Posts by nallar
-
-
-
-
-
Luminators are coded but inoperable due to an annoying limitation in the MCEngine. We requested MCForge to add a fix, appears it got dropped somewhere, probably i should poke Spacetoad again.
Try poking eloraam? -
-
-
-
Kane Hart, will you ever need to change those solars? No! Makes part fo teh game boring, especially since if we're going to get inf. energy, it shouldn't be lag-inducing infinite energy!
-
Worst Idea ever. FIRST YOU DARE COME TO THESE FORUMS AND ASK FOR A CONFIG SO BOTH GROUPS CAN HAVE WHAT THEY WANT??? HOW DARE YOU!!!
Also How dare you consider my 2,000 Solar Panel Array's Considered Cheap and Unfair and Gamebreaking. I can only make 30 stacks of UU Matter in 24 hours
PS: I have to be rude but fuck the bitches who whine about requests when it comes to a config suggestion. Configs better everything and make it the way people want it.
WHY DID YOU BUILD SOLARS NOT AT THE HIEGHT LIMIT? D: What happens when you want to build over them? -
I have 6 uranium BLOCKS. And it is just a biproduct of regular mining.
That's only 1.8 billionEU with the highest efficiency sensible reactor, using bucket fillers. I've had more than that with my 577 solars easily, an dhave lots of UU. Uranium is definitely undepowered compared to solars. Solars should need to be maintained, like in real life.
-
Or make uranium more abundant so it's actually feasible to use nuclear power?
-
Erm, what does this "ZPM" stand for?
-
The BuildCraft API isn't backwards-compatible between the stable 1.X branch and the newer 2.X branch, so we would be making IC2 incompatible with one or the other by adding this right now. I'd suggest implementing it as an Industrial Pipes addon, with special pipes (cobblestone+wire+cobblestone?) that provide hookups to IC2 machines. Then the addon could be released in 1.X and 2.X editions. (Doing that kind of split release with the entirety of IC2 would be a right pain, so I'm discounting that possibility.)
That would be acceptable - BC 1.8 is now deprecated. -
heat dispencer's code can be changed to not pick last point of heat.
Re-Enchiched shoud boost explosion power much more, this will balance breeding-energy reactor's explosion power.
That's actually a good idea, and slightly more semi-realistic, since IRL you reprocess nuclear waste to create nuclear weapons. -
You could solve that problem by requiring users to only use re-enriched cells - they don't increase explosion power.
-
While I would not be starting work on this for a while if I get permission, I would like permission to use adf.ly/adcraft.co on download links for an IC2 mod. I intend to modfiy IC2 to allow it to run in a separate thread from the rest of minecraft/other mods.
I won't be working on this for a while, because I am currently working on doing the same thing for BC.
-
-
Reactor epxlosion is modified only by Uranium Cells, +3, and plating, -1.
Shouldn't it also be modified by IHDs and re-enriched uranium?
-