Posts by Ian Maayrkas

    There are also few more problems with predicting everything. First of all this type of machine would have to predict itself. If it would need googol of bits to describe whole universe without this machine, than this machine would need 2 googols of bits of information, to predict universe with this machine and its prediction.


    ...but then, it would need 3. And therefore, it'd need 4. And so on.

    Modloader.txt ("buono" means "fine" and "migliore" is "finer"):

    Display Spoiler

    nov 29, 2011 10:56:49 PM ModLoader init
    Buono: ModLoader Beta 1.8.1 Initializing...
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\1.8.1
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Directory found.
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\buildcraft-client-A-core-2.2.5.zip
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:49 PM ModLoader addMod
    Buono: Mod Loaded: "mod_BuildCraftCore 2.2.5" from mod_BuildCraftCore.class
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\buildcraft-client-B-builders-2.2.5.zip
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:49 PM ModLoader addMod
    Buono: Mod Loaded: "mod_BuildCraftBuilders 2.2.5" from mod_BuildCraftBuilders.class
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\buildcraft-client-B-energy-2.2.5.zip
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:49 PM ModLoader addMod
    Buono: Mod Loaded: "mod_BuildCraftEnergy 2.2.5" from mod_BuildCraftEnergy.class
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\buildcraft-client-B-factory-2.2.5.zip
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:49 PM ModLoader addMod
    Buono: Mod Loaded: "mod_BuildCraftFactory 2.2.5" from mod_BuildCraftFactory.class
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\buildcraft-client-B-transport-2.2.5.zip
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:49 PM ModLoader addMod
    Buono: Mod Loaded: "mod_BuildCraftTransport 2.2.5" from mod_BuildCraftTransport.class
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\customrecipes
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Directory found.
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\Customrecipes_1-9_mc1-8-1.zip
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:49 PM ModLoader addMod
    Buono: Mod Loaded: "mod_CustomRecipes Beta 1.8" from mod_CustomRecipes.class
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\industrialcraft-2-client_1.23.jar
    nov 29, 2011 10:56:49 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:50 PM ModLoaderMp Log
    Buono: ModLoaderMP Beta 1.7.3 unofficial Initialized
    nov 29, 2011 10:56:50 PM ModLoader addMod
    Buono: Mod Loaded: "mod_IC2 v1.23" from mod_IC2.class
    nov 29, 2011 10:56:50 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\industrialcraft-2-client_1.23.zadvmachines2.1fix.zip
    nov 29, 2011 10:56:50 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:50 PM ModLoader addMod
    Buono: Mod Loaded: "mod_IC2_AdvMachine v2.1 modded by CPW" from mod_IC2_AdvMachine.class
    nov 29, 2011 10:56:50 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\IronChest client 0.9.5.zip
    nov 29, 2011 10:56:50 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/topIronChestTexture.png,30). 64 left.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/frontIronChestTexture.png,76). 63 left.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/sideIronChestTexture.png,77). 62 left.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/topGoldChestTexture.png,78). 61 left.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/frontGoldChestTexture.png,138). 60 left.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/sideGoldChestTexture.png,139). 59 left.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/topDiamondChestTexture.png,153). 58 left.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/frontDiamondChestTexture.png,154). 57 left.
    nov 29, 2011 10:56:50 PM ModLoader addOverride
    Migliore: addOverride(/terrain.png,/ic2/sprites/sideDiamondChestTexture.png,155). 56 left.
    nov 29, 2011 10:56:50 PM ModLoader addMod
    Buono: Mod Loaded: "mod_IronChest 0.9.5" from mod_IronChest.class
    nov 29, 2011 10:56:50 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\jbuildcraft-client-C-BucketFiller-2.2.5_2.zip
    nov 29, 2011 10:56:50 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:51 PM ModLoader addMod
    Buono: Mod Loaded: "mod_jBuildCraft_BucketFiller 2.2.5_1" from mod_jBuildCraft_BucketFiller.class
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\kBCIC2crossover v0.75.zip
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:51 PM BuildCraftCore initialize
    Buono: Starting BuildCraft 2.2.5
    nov 29, 2011 10:56:51 PM BuildCraftCore initialize
    Buono: Copyright (c) SpaceToad, 2011
    nov 29, 2011 10:56:51 PM BuildCraftCore initialize
    Buono: http://www.mod-buildcraft.com
    nov 29, 2011 10:56:51 PM ModLoader addMod
    Buono: Mod Loaded: "mod_BCIC2Crossover 0.75 for MC 1.8.1, BC 2.2.5, IC2 1.23" from mod_BCIC2Crossover.class
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\mod_IC2Thermometer_1.15_client.zip
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:51 PM ModLoader setupProperties
    Migliore: ThermometerID set to 31000
    nov 29, 2011 10:56:51 PM ModLoader setupProperties
    Migliore: DigitalThermometerID set to 31001
    nov 29, 2011 10:56:51 PM ModLoader addMod
    Buono: Mod Loaded: "mod_IC2Thermometer v1.15" from mod_IC2Thermometer.class
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\RedPowerArray-2.0pr3b.zip
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:51 PM ModLoader addMod
    Buono: Mod Loaded: "mod_RedPowerArray 2.0pr3b" from mod_RedPowerArray.class
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\RedPowerCore-2.0pr3b.zip
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:51 PM ModLoader addMod
    Buono: Mod Loaded: "mod_RedPowerCore 2.0pr3b" from mod_RedPowerCore.class
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\RedPowerLighting-2.0pr3b.zip
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:51 PM ModLoader addMod
    Buono: Mod Loaded: "mod_RedPowerLighting 2.0pr3b" from mod_RedPowerLighting.class
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\RedPowerLogic-2.0pr3b.zip
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:51 PM ModLoader addMod
    Buono: Mod Loaded: "mod_RedPowerLogic 2.0pr3b" from mod_RedPowerLogic.class
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\RedPowerMachine-2.0pr3b.zip
    nov 29, 2011 10:56:51 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:52 PM ModLoader addMod
    Buono: Mod Loaded: "mod_RedPowerMachine 2.0pr3b" from mod_RedPowerMachine.class
    nov 29, 2011 10:56:52 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\RedPowerWiring-2.0pr3b.zip
    nov 29, 2011 10:56:52 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:52 PM ModLoader addMod
    Buono: Mod Loaded: "mod_RedPowerWiring 2.0pr3b" from mod_RedPowerWiring.class
    nov 29, 2011 10:56:52 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\RedPowerWorld-2.0pr3b.zip
    nov 29, 2011 10:56:52 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:52 PM ModLoader addMod
    Buono: Mod Loaded: "mod_RedPowerWorld 2.0pr3b" from mod_RedPowerWorld.class
    nov 29, 2011 10:56:52 PM ModLoader readFromModFolder
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\mods\zAdditionalPipesClient 2.2.5.zip
    nov 29, 2011 10:56:52 PM ModLoader readFromModFolder
    Migliore: Zip found.
    nov 29, 2011 10:56:52 PM ModLoader addMod
    Buono: Mod Loaded: "mod_zAdditionalPipes Rev30" from mod_zAdditionalPipes.class
    nov 29, 2011 10:56:52 PM ModLoader readFromClassPath
    Migliore: Adding mods from C:\Users\Valerio\AppData\Roaming\.minecraft\bin\minecraft.jar
    nov 29, 2011 10:56:52 PM ModLoader readFromClassPath
    Migliore: Zip found.
    nov 29, 2011 10:56:52 PM ModLoader addMod
    Buono: Mod Loaded: "mod_Timber r4 (for b1.8.1)" from mod_Timber.class
    nov 29, 2011 10:57:02 PM ModLoader AddAllRenderers
    Buono: Initialized

