Suggestion: Tesla Coil + Frequency Transmitter = Player Immunity

    • Official Post

    I think you can tell from the subject my idea, but here it is :).


    Take a freq transmitter, right click on a tesla coil, and if you carry that Freq. Trasmitter on your person, the tesla coil's won't zap you.


    I want to setup a nice and cool Tesla Coil defense grid, but I'm scared of dying (Which I've had happen SEVERAL times!)

    • Official Post

    What's to stop another player from running up to your teslas after they discharge and using a Freq trans of their own to set it to them?


    Why not just have a Redstone power switch, set to a Repeater Delay of 10s to power them all down so you can safely pass in that small window of time?

    • Official Post

    What's to stop another player from running up to your teslas after they discharge and using a Freq trans of their own to set it to them?


    Why not just have a Redstone power switch, set to a Repeater Delay of 10s to power them all down so you can safely pass in that small window of time?

    Good point, I often forget about the Multiplayer aspect :). Yea, I have my tesla coils on a switch (With wireless redstone) so I can turn them on and off.

  • I would like this.


    As for the issue with people right clicking I think that you should be unable to set a frequency transmitter on anything you did not actually place. However, you would also have some method (whether a crafting recipe, a machine, or a right click with a freq-trans to open window like mobile charger had) to copy the frequency.