On the off chance that I'm blind or just still a noob at MC modding, is there a way to access 'explodeMachineAt' with the IC2 api? If not, is there a way to access that so that I can get my custom entity to explode if it receives too much power?

Question: IC2 API Explosion
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Not in the API, afaik. Doesnt really need to either, it's just a standard explosion. Made a method of it to reduce redundancy.