Plantclump with Reed/sugar canes :
Does not work
});
ModLoader.AddRecipe(new ItemStack(itemFuelPlantBall, 1), new Object[] {
"PPP", "P P", "PPP", Character.valueOf('P'), Block.reed
Energy Crystal: Gives me 10001 Energy Crystals / recipe
Lapotron Crystal: Gives me 10001 Lapotrons / recipe
Dont really understand much of Coding, but maybe it comes from this line where it says: (itemBatLamaCrystal, 10001)
ModLoader.AddRecipe(new ItemStack(itemBatLamaCrystal, 10001), new Object[] {
"LCL", "LDL", "LCL", Character.valueOf('D'), new ItemStack(itemBatCrystal, 10001), Character.valueOf('C'), itemPartCircuit, Character.valueOf('L'), new ItemStack(Item.dyePowder, 1, 4)
Bronze Tools:
The Bronze Axe is made with the recipe of a normal hoe, but there is no Hoe recipe:
});
ModLoader.AddRecipe(new ItemStack(itemToolBronzeAxe, 1), new Object[] {
"BB", "S ", "S ", Character.valueOf('B'), itemIngotBronze, Character.valueOf('S'), Item.stick
Typo in the Alloy Recipe:
Middle lane is BBB but you define C as Copper ingot, which aint used but no B. ATM you can craft the alloy with just the Iron and tin lane and empty middle lane.
});
ModLoader.AddRecipe(new ItemStack(itemIngotAlloy, 2), new Object[] {
"III", "BBB", "TTT", Character.valueOf('I'), itemIngotAdvIron, Character.valueOf('C'), itemIngotCopper, Character.valueOf('T'), itemIngotTin
Reactor Chamber: M is not defined and can therefore be built without the central part.
});
ModLoader.AddRecipe(new ItemStack(blockReactorChamber), new Object[] {
"ACA", "PMP", "APA", Character.valueOf('A'), itemPartAlloy, Character.valueOf('C'), itemReactorCooler, Character.valueOf('P'), itemReactorPlating
Typo at the definition of Glowstone:
NOW, you can make 5 Redstone and 4 Glowstone dust into 1 Glowstone dust! how imba is that?
});
ModLoader.AddRecipe(new ItemStack(Item.lightStoneDust, 1), new Object[] {
"RGR", "GRG", "RGR", Character.valueOf('R'), Item.redstone, Character.valueOf('G'), Item.lightStoneDust
Electric Jetpack:
Not yet implemented? Recipe does not work and there's a note from you to change it to batpack.
});
ModLoader.AddRecipe(new ItemStack(itemArmorJetpackElectric, 1, 1), new Object[] {
"ICI", "IBI", "G G", Character.valueOf('I'), itemIngotAdvIron, Character.valueOf('C'), itemPartCircuitAdv, Character.valueOf('B'), new ItemStack (itemBatCrystal, 1, 1), Character.valueOf('G'), Item.lightStoneDust
}); // TODO Batbox instead of Crystal
ModLoader.AddRecipe(new ItemStack(itemArmorJetpackElectric, 1, 10001), new Object[] {
"ICI", "IBI", "G G", Character.valueOf('I'), itemIngotAdvIron, Character.valueOf('C'), itemPartCircuitAdv, Character.valueOf('B'), new ItemStack (itemBatCrystal, 1, 10001), Character.valueOf('G'), Item.lightStoneDust
}); // TODO Batbox instead of Crystal