Wait, I have another approach to the conversion problem! The IC2 miner uses ~530 EU per layer, in a 5x5 area, which makes ~21 EU per block, and the BC mining well uses 25 MJ to dig 1 block! That means BC power is actually worth more than IC2 power! But, if we take into account the speed, the IC2 miner uses ~2.5 EU/t, while the BC mining well will use 25 MJ/t if it's provided! That means IC2 power is TEN TIMES less valuable that BC power!
Posts by viliml
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I don't, and don't intend to use forestry, as it fills my TMI screen with bees. Maybe I could try to work blind, but I honestly have no idea how to use any of the forestry machines, does it or does it not have an api, etc. Sorry.
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Made a minor update, 0.6b, that makes my mod a bit cleaner and better. No real new features
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Oh, MagusUnion, I didn't see your edit! So, anyway, I don't really think that would be the best. Would you carry volatile fuel around in a bucket in real world? I don't think so! Closed cells are are the safest way to carry them around. BC fuel has a bucket only because not everyone has IC, and it is the only way of transporting liquids manually! Also, buckets of dripping lava in your backpack... Just another reason why this game is called a game
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If by tank upgrade kit you mean an item that transform a tank to a reinforced tank, no. But I was thinking about a reinforced refinery! You are reding my mind! Or I'm reading yours...??? Anyway, I would also like reinforced engines, but I don't really know how to draw them. I only want the core (the blue, gree, yellow or red thingy) to be changed, so tell me how I should make it, or publish your own pics, and I'll implement the best!
BTW, MagusUnion, I can't belive those fuels should be so weak! Do you really think lava should give twice the total amount of energy than coalfuel, and more than 6 times more than biofuel? That doesn't sound right... I'll keep it this way, and everyone can change it in their configs if they want. -
Updated to 0.6, added the ability to refine water to coolant and lava to heating liquid. Also added reinforced tanks. Look for moar reinforcies in the future!
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Hmm, I'll think about it! And thanks for giving a suggestion! This is still WIP, so I'll accept any good suggestion!
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Too bad...
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I tried to make a new TFBP for my addon mod, but it isn't working! Here's the class declaration:
Code
Display Morepublic class OilSpawnBpt extends Item implements ITerraformingBP { public OilSpawnBpt(int par1) { super(par1); // TODO Auto-generated constructor stub } @Override public int getConsume() { return 40; } @Override public int getRange() { return 10; } @Override public boolean terraform(World world, int x, int z, int yCoord) { boolean toReturn=false; for (int y=1; y<=yCoord; y++) { if (world.getBlockId(x, y, z)==Block.waterStill.blockID || world.getBlockId(x, y, z)==Block.lavaStill.blockID) { world.setBlockWithNotify(x, y, z, BuildCraftEnergy.oilStill.blockID); toReturn=true; break; } else if (world.getBlockId(x, y, z)==Block.waterMoving.blockID || world.getBlockId(x, y, z)==Block.lavaMoving.blockID) { world.setBlockAndMetadataWithNotify(x, y, z, BuildCraftEnergy.oilMoving.blockID, world.getBlockMetadata(x, y, z)); toReturn=true; break; } } return toReturn; } }
And the item declaration:
And the implementation in public void load(FMLInitializationEvent):CodeoilSpawner=new OilSpawnBpt(10004).setTextureFile(path).setIconIndex(5).setItemName("oilSpawner");
The item is declared perfectly, but it won't enter the terraformer! What's the problem?
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Updated to v0.5, now it has Heating Liquid from Heating Cells, it's a fuel somewhere between lava and oil. Also adjustable in the confing.
PS: 50 downloads WO00OHO00O!!!!!!!!! -
OK, I see you all think this it OP and bad and stuff. So why don't you give me any advice? Come on guys, this is still WIP, and I want suggestions from you how to make my mod better! First of all, I want a new name, bacause this is already taken and is just temporarily the name of my mod. Second of all, noone seems to like my power output, so why don't you tell me how to improve it, make it better? Please?
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Ok, first things first: this isn't anything like http://www.minecraft...c2-195b-sspsmp/, and I'm sorry for having the same name, and I will change it as soon as I get a good suggestion!
