[Addon v1.112]AdvGenerators²v3.3.0-New Toys!!!

  • Relevant Details:
    - Minecraft Version: 1.3.2

    But i am using 1.07, ill try with 1.06 now

    Display Spoiler

    ---- Minecraft Crash Report ----
    // I let you down. Sorry :(

    Time: 28/10/12 1:13 PM
    Description: Exception in server tick loop

    java.lang.NoClassDefFoundError: avg
    at java.lang.Class.getDeclaredMethods0(Native Method)
    at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
    at java.lang.Class.getDeclaredMethods(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.gatherAnnotations(FMLModContainer.java:294)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:411)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:139)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:82)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:466)
    at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:80)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:340)
    at ft.b(DedicatedServer.java:49)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:433)
    at ep.run(SourceFile:539)
    Caused by: java.lang.ClassNotFoundException: avg
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:126)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 31 more
    Caused by: java.lang.NullPointerException
    at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:120)
    ... 33 more

    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_06, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 883935216 bytes (842 MB) / 1029046272 bytes (981 MB) up to 1029046272 bytes (981 MB)
    - JVM Flags: 2 total; -Xmx1024M -Xms1024M
    - FML: ~ERROR~ NullPointerException: null
    - Is Modded: Definitely; 'forge,fml'
    - Profiler Position: N/A (disabled)
    - Type: Dedicated Server


    Dedicated Server
    1.3.2
    IC2 1.06
    Fallencore 2.6.0
    DeFence 2.1.0

  • Crash report because of slow grinder it seems(and I'm currently playing in 1.3.2, believe me this time ^^)

    Display Spoiler

    ---- Minecraft Crash Report ----
    // I feel sad now :(

    Time: 28/10/12 10:45
    Description: Exception in server tick loop

    java.lang.RuntimeException: java.lang.NullPointerException
    at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:86)
    at f4113n.AdvGenerators.TileEntitySlowGrinder.g(TileEntitySlowGrinder.java:223)
    at up.h(World.java: 1954)
    at gr.h(WorldServer.java:452)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:634)
    at ft.q(DedicatedServer.java:241)
    at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
    at ep.run(SourceFile:539)
    Caused by: java.lang.NullPointerException
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:84)
    ... 8 more

    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_09, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 652396376 bytes (622 MB) / 715390976 bytes (682 MB) up to 954466304 bytes (910 MB)
    - JVM Flags: 2 total; -Xms512M -Xmx1024M
    - FML: ~ERROR~ NullPointerException: null
    - Is Modded: Definitely; 'forge,fml'
    - Profiler Position: N/A (disabled)
    - Player Count: 2 / 20; [gu['polonois'/344, l='world', x=265,43, y=74,00, z=246,35], gu['MatthieuLeDieu'/392, l='world', x=267,30, y=72,00, z=244,30]]
    - World world Entities: 0 total; []
    - World world Players: 0 total; []
    - Wor


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

  • I'm not sure it's because of your addons but I was running a server with Adv. gen and using a Slag generator feeding 3 macerator and once I removed one cable to change my setup, one of it continued to works ... perfectly, without running out of EU. Is that the bug called ghost E-net ?


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

  • Excuse my question if it's stupid, but how are Solar Turbine Generator supposed to be automatized without bucket and without wasting tin ? I think if it's not already implemented (and it doesn't work in my version, so I gues it's not) you should add the ability for adjacent pumps to provide water. (I really thought that was possible, because I've seen one post from you saying that two pumps were good to run it at max heat. (I guess this is IC² pump).
    Or it could pump water by itself, because it already has two pumps in the craft ^^


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

  • no there is no way to easily code it so that you can pump without buckets, so you have to use buckets
    use this pattern to supply full water to solar

    PCSCP

    where:
    P = powered pump
    C = chest with some buckets
    S = turbine solar

  • Great add-on.
    This + GregTech => EPIC
    I am actually missing slag-generators and Grinders right now in MC1.4 ;(

    BTW:
    The Slow Grinders produce scrap from simple sticks - unlike the normal recycler.
    This way using simple wood->planks->sticks->Grinder will result in tons of scrap in no time, with almost no effort...

  • This + GregTech => EPIC
    Do you mean Wood gassificator + centrifuge + Slag Generator ? :D
    I've currently too much scrap and I can't use it ^^ (1 full chest of scrapbox, with 15 hours playing)

    Never tried the gassificator - will do when (if?) the addon is released for MC1.4.2.

  • Never tried the gassificator - will do when (if?) the addon is released for MC1.4.2.

    Gas cells + centrifuge: Methance cells + interesting byproducts
    methane + centrifuge + fuel can = filled can
    filled can + slag gen = tons of EU and MEGA tons of scraps ^^


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

  • nope, sry, I don't do releases for pre-releases

    Well - I guess with MC1.4.4 about to come (curse you Majong for updating so often), we wont see any of your addons for MC1.4.2 at all.
    Which makes me sad right now ;(
    I just hope that IC2 for MC1.4.4 will not be released as "Beta" again (and stay Beta until next MC-Release)...