logical?
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Anyone?
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Please fix that!
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Or not... Apparently I deleted all my source files for this mod, so I'll have to start over.Look for it in 2013 if it ever happens
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Ok, now I said it will take a while to make v0.8, but even I don't think it would tanke so long. I had a lot of trouble with school, but now that it's all over, I will start coding v0.8 for MC 1.4.5, MCForge .408+, BC 3.2.x and IC^2 1.110. Hope to make it before doomsday!
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mpbu=bump yoda style
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Verison 0.7b fixes the heating liquid OPness
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Spambot: Want to buy a kitchen?
Everone: NOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*everyone throws a stack of nukes each at the spambot*
*everyone teleports away quickly*
*nukes explode*
*the spambot is overkilled massively* -
Reinforced, as in with a high explosion resistance! Imagine a creeper blow up near your power plant!
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Updated to v0.7, now with reinforced refineries! Don't expect the next version for a long time though, because I will try to make a reinforced version of every pipe! Also, I'm still waiting on those reinforced engine ideas!
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Is this mod compatible with server ?
I can't start my server with this mod. I get this error :
https://dl.dropbox.com/u/66265…12-03_21.01.32-server.txtIn your crash report, I see the error is caused by a null pointer exception in CodeChicken Core:
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Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at codechicken.core.asm.ClassHeirachyManager.transform(ClassHeirachyManager.java:80)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 30 more
I think my mod is incompatible with CodeChicken Core.