Viliml's BuildCraft-IndustrialCraft Crossover 0.8a

  • Ok, first things first: this isn't anything like http://www.minecraftforum.net/topic/863847-1…c2-195b-sspsmp/, and I'm sorry for having the same name, and I will change it as soon as I get a good suggestion!

    This mod adds oil cells, fuel cells, implements biofuel, coalfuel and the heating cell as a BuildCraft liquid and Combustion Engine fuel, adds the ability to use all of the cells in combustion engines and tanks(water cells and lava cells are now usable in buildcraft tanks and engines!), makes refinery recipes for turning water into coolant and lava into heating liquid, and adds reinforced tanks and refineries.

    Recipes


    Oil/Fuel cell: combine Oil/Fuel Bucket with empty cell, shapeless, you get the bucket back.

    Refinery recipes:
    Water->Coolant (for coolant cells)

    Lava->Heating Liquid (for heating cells)

    Reinforced Tank: 8 Reinforced Glass, just like the regular tank.

    Reinforced refinery: just like the regular refinery, but with reinforced tanks:

    Fuel effectiveness


    In
    a combustion engine, lava gives 1 MJ/t for 20 000 ticks, oil gives 3
    MJ/t for 20 000 ticks, and fuel gives 6 MJ/t for 100 000 ticks. Well, by
    default, biofuel gives 4 MJ/t for 50 000 ticks, coalfuel gives 5 MJ/t
    for 75000 ticks, and the heating liquid gives 2 MJ/t for 25 000 ticks,
    but it can be changed in the config.

    Pictures:



    biofuel in a tank


    Biofuel in a combustion engine


    Coalfuel in a tank.


    Coalfuel in a combustion engine

    Heting liquid in a tank

    Heating liquid in a combustion engine.


    Reinforced Tank


    Water in a Reinforced Tank


    Reinforced Tank test setup with a nuke


    The aftermath...


    Reinforced refinery


    Reinforced refinery test with nuke


    The aftermath...


    Installation:
    -2. delete META-INF
    -1. Install Forge 6.6.0.509+, given that the start is 6.6
    0. Install BuildCraft 3.4.2 and IndustrialCraft2 1.112.1(something...)-lf
    1. Download my mod here: http://www.mediafire.com/?6ri8v732jbml7vm
    2. Copy the .zip file to your mods folder in .minecraft
    3. Play MineCraft!!!

    TO DO:
    Get a new name! Oh man I need a new name come on! NEW NAME!!!!!!!

    changelog


    0.8a made the RR hom 5 buckets in each tank, and the RT hold 20 buckets. Also changed to .jar format
    0.7b Fixed heating liquid being the same as coalfuel
    0.7 Added reinforced refineries, also idea by Evolitist :D
    0.6b: optimized reinforced tanks and registered them as a blueprint block
    0.6: Added the refinery recipe for making coolant from water and heating liquid from lava. Also made a reinforced tank, idea by Evolitist.
    0.5:Implemented the heating cell as Heating Liquid, it's a liquid that looks like lava, and as a combustion engine fuel it's somewhere between lava and oil. Output and burn time are adjustable in the config.
    0.4: added a config file, and the ablility to change the energy output and burn time of the new fuels.

    Old versions:

    Edited 15 times, last by viliml: Updated to v0.8a (January 31, 2013 at 7:58 PM).

  • Once it's not OP ... because you didn't ad any MJ-->EU converter. And don't do it. But, seriously, who really need power for BC ? I've never run out of it. If you're incredibly unlukcy and have no Oil source close, simply use Redstone engines ^^

    Or maybe you did it to be used with another converter addons, in order to make IC²-Super efficient ? That would be OP in that case ^^ (but converters addons are already OP by themselves, the only one turning "MJ" into EU that is not is Petroleum Generator.


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

  • Once it's not OP ... because you didn't ad any MJ-->EU converter. And don't do it. But, seriously, who really need power for BC ? I've never run out of it. If you're incredibly unlukcy and have no Oil source close, simply use Redstone engines ^^

    Or maybe you did it to be used with another converter addons, in order to make IC²-Super efficient ? That would be OP in that case ^^ (but converters addons are already OP by themselves, the only one turning "MJ" into EU that is not is Petroleum Generator.

    As long as energy resources scale properly with the materials inputted within them, I find no reason to call this OP..
    (Sadly, they don't in this case, but a simple config. option can adjust this...)

    I like how buildcraft is becoming more of a mod about liquid energy and Pneumatic usage in industrial settings, rather than just the act of simple automation (since many other mods do that better). Also helpful is the addition of a Forge Liquid dictionary, as it is a great resource for creating add-ons such as this, or advance chemistry add-ons down the road...

    Would anyone like to try a Slowpoke Tail?! Only 1 Million Yen!

    Quote

    this isn't about arrogance or ego, I have a block that I put a lot of freaking work into


    Every Mod Author, in existence. And yet, you STILL say otherwise.

  • (Sadly, they don't in this case, but a simple config. option can adjust this...)

    Yes, but the problem while you're not a server owner, is that people (don'tknowwhatareconfigs or) seems to find it the good way. So they don't see any reasons to changes the configs.


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

  • OK, I see you all think this it OP and bad and stuff. So why don't you give me any advice? Come on guys, this is still WIP, and I want suggestions from you how to make my mod better! First of all, I want a new name, bacause this is already taken and is just temporarily the name of my mod. Second of all, noone seems to like my power output, so why don't you tell me how to improve it, make it better? Please?

