[1.64] Bug: Luminators are lit on wrong side
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There is no difference in texture, actually. It's all done by the light engine
Can't do much about it, consider mentioning it to Jeb. -
What about the luminator's collision box? I've lost quite a few to the fact that it's got a full block for hit detection and the HP of a block of glass
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Needs an annoyingly complex raytrace to give them a correct hitbox.
As we're tinkering with reworking them again either way, they will probably come back as full blocks either way. Easier to use in walls.