Suggestion: Jet pack fall damage based on velocity

  • Sometimes, when using a jet pack, you can land at a (relatively) low velocity, from high up, where you haven't reached close to hover speed yet, but get damaged as if you had fallen from all the way up. I don't know if this is intentional/or a bug, so I'm putting it here. Since when at very low speeds fall damage is reduced, I guess the fall damage just isn't been reduced to sensible levels for some velocities, and using the standard fall damage. Or I'm completely wrong and mis-judging my speed.