We want to release this week, probably with some beta tag attached due to the large amount of internal changes.
Note: All TMI'd el. items won't be charged, regardless of what the charge indicator displays
Changes v1.60 -> v1.61
- fix lossless wl. wrench mode not working
- fix Batpack/Lappack not working properly
- fix slotClicked crash in the simple el. machine gui (macerator etc.)
- add charged and discharged items to the creative inventory
- fix crash when opening CraftGuide
- fix unreliable upgrade module detection in smp
- fix mining laser mode setting
- fix ElectricItem damage value allocation
- fix nano/quantum suit damage distribution
- fix ind. diamond -> diamond recipe
- fix el. jetpack
- fix BC blueprint bugs
Changes v1.51 -> v1.60:
- Port to MC 1.1.0
- Add Achievements
- Add overclocker, input transformer and energy storage upgrade modules (item sprites missing atm)
- Increase default operation length for simple el. machines by 30%
- Add mushroom TFBP (item sprite missing atm)
- Add recipe handler to allow crafting electric items from partially charged ingedients
- Add BC 2.2.x and BC 3.1.x integration sub mods for geothermal piping and blueprint support
- Add NEI and CraftGuide integration sub mods to display the new recipes
- Add lossless el. wrench mode (hold M to toggle), 10k EU/op
- Add horizontal mining laser mode
- Redo low focus mining laser mode
- Add el. wrench mode to rotate the target similar to rp2's screwdriver (hold ALT or ALT+shift)
- Combine all mode switch buttons (mining laser, hover mode) to a single key
- Better integration of our items into the creative mode list
- Configurable auto-refill option for painters
- Deprecated industrial diamonds, the process yields normal diamonds now
- Add a crafting recipe to convert ind. diamonds to normal ones
- Painters can now paint wool
- Increase EU detector cable loss to 0.5 EU/block
- The Electrolyzer works differently depending on the adjacent storage block
- More crop enhancements
- Allow HV transformers to accept arbitrarily large packets
- Make the explosion code ignore very high resistance blocks
- Lots of bugfixes
- Anything I forgot to mention
Changes v1.50 -> v1.51:
- Add Al's crops
- Fix Miner crash
- Fix CF Pack recipe (hopefully)
- Fix Machines not reducing the input ItemStack
- Fix scanner area calculation for negative coordinates
Changes v1.45 -> v1.50:
- Storage blocks don't emit redstone power anymore by default due to interference with nearby transformers. The plan is to add a button to the GUI which allows different modes, e.g. emit redstone if full, emit redstone if empty, redstone = switch output off, redstone = switch output off until full (old behavior).
- New config setting to disable ore and rubber tree generation
- Major internal changes, shouldn't be visible to the users
This might corrupt your worlds, create a backup before.
Client: http://player.to/ic2/dev/industrialcraft-2-client_1.61.jar
Server: http://player.to/ic2/dev/industrialcraft-2-server_1.61.jar