In the process in trying to add IC2 energy compatibility to my mod, I ran across an error being thrown from the Energy Net. After my connector block is connected to a net, then afterwards when all players have left the server (meaning it never happens in single player, yay for making debugging easier) , it seems that after an error is thrown for every entity in the affected net about conflicting registrations every few seconds:
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[ic2-poolthread-1/WARN] [ic2.EnergyNet]: Tile ic2.core.block.wiring.TileEntityCable@71d9339a (dim 0: -102/89/9), sub tile -102/89/9 (ic2.core.block.wiring.TileEntityCable@71d9339a) addition is conflicting with a previous registration at the same location (ic2.core.block.wiring.TileEntityCable@1689b1cb).
etc.
which is followed up by an equal amount complaining about bad removals when a player rejoins again:
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[ic2-poolthread-4/WARN] [ic2.EnergyNet]: Tile ic2.core.block.wiring.TileEntityCable@7c04131a (dim 0: -103/89/8) removal without registration
So anyone have any ideas what crazy thing I did in my TileEntity to displease the Energy Net so much? The source for the IC2 connecting entity can be found here here.