Nope, wasn't conflicting with anything. If it was, then I changed it earlier at some point.
Since it's confirmed to be a bug is there a place to report it?
Nope, wasn't conflicting with anything. If it was, then I changed it earlier at some point.
Since it's confirmed to be a bug is there a place to report it?
It says in the OP I did.
The quantumsuit bodyarmor isn't shooting up or floating up like a jetpack like it should when I enable hover mode on quantumsuit bodyarmor. It just jumps like you normally do without it. The Jetpacks also aren't working.
IS this a bug or am I doing something wrong?
This is a really good idea that has potential.
I kind of wish the recipe was more complicated though.
I really wish this mod wouldn't use it's own batteries and convert the 2 different types of energy with the batteries, and for it to use EU if you have IC2 installed.
LV batteries: RE battery, single use battery, lithium ion battery
MV battery: energy crystal
Hv battery: lapptron crystal
Maybe an ev battery if you have gregtech
Can anyone give me the link to the required IC2 build? I don't know where to get it...
Edit: It would be nice if there was a module that like the vajra from gravitation plate (cheap recipes suck) which breaks blocks instantly.
If there is a option to turn on "gregtech mode" in the config (make recipes expensive and possibly some use gregtech items), then I will get this mod. It seems very nice.
I wish this was more flexible in which you could change how good a generator is in biomes in a config and how bad or good it gets. Maybe add support for ExtrabiomesXL
http://www.minecraftforum.net/…-now-with-nausea-effects/
This mod basically adds thirst and a thirst bar in the game.
Now, the quantum helmet is supposed to replenish hunger for you.
It would be rather annoying if you had this mod installed, and the quantum helmet only restored hunger and not thirst.
So I suggest that industrialcraft 2 detects whether that mod is installed and replenish thirst using something from the thirst mod.
Thanks.
BUG!!!!
For the maximum item stack limit config, apparently, setting it to 8 doesn't work and it will just use the default 64. Then, when I set it to 16, it worked just as you advertised.
Please fix this.
But then again, I really don't mind as 16 was already tedious (luckily, I had the backpack mod)
So I'm confused with the extrabiomes. I found on the wiki that bauxite spawns in forest and plains biomes, and I'm currently mining under a shrubland biome from extrabiomes. It's very frustrating as I can't seem to find any bauxite to work with. Should I just do all my mining in a mystcraft world that has specific biomes set up?
Or just use the frickin custom ore generation mod, learn the config language, and do what you want!!!
I don't care about accepting extreme voltage but to prevent glass fiber cables from being pointless to use on micro voltage items, I wish they had even less EU loss per block than micro voltage cables
Corrected that for you
But to the OP, yes, they are part of a seperate addon called Compact Solars , however (no offence cpw) I would recommend the Advanced Solar Panels addon as it is much more sensible to upgrade Solar Panels than to package them with transformers and it is updated for IC² 1.112.
While I still don't use his addon, I feel the need to defend cpw.
Compact solars IS updated for 1.112. It's just that he never updated the thread title, only the thread contents itself.
^ What, the big sticky thread in the (locked) Bugs section of the forum not big enough? Here: http://bt.industrial-craft.net/.
I'd've linked the thread, but I have that forum turned off.
Edit: Oh, hey, look what I found stickied in this forum.
Well, the first time I checked that section, it was locked. How was I supposed to know that a LOCKED forum had important information in it?
Solar panels are nice for backup, but if you don't have compact solars addon (I don't for added difficulty and unsure realism (by unsure realism I mean I'm not sure if it actually is more realistic or not) so if you have an MFE and a chunkloader of some sort from railcraft, steve's carts (not recommended if you are only going to use it for chunk loading) or chickenchunks, it can be very good. You probably won't even be awake at night.
Nuclear energy is good for instantaneous energy, plus they can be very fun to work with, unlike solar panels. You do have to constantly mine for uranium though. If you have gregtech, you can get thorium and plutonium cells which add variety to your reactor components (thorium cells output heat and EU 5* slower lasting 5* longer, plutonium cells output twice as much heat and Eu per tick and have twice as much of that in a cell making it produce 4* more heat and EU per cell compared to uranium)
It's preference really.
Windmill farms, if you have the space, can be MUCH better than solar farms, although it doesn't meet the fun and instantaneous factor of nuclear reactors.
Ramen with bacon, beef (sliced AND grounded), and broth soup
It's... probably possible, though I'm not sure about components taking up multiple slots -- that sounds like it might get clunky and hit a whole bunch of corner cases in a hurry. Other than that, it would definitely work, but I'm not sure that I see it adding anything to the experience in exchange for losing compatibility with the vanilla crafting mechanic.
To put it another way: what's awesome about it?
Hmm, good question.
I guess I just thought it would be interesting... You do raise a good point though...
I don't see gregtech adding this too...
Because I'm an idiot, I can't remember what you need to make a lightning rod generator (or whatever it's called)
You need 4 HV transformers, one of those blue lightning rod generator things, and _______
What is that blank line there? I know that you place it on top of the blue thing and the more you place the more likely lightning will strike but I can't remember what that thing was.
Guys, where is the bug tracker? I hear that you are supposed to report bugs there and I have a bug to report (please tell me if electric jetpack not working is already reported, but if so, tell me where the bug tracker is anyway)
I had this idea for a while but I was too lazy to write about it.
It's a 5*5 crafting table, AKA machine crafting bench.
The machines are crafted in a 5*5 crafting bench with new recipes that fit in the 5*5 thing, maybe new components. Maybe some parts take up multiple slots, maybe not.
This may require a complete rewrite or maybe even an industrialcraft 3 so I don't have my hopes too high.
This idea was formulated with the idea that machines are very complicated to make and have small parts everywhere IRL and I thought this would make the game interesting.
Ask any questions, and please tell me if this was suggested before, or if it's truly impossible (theoretically, anything is possible though), if it's a coincidental ripoff, or whatever.
Edit: Or just outright say whether it's a stupid idea or not.