    looking into it, need your modloader.txt, and a copy of your save might help as well.

    My world: http://www.mediafire.com/?q3ykeyvtp67ig2b
    The engine is powering a quarry at x=95 y=64 z=20 (west from the position where I saved the game)
    Also using RP2, Advanced Machines, Thermometer, 100% Wrench Rate, Iron Chests, Bucket Filler, Customrecipes, Additional Pipes, Optifine, Timber! and an XPORB fix.

    Modloader.txt: in the next post, it can't fit here xD I didn't notice anything wrong in it, though.

    The simplest and most appropriate solution to this by the developer would be to add a simple configuration variable to set break % for eachblock. Let the players/server owners decide what that chance should be along with provided default-values.

    No need to debate back and forth as to whether or not it should happen. The devs vision is to let it happen. Some users/server owners don't want it to happen.

    Meet in the middle.

    Problem? Solved.

    This.

    I could, but a few things that I'm concerned of:

    1. You will lose everything in your chests when you update.
    2. Chests uses Metadata to store orientation, i.e. which side the chest is facing. (Updating will probably cause some change here, by putting facing in NBT int instead)

    If you guys don't mind removing all items from Iron/Gold/Diamond chests and remove the chests themselves, then I can do it.

    Well, personally I wouldn't mind moving around some stuff to free 2 IDs, but that's just me...

    I agree with Rowy. Also,... the wood its the only renovable resource. If you spend all the stone,... In a server made for a long term game, someday you are gonna need to go far for stone, and all below the ground will be a hollow place. Also you destro the beautyness of the map. But with wood, you can build foerever without touching too much the landscape. And 10 wood blocks are in a normal way 40 wooden planks.

    In IC you can use matter to create stone or whatever. Anyway, it eats stars in the process.

    Cobblestone generators (and a furnace if you want smooth stone)? I don't think you'll run out of lava and water(!).

    I think you are wrong: this is a quote from the wiki

    this means that even a single uranium cell should produce more than his system. the uranium cells inside his reactor make 2 pulse each every second (a reactor tick), so he is producing 800 EU/s (40 EU/t).

    Hell, I've been planning reactors based on that huge mistake for weeks =/
    Noob Ian is Noob... sorry.