As far i know windmills produce more energy if they are higher is this going to be to powerfull ? any one got idea ? im curious since 1.2.2 had no day light effect on zombies if im not mistaken or were it 1.21 ? are they going work at higher limits of height also plants have air quality is ig going allow us give plants better air than now ? any one know anything ?
WindMills and futher update
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Well, I think it will have to be nerfed, have a maximum height effect, or have a fractional power in the height equation (so twice as high is only like 30% more power or w.e)
Ofc, windmills would be all well and good if minecraft handled block gravity, and required you to, say, make a structurally sound tower to get that high up, or use a conviniently located hill.
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well if its 30% so we would get like 5 eu/t maybe close to 6eu/t +20% extra while stormy weather would be bit too much they give right now way more eu/t than solars ( since they dont give energy while stormy and no sun up)
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Apparently, windmills have a cap of 5eu/t and a 0.075% chance of breaking if they produce the maximum amount during a thunderstorm... I was under the impression that the breaking chance was whenever it produced the maximum amount for too long.
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ah ok nice to know maybe it will be worth to build nuclear to power now than windmills