[Bug][v1.23] Auto-recharge of armor pieces

  • Okay, I'm not sure how to effectively duplicate this... all I know is that one moment my batpack is running low on juice and a moment later, it's full... or my quantum helmet is about to lose power and then suddenly it's full again... or my nano leggings... or even my rubber boots!!! This has even happened on my electric jetpack! It's almost annoying to notice my drill is about to lose power and say to myself "Eh, we'll just run it dry, then head back to camp" ..... 1 hour later, "Hmmmm.... something doesn't feel right." Only to notice my batpack recharged on its own.


    Now, sometimes the item will completely discharge and be empty for a bit, but if I leave it alone (and equipped) for a bit, it'll eventually get recharged. Occassionally my rubber boots do get destroyed, but the ones I'm currently wearing have been recharged at least 3 times now. And I know for DANG sure those little suckers shouldn't be recharging under ANY circumstances.


    I have tried to make duplication steps for this, but the simplest thing I have done to replicate it, is stand idle in my factory doing nothing at all with JUST my quantum helmet on... even doing nothing, with an otherwise empty inventory, it got recharged..


    The Mods I have installed are:
    IC2 v1.23 (duh)
    BC 2.2.5
    AdditionalPipes
    Mo' Creatures
    RedPower2 (All except World and machines... I hate conflicts)
    Zeppelin
    Millenaire (Haven't found a village yet, though....strange)
    Somnia v15 [1.8.1]
    Recipe Book
    And preqreqs for the above mods.


    Now, it COULD BE one of the other Mods causing this, but since IC2 deals far more into Armor than the others, it looks the most guilty to me. :S

  • By manually do you mean I have to fix it myself? Or do you mean you fixed it in anupcoming version? I would much rather play legit... spoiling myself with not having to recharge anything is... well, it's ruining some of the fun. :P

    • Official Post

    There's a cause C causing various bugs B1, B2, B3.
    If one can find C and fix it, all bugs disappear by themselves.
    If one can't find C, he can still fix B1-3 manually. But probably more Bugs will pop up until C is fixed.


    That's what we're doing, fixing every reported item manually.

  • Ahh, I gotcha. Been there, done that. I call 'em "hot fixes", because it's not really fixing THE problem, just fixing A problem. :S


    Anyway, here's a :Wrench: in hopes it'll help you out finding what (or fixing, even better) THE problem is. ^^