Noticed on my own local server, also running BuildCraft 2.2.1. Once depleted, batpacks are destroyed by any damage taken by the player with it equipped. In SSP, batpack behaves as it did in IC1. Is this a bug or have I missed something in server configuration to cause this?
[v1.15 SMP] Bug: Equipped Batpack destroyed by damage when depleted
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Jup, you should watch your fragile equipment :3
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why not to set maxdamage to zero on deplition (this will remove healthbar and will stop any damage without any side effects without need of hooking every type of damage on players)?
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You DO realise that maxdamage is a static variable and would apply to ALL batpacks. Including uncrafted and other people's ones. Do not mess up stuff you can do with itemstacks and items.