Malfunctioning Recipes (IC2 0.7)

  • Plantclump with Reed/sugar canes :
    Does not work

    Code
    });
        	ModLoader.AddRecipe(new ItemStack(itemFuelPlantBall, 1), new Object[] {
            	"PPP", "P P", "PPP", Character.valueOf('P'), Block.reed

    Energy Crystal: Gives me 10001 Energy Crystals / recipe
    Lapotron Crystal: Gives me 10001 Lapotrons / recipe

    Dont really understand much of Coding, but maybe it comes from this line where it says: (itemBatLamaCrystal, 10001)

    Code
    ModLoader.AddRecipe(new ItemStack(itemBatLamaCrystal, 10001), new Object[] {
            "LCL", "LDL", "LCL", Character.valueOf('D'), new ItemStack(itemBatCrystal, 10001), Character.valueOf('C'), itemPartCircuit, Character.valueOf('L'), new ItemStack(Item.dyePowder, 1, 4)


    Bronze Tools:
    The Bronze Axe is made with the recipe of a normal hoe, but there is no Hoe recipe:

    Code
    });
        ModLoader.AddRecipe(new ItemStack(itemToolBronzeAxe, 1), new Object[] {
      "BB", "S ", "S ", Character.valueOf('B'), itemIngotBronze, Character.valueOf('S'), Item.stick

    Typo in the Alloy Recipe:

    Middle lane is BBB but you define C as Copper ingot, which aint used but no B. ATM you can craft the alloy with just the Iron and tin lane and empty middle lane.

    Code
    });
        ModLoader.AddRecipe(new ItemStack(itemIngotAlloy, 2), new Object[] {
      "III", "BBB", "TTT", Character.valueOf('I'), itemIngotAdvIron, Character.valueOf('C'), itemIngotCopper, Character.valueOf('T'), itemIngotTin

    Reactor Chamber: M is not defined and can therefore be built without the central part.

    Code
    });
        ModLoader.AddRecipe(new ItemStack(blockReactorChamber), new Object[] {
            "ACA", "PMP", "APA", Character.valueOf('A'), itemPartAlloy, Character.valueOf('C'), itemReactorCooler, Character.valueOf('P'), itemReactorPlating

    Typo at the definition of Glowstone:

    NOW, you can make 5 Redstone and 4 Glowstone dust into 1 Glowstone dust! how imba is that? :P

    Code
    });
        ModLoader.AddRecipe(new ItemStack(Item.lightStoneDust, 1), new Object[] {
      "RGR", "GRG", "RGR", Character.valueOf('R'), Item.redstone, Character.valueOf('G'), Item.lightStoneDust


    Electric Jetpack:

    Not yet implemented? Recipe does not work and there's a note from you to change it to batpack.

    Code
    });
        ModLoader.AddRecipe(new ItemStack(itemArmorJetpackElectric, 1, 1), new Object[] {
      "ICI", "IBI", "G G", Character.valueOf('I'), itemIngotAdvIron, Character.valueOf('C'), itemPartCircuitAdv, Character.valueOf('B'), new ItemStack (itemBatCrystal, 1, 1), Character.valueOf('G'), Item.lightStoneDust
    }); // TODO Batbox instead of Crystal
        ModLoader.AddRecipe(new ItemStack(itemArmorJetpackElectric, 1, 10001), new Object[] {
      "ICI", "IBI", "G G", Character.valueOf('I'), itemIngotAdvIron, Character.valueOf('C'), itemPartCircuitAdv, Character.valueOf('B'), new ItemStack (itemBatCrystal, 1, 10001), Character.valueOf('G'), Item.lightStoneDust
    }); // TODO Batbox instead of Crystal
  • @Plantclump of reed:
    Ow, my bad.. i adressed the (of course) unreachable BLOCK reed... the one you see in the world ^^' If you punch it, you will get an ITEM reed however.

    @Crystals:
    Ye, amusing typo of mine... instead of a single crystal damaged to 10001 ("empty"), you get 10001 crystals being damaged with 1 XD

    @Bronze Axe
    Derp, fail...

    @Alloy, Chamber
    Wuups, typo ^^' That's what you get for working up to 1 AM

    @Glowstonedust
    Lol.. apparently habit took over ^^' I quite always use G for GlowStoneDust... it's the only recipe (meant to be) using it for GoldDust instead

    @Jetpack
    Now, what exactly did you attempt to craft it with?
    You need to use a Energy Crystal.
    I left the TODO note to change it to a batBox later one, but that item is not implemented yet... so i picked a Crystal as testing recipe. Should work, though...
    But i should mention, you cannot use a TMI'd crystal, as that one has a damage value of 0 (invalid), whereas the recipes only accept 1 (full) and 10001 (empty).


    Fixed the recipes, will come in on the next update.