KrisBigK Silver Miner

  • Male
  • from Farlands
  • Member since Feb 3rd 2019
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  • KrisBigK

    Replied to the thread How to sort item with quantity ?.
    Post
    (Quote from Waoaca)

    Redstone dust itself doesn't cause a lot of lag, it's turning it on/off that cause lag due to the tremendous amount of block updates that it cause. For the machine part, I have tried to optimize the lag when it's idle wit the help of…
  • KrisBigK

    Replied to the thread How to sort item with quantity ?.
    Post
    (Quote from Waoaca)

    You could use hopper minecarts and hoppers to distribute the items into the exact amount that you want with a cost of a comparatively high lag.

    Actually, I've made a fully automatic MOX reactor including fuel rod recycling, uranium…
  • KrisBigK

    Replied to the thread Stack size limiter upgrade.
    Post
    (Quote from Uristqwerty)

    I don't like item stacking mainly because if hoppers are involved, they will create a tremendous amount of lag (often more than 100 μs per tick per hopper). However, I personally like to use redstone to lock the hoppers when…
  • KrisBigK

    Post
    Slightly changed the design posted by vlad[54rus] and I managed to increase the efficiency. Also changed an unnecessary adv heat exchanger into a normal heat exchanger.
    1407.67 HU/t, efficiency 14.66, 1 reflector
  • KrisBigK

    Replied to the thread IC2 Experimental Reactor Planner.
    Post
    (Quote from MauveCloud)

    Yes, I'm not a programmer, but I have some programming experience.
    Details on how to do it:
    1.Divide the components into sections (components in separate sections cannot exchange heat directly except through the reactor hull)
  • KrisBigK

    Replied to the thread IC2 Experimental Reactor Planner.
    Post
    (Quote from MauveCloud)

    erp=N1c9dkJNpnU4/nE6kiX7ayavN00qGbuWTELKGQ20dNFgC6HAQT+3WMJyCo+8to4vnu99U5sA
    2302130C000000000000230C0000000000000000000C000C00000000000C0D0C0D0C00000000000C000C000000000000000000000000|esn
    This design seems to not work with the…
  • KrisBigK

    Replied to the thread IC2 Experimental Reactor Planner.
    Post
    Some ideas about calculating “effective” vent cooling:

    1. Generate a adjustable amount of heat and test for the stable one with highest possible heat generation

    2.Use pulsed controls to determine heat vented (Only possible for unstable reactors unless…
  • KrisBigK

    Replied to the thread IC2 Experimental Reactor Planner.
    Post
    (Quote from MauveCloud)

    Then what do you call it after running a simulation? Still calling it "predictions" doesn't make sense.
    (Quote from MauveCloud)

    Since you want "a reliable, universal way to make my program do it", calculating the output of the…
  • KrisBigK

    Replied to the thread IC2 Experimental Reactor Planner.
    Post

    (Quote from MauveCloud)

    There are some that I know of, but they aren't as active as me, and I doubt about their English skills. Having them as interpreters will slow down the conversation a lot. I just want you to be aware of my English skills, not to…
  • KrisBigK

    Replied to the thread IC2 Experimental Reactor Planner.
    Post
    (Quote from MauveCloud)

    I am aware of that, but I still replied with these examples so that I can rule out more possibilities of misunderstanding.
    (Quote from MauveCloud)

    Unless you add another component heat vent to the bottom slot, that is what I meant…
  • KrisBigK

    Replied to the thread IC2 Experimental Reactor Planner.
    Post
    (Quote from Omicron)

    (Quote from MauveCloud)

    I think the key word in Omicron's post is "capacity". Here, it should mean the ability of venting heat.


    Some of my ideas here:

  • (Quote from avscrafter)

    Although your description is enough for me to see the problem, could you please share a screenshot of your design or the reactor code generated by MauveCloud's reactor planner so that others can see it better?

    The problem is with…
  • KrisBigK

    Replied to the thread IC2 Experimental Reactor Planner.
    Post
    (Quote from MauveCloud)

    Enjoy your break! You did a lot of enhancements recently.

    Also, for the 1 bug/feature 1 issue thing, do you really want 20-30 issues being opened in a single day? Although it is easier to track every single one of them, it is…
  • KrisBigK

    Replied to the thread IC2 Experimental Reactor Planner.
    Post
    Is reactor output added to the CSV output? It seems that I can't find it.
  • KrisBigK

    Replied to the thread IC2 Experimental Reactor Planner.
    Post
    (Quote from MauveCloud)

    I tested again in 1.7.10, and in that version 1000 mB of hot coolant generates 10000 EU with stirling generators, which is the same in 1.12.2. It might be due to a display bug that didn't got backported. In 1.12.2, the same design…
  • KrisBigK

    Replied to the thread IC2 Experimental Reactor Planner.
    Post
    (Quote from albijoe)

    From my testing results the fluid output should be HU/t, not HU/s. I would go with "Per sec", since a tick can refer to a reactor tick (1 sec), a redstone tick (0.1 sec), or a game tick (0.05 sec).

    Also, there is a Github page for…
  • KrisBigK

    Post
    (Quote from albijoe)

    I managed to compress your first design into 4 chambers to make stacking easier, and yes that should have no problem handling UU regen.
  • With that ejecting drill bug fixed, it is so much easier to design a cobble generator with miners.
    I just designed one that is random tick proof:
    (Hidden Content)

    There are 2 miners that are next to a recycler. A batbox is enough to power 2 of these…
  • KrisBigK

    Post
    002300000000000000230323000000000000002300000000000000002300002300000000230223230123000000002300002300000000
    The three fuel rod combinations that I used for calculating its max output (in fluid reactors). I put them into one design so that it is easier…
  • KrisBigK

    Post
    Does reactors in the same chunk/subchunk tick at the same time?