This mod adds oil cells, fuel cells, implements biofuel, coalfuel and the heating cell as a BuildCraft liquid and Combustion Engine fuel, adds the ability to use all of the cells in combustion engines and tanks(water cells and lava cells are now usable in buildcraft tanks and engines!), makes refinery recipes for turning water into coolant and lava into heating liquid, and adds reinforced tanks and refineries.
Oil/Fuel cell: combine Oil/Fuel Bucket with empty cell, shapeless, you get the bucket back.Refinery recipes:
Water->Coolant (for coolant cells)Lava->Heating Liquid (for heating cells)
Reinforced Tank: 8 Reinforced Glass, just like the regular tank.
Reinforced refinery: just like the regular refinery, but with reinforced tanks:
In
a combustion engine, lava gives 1 MJ/t for 20 000 ticks, oil gives 3
MJ/t for 20 000 ticks, and fuel gives 6 MJ/t for 100 000 ticks. Well, by
default, biofuel gives 4 MJ/t for 50 000 ticks, coalfuel gives 5 MJ/t
for 75000 ticks, and the heating liquid gives 2 MJ/t for 25 000 ticks,
but it can be changed in the config.
biofuel in a tank
Biofuel in a combustion engine
Coalfuel in a tank.
Coalfuel in a combustion engineHeting liquid in a tank
Heating liquid in a combustion engine.
Reinforced Tank
Water in a Reinforced Tank
Reinforced Tank test setup with a nuke
The aftermath...
Reinforced refinery
Reinforced refinery test with nuke
The aftermath...
Installation:
-2. delete META-INF
-1. Install Forge 6.6.0.509+, given that the start is 6.6
0. Install BuildCraft 3.4.2 and IndustrialCraft2 1.112.1(something...)-lf
1. Download my mod here: http://www.mediafire.com/?6ri8v732jbml7vm
2. Copy the .zip file to your mods folder in .minecraft
3. Play MineCraft!!!TO DO:
Get a new name! Oh man I need a new name come on! NEW NAME!!!!!!!
0.8a made the RR hom 5 buckets in each tank, and the RT hold 20 buckets. Also changed to .jar format
0.7b Fixed heating liquid being the same as coalfuel
0.7 Added reinforced refineries, also idea by Evolitist
0.6b: optimized reinforced tanks and registered them as a blueprint block
0.6: Added the refinery recipe for making coolant from water and heating liquid from lava. Also made a reinforced tank, idea by Evolitist.
0.5:Implemented the heating cell as Heating Liquid, it's a liquid that looks like lava, and as a combustion engine fuel it's somewhere between lava and oil. Output and burn time are adjustable in the config.
0.4: added a config file, and the ablility to change the energy output and burn time of the new fuels.
0.7b http://www.mediafire.com/?5rwt1ta4j1ar82r
0.7 http://www.mediafire.com/?jjehctww9o78h68
0.6b http://www.mediafire.com/?telfljlialo80en
0.6 http://www.mediafire.com/?n3qcs8jd6mcu8jh
0.5 http://www.mediafire.com/?7vvr730c8zy1pzr
0.4 http://www.mediafire...hp2a4606bwxj0jc
0.3 http://www.mediafire...fqova50g48k8f3p -
I have a few complaints about your engines.
First, you should have a no-overheat engine, called the small electric engine, that gives say double the MJ of the redstone engine, and accepts ap to the maximum voltage a tin cable can transmit, and should be crafted like this:
=rubber tree, =tin cable, =glass, =wooden gear, =piston.Then the medium electric engine would be like this, and would function like the current small engine:
=tin ingot, =copper cable, =stone gear.Large, and function like the current medium:
=copper ingot, =gold cable, =iron gear.Indutrial, and functions 2x worse than the current industrial engine:
=refined iron, =HV cable, =gold gear.Ultra:
:Metal Block: :Metal Block: :Metal Block:
:Glass Fibre: :Tesla Coil: :Glass Fibre:
MinecraftSlime :Rubber Trampoline: MinecraftSlime
:Glass Fibre: =optic fibre cable, MinecraftSlime =diamond gear.
It should have to be fileed by 3 fully dedicated pumps at the same time running at maximum speed trough golden waterproof pipes to remain cool. It should give 250 MJ per tick, wich is half the maximum a pipe can hold.
As for the textures, I think the materials tell what it should look like.
I personally think that would be much more intuitive, and it would be great in the next update.