Posts by loordgek
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lets aks
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provides everything needed to interface with IC2 without implementing the IC2 API in the actual TileEntity class
cool. is there a example for that
Capabilities can't do (2) nor (3)
that can be (and probably needs to be) fixed
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because our api is not less dynamic than capabilities and is easier to use
explain
i can just froward caps from a different te and not knowing what the cap is, can i do that w/ the EU API ?
easier to use??
than "hey TE do you have cap x on side y"
Not only our tes would need to do that, but also other people's tes. That would slow things down as well
but i dont think you/other change caps every tick
because of not being notified when a tileentity got unloaded
so the cap needs to be told when caps are unloaded/destroyed ??
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On top of that Capabilities doesn't have to be persistend. The Enet relies on Relyability... Which capability can't provide
that can be solved. TEs need to markdirty when they change cap
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why/how are caps garbage ??????????????????????!!
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will IC2 be moving EU to Capability ??
because caps are realy flexible
and
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hi AtomicStryker
i can not use this mod if i have gregtech
he is disabling some IC2 machines recipes
can you update so it is using his recipes when i have gregtech? -