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  4. Industrial Engineering
  5. Nuclear Engineering
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IndustrialCraft² recent version: v1.117!

Mark II-1 EB Reactor

  • RD_Hooker
  • September 28, 2011 at 3:10 AM
  • RD_Hooker
    Tree Cutter
    Posts
    31
    • September 30, 2011 at 1:42 PM
    • #21

    Yep, looks like we have a new winner. You may want to make your own thread with it to get yourself some credit Dezu :P

    • Quote
  • dezuman
    Builder
    Posts
    286
    Location
    Sweden
    • September 30, 2011 at 2:16 PM
    • #22

    I've thought about it, but the logical effect of spending time in class on the laptop designing reactors is piling up :whistling:

    • Quote
  • FourFire
    Industrial Alchemist
    Posts
    306
    Location
    Industrial Minecraftia
    • October 1, 2011 at 3:26 PM
    • #23

    And using custom nuclear items, Ill make it a Mark I B reactor XD

    • Quote
  • Sublimn
    Tree Cutter
    Posts
    5
    • October 8, 2011 at 12:28 AM
    • #24

    http://test.vendaria.net/index.php?reac…HCHCCCCCCCHCCHC
    27 surplus
    EB
    60 output

    • Quote
  • Gjrud
    Tree Cutter
    Posts
    44
    • October 8, 2011 at 12:44 AM
    • #25
    Quote from Sublimn

    http://test.vendaria.net/index.php?reac…HCHCCCCCCCHCCHC
    27 surplus
    EB
    60 output

    at around 2000 ticks you lose all the four coolant cells near the uranium, then the reactor starts to build up a lot of heat (the surplus is 55 at this point).
    At the end of the cycle the heats is at 9692.

    • Quote
  • Sublimn
    Tree Cutter
    Posts
    5
    • October 8, 2011 at 5:37 AM
    • #26
    Quote from Gjrud

    at around 2000 ticks you lose all the four coolant cells near the uranium, then the reactor starts to build up a lot of heat (the surplus is 55 at this point).
    At the end of the cycle the heats is at 9692.

    darn ;( i didnt actually run the test through very far... got bored with it.

    • Quote
  • RD_Hooker
    Tree Cutter
    Posts
    31
    • October 8, 2011 at 5:45 PM
    • #27

    You don't have to watch it long. Watch it for 30 ticks or so and watch the heat of various things. Keep note of how fast the heat rises in comparison to the # ticks. You were getting 5+ heat per tick on those water cells consistently. Knowing that average even from just 100 ticks or so, you can calculate when the cells will pop. 10000 max heat / ~5 heat gained per tick = ~2000 ticks 'til pop.

    • Quote
  • cybnetsurfe3011
    Tree Cutter
    Posts
    7
    • October 9, 2011 at 4:19 AM
    • #28

    Hey, (first time nuke engy here) I looked at the last design and I figured you could improve it just by substituting those four coolant cells that die with IHDs. http://test.vendaria.net/index.php?reac…HCHCCCCCCCHCCHC
    The result is 60 EU/s and ~6000 heat at the end of the cycle. The cooldown period is ~4000 ticks. I'm probably wrong here, but it seems good to me.

    EDIT: changed a heat value

    • Quote
  • cybnetsurfe3011
    Tree Cutter
    Posts
    7
    • October 19, 2011 at 1:55 AM
    • #29

    bump, i've used it for about 10 cycles now and it seems to be a good setup for noobs. Once you've got all the iridium plates you need you can start doing things like forcefields and teleportations (i use 2 mfsus btw)

    • Quote
  • Gjrud
    Tree Cutter
    Posts
    44
    • October 19, 2011 at 5:34 PM
    • #30
    Quote from cybnetsurfe3011

    bump, i've used it for about 10 cycles now and it seems to be a good setup for noobs. Once you've got all the iridium plates you need you can start doing things like forcefields and teleportations (i use 2 mfsus btw)

    the best design for 4 uranium cells in a square right now is this:
    http://test.vendaria.net/index.php?reac…HCHHCCCCCCCHCHC

    made by dezuman.

    • Quote
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