[MC 1.1.0] Test Release v1.60

    • Official Post

    We want to release this week, probably with some beta tag attached due to the large amount of internal changes.


    Note: All TMI'd el. items won't be charged, regardless of what the charge indicator displays


    Changes v1.51 -> v1.60:
    - Port to MC 1.1.0
    - Add Achievements
    - Add overclocker, input transformer and energy storage upgrade modules (item sprites missing atm)
    - Increase default operation length for simple el. machines by 30%
    - Add mushroom TFBP (item sprite missing atm)
    - Add recipe handler to allow crafting electric items from partially charged ingedients
    - Add BC 2.2.x and BC 3.1.x integration sub mods for geothermal piping and blueprint support
    - Add NEI and CraftGuide integration sub mods to display the new recipes
    - Add lossless el. wrench mode (hold M to toggle), 10k EU/op
    - Add horizontal mining laser mode
    - Redo low focus mining laser mode
    - Add el. wrench mode to rotate the target similar to rp2's screwdriver (hold ALT or ALT+shift)
    - Combine all mode switch buttons (mining laser, hover mode) to a single key
    - Better integration of our items into the creative mode list
    - Configurable auto-refill option for painters
    - Deprecated industrial diamonds, the process yields normal diamonds now
    - Add a crafting recipe to convert ind. diamonds to normal ones
    - Painters can now paint wool
    - Increase EU detector cable loss to 0.5 EU/block
    - The Electrolyzer works differently depending on the adjacent storage block
    - More crop enhancements
    - Allow HV transformers to accept arbitrarily large packets
    - Make the explosion code ignore very high resistance blocks
    - Lots of bugfixes
    - Anything I forgot to mention


    Changes v1.50 -> v1.51:
    - Add Al's crops
    - Fix Miner crash
    - Fix CF Pack recipe (hopefully)
    - Fix Machines not reducing the input ItemStack
    - Fix scanner area calculation for negative coordinates


    Changes v1.45 -> v1.50:
    - Storage blocks don't emit redstone power anymore by default due to interference with nearby transformers. The plan is to add a button to the GUI which allows different modes, e.g. emit redstone if full, emit redstone if empty, redstone = switch output off, redstone = switch output off until full (old behavior).
    - New config setting to disable ore and rubber tree generation
    - Major internal changes, shouldn't be visible to the users


    This might corrupt your worlds, create a backup before.


    Client: http://player.to/ic2/dev/industrialcraft-2-client_1.60.jar
    Server: http://player.to/ic2/dev/industrialcraft-2-server_1.60.jar

    • Official Post

    Bugs already fixed after 1.60:


    - Lossless wl. wrench mode not working
    - Batpack/Lappack not working properly
    - slotClicked crash in the simple el. machine gui (macerator etc.)
    - add charged and discharged items to the creative inventory
    - Crash when opening CraftGuide
    - unreliable upgrade module detection in smp
    - fix mining laser mode setting
    - fix ElectricItem damage value allocation
    - fix nano/quantum suit damage distribution
    - fix ind. diamond -> diamond recipe
    - fix el. jetpack
    - BC blueprint bugs

  • Crash when spawning an item or block with NEI while having a machine GUI with upgrade slots in them open: (1.60 SSP)