  • I didn't say you mod is OP. Why ? Because you add a EU-MJ converters, wich isn't useful at all. What does I mean ? I mean that BC energy is too easy to get and the ratio 2MJ-->5EU is OP. You provide the opposite! I've just said that to me, this was more like UP. Because generating BC energy is cheaper than IC² energy. Just think to redstone engine powering a quarry for ... 64 Iron, 64 Redstone + wood, glass and cobble ... Doing that with IC² ? it would cost you 10-20 Solar pannels --> More expensive. Even Oil is OP, thinking it provide more EU via transformers addons than an ura cell with low efficiency.

    But ... Heating cells is a different liquid for you ? LOL. To me, it's just a lava cells with ... components to make it usable in a Nuclear Reactor. It could considered as a Lava sources, but with better efficienty --> +20% MJ than a simple Lava Source. But it would be useless wasting Circuits to power your quarry ^^


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

  • After careful testing via this, IC2, Transformers, and Thermal Expansion, I was able to find a proper ratio to the power outputs for Coalfuel/Biofuel:
    (Please note that this is in the 3:4 EU:MJ scale)

    Super Coalfuel: 104,870 EU - 73,521 MJ
    Super Biofuel: 35,720 EU - 25,077 MJ

    Plain Coalfuel: 76,440 EU - 53,670 MJ
    Plain Biofuel: 26,040 EU - 18,379 MJ

    Coalfuel Cell: 12,740
    Biofuel Cell: 4,340

    --Avg. MJ--
    IC2 Biofuel
    21,728 MJ
    ~3,167 per cell

    IC2 Coalfuel
    Avg. 63,596 MJ
    ~10,600 per cell

    In essence, a properly scaled power output (rounded up) would be:
    IC2 biofuel: 1 MJ for 3,200 ticks
    IC2 coalfuel: 2 MJ for 5,300 ticks

    It's interesting to note that Biofuel for Forestry gives 50,000 MJ for its processes, leaving IC2 biofuel in a sad state of inefficiency. While in early game, I'm sure the fuel and cheap machinery would be valuable, but not so much for a primary end-game source of power...
    Coal, on its own, gives 1 MJ for 1500 ticks, so processing that material provides quite the energy yield. Only drawback in this is that using coal for this method takes away from the resources available for diamond production. Still, it is safe to assume that it is worth the investment if coal is not being dedicated to other process like Steel or Diamonds.

    Edit: Could you also add bucket versions of IC2 Coalfuel and IC2 Biofuel? You're kinda killing me with the tin cost in cells, lol...
    Or perhaps, support for Squeezers and Liquid Transposers from Forestry and Thermal Expansion?

    Would anyone like to try a Slowpoke Tail?! Only 1 Million Yen!

    Quote

    this isn't about arrogance or ego, I have a block that I put a lot of freaking work into


    Every Mod Author, in existence. And yet, you STILL say otherwise.

    Edited 3 times, last by MagusUnion (December 3, 2012 at 5:25 AM).

  • If by tank upgrade kit you mean an item that transform a tank to a reinforced tank, no. But I was thinking about a reinforced refinery! You are reding my mind! Or I'm reading yours...??? Anyway, I would also like reinforced engines, but I don't really know how to draw them. I only want the core (the blue, gree, yellow or red thingy) to be changed, so tell me how I should make it, or publish your own pics, and I'll implement the best!
    BTW, MagusUnion, I can't belive those fuels should be so weak! Do you really think lava should give twice the total amount of energy than coalfuel, and more than 6 times more than biofuel? That doesn't sound right... I'll keep it this way, and everyone can change it in their configs if they want.

  • Oh, MagusUnion, I didn't see your edit! So, anyway, I don't really think that would be the best. Would you carry volatile fuel around in a bucket in real world? I don't think so! Closed cells are are the safest way to carry them around. BC fuel has a bucket only because not everyone has IC, and it is the only way of transporting liquids manually! Also, buckets of dripping lava in your backpack... Just another reason why this game is called a game :D

    Edited 2 times, last by viliml: typo (December 3, 2012 at 2:03 PM).

  • Oh, MagusUnion, I didn't see your edit! So, anyway, I don't really think that would be the best. Would you carry volatile fuel around in a bucket in real world? I don't think so! Closed cells are are the safest way to carry them around. BC fuel has a bucket only because not everyone has IC, and it is the only way of transporting liquids manually! Also, buckets of dripping lava in your backpack... Just another reason why this game is called a game :D

    Well, I was mainly talking about using a Squeezer and such to get the material into the tanks without requiring a container/Extractor method...

    And yes, the burn time on fuels is low due to how IC2 amplifies the fuel value from vMC. For example: Coal = 1600 burn = 4000 EU (and this measurement was the basic of the initial 2:5 MJ:EU standard which has since needed deprecation). Since all EU values from Minecraft fuels are multiplied by 2.5 (not counting lava, ofc), the actual burn rate (or tick rate, if you prefer) is much lower than that of BC based applications. This means that you get your energy faster via IC2, at the cost of the amount of resources needed for consumption. Buildcraft works opposite of this function, and works with MJ directly and outputs its values via tick rate and mechanical force. That's why the outputs on BC Oil and Fuel are as high as they are...

    Would anyone like to try a Slowpoke Tail?! Only 1 Million Yen!

    Quote

    this isn't about arrogance or ego, I have a block that I put a lot of freaking work into


    Every Mod Author, in existence. And yet, you STILL say otherwise.

  • I don't, and don't intend to use forestry, as it fills my TMI screen with bees. Maybe I could try to work blind, but I honestly have no idea how to use any of the forestry machines, does it or does it not have an api, etc. Sorry.