LZH-Condensator cooled 4,360eu/t reactor using HOYO: CORP thread designs

  • Hi!


    I was always interested in doing a CUSAC type implementation, but never got around to it with the older versions of IC2. While playing with the new beta in 1.4.5 I decided to mix in some lua scripting using ComputerCraft and the new OpenCCSensors peripheral :)


    Video goes in the basic setup of the two reactor designs from HAYO CORP: Nuclear Power (FREE: Reactor Blueprints). I'm using the Extreme Temperature Breeder and the Supreme MK-1-EA-5.49 design. The video also features another OpenCCSensor at the beginning which can be skipped. Also, if you ever wondered what 1 billion EU looks like, or how fast a mass-fabricator goes with over 50k EU/t, that's in there too. :)


    Link to video: Minecraft 1.4.5 OpenCCSensors and 4,360EU/t IndustrialCraft Reactor - 1 BILLION EU ;)

  • So the mods needed to achieve this are


    Forge (Obviously)
    IC 1.109
    COMPUTERCRAFT 1.47
    [1.4.4] [CC 1.47] OpenCCSensors
    [CC1.47][MC1.4.5] MiscPeripherals 2.0b
    [CC 1.4.7][MC 1.4.4]Turtle Item Analyzer


    Is there anything that I am missing?


    Also how would one go about coding this kind of stuff? Do you have any guides or places I can learn how to do so?

  • You would also need some way to create lapis lazuli. I'm using logistics pipes + autocrafting table to do that. However, there's a bunch of other ways using things like redpower or plain buildcraft or the like.


    I did end up needing to grab the TubeStuff addon because the buildcraft crafting table would only take LZH-Condensators of the damage value in the recipe. The Mk2 Table from tubestuff would take any sort of damage value.


    The scripting is lua, which is a fairly simple language to learn, and there is a lot of resources out there (http://www.lua.org/pil/ has the first edition of the book available). However, the ComputerCraft implementation of lua is based on LuaJ and not the "official" lua. So, there's a bit of weirdness here and there. ComputerCraft has it's own implementation of a few things as well. You can find that API here: http://computercraft.info/wiki/Category:APIs


    Once you get a general feel for lua, and have ComputerCraft installed, it's really just about playing around. I would recommend enabling the http configuration option for ComputerCraft (if you are able) so you can edit the script files on your own computer with something like Sublime Text 2, instead of in the game. There's a pastebin program built into computercraft that can grab stuff from pastebin. It's also easy to grab from your dropbox if you have that (which is what I do).


    I'll try and add all the scripts I used for each component of the system to the youtube video sometime later today. There's a couple of scripts that were collaborative and I want to make sure all parties are ok with releasing them.


  • Thank you. I hope that they will be okay with it. I understand how to do the basic coding but the peripherals are giving me a bit of trouble. (I don't know how to check heat, check how hot a condenser is, etc.

  • wow thats realy incredible,
    did you thought of using coolingcells insted of LHZ?
    you will need a HUGE amount of Cooling cells thoug,
    maybe use gregtechs 360k coolingcells.
    and some highpowered Cooling reactors.

    Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.


    [b][i][u][url=' [url='http://forum.industrial-craft.net/index.php?page=Thread&threadID=7745']HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

  • Actually, I initially wanted to do the cooling cells, but it was taking several minutes to recharge them. I would need a ridiculous amount of reactors to make that work. Unless there's some other way to do that? Be kinda cool to reconfigure it not to use lapis lazuli recharging and get higher efficiencies :)


    I'm not sure what a highpowered cooling reactor is?

  • i can design you ab better new High powered Cooling reactor,
    directly under the CRCS reaktors is the Cooling reaktor
    but you gotta look at it that way:
    its a one time investment,
    it will about double your output.

    Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.


    [b][i][u][url=' [url='http://forum.industrial-craft.net/index.php?page=Thread&threadID=7745']HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

    Edited 4 times, last by skavier470 ().

  • pretty expensive but 80 cooling/tick on 6 cells: 480 cooling
    http://www.talonfiremage.pwp.b…jcfq9d09evm5sdjbunr17lzwg
    12k heat(rounded up)/480 cooling= 25 (26-8 for a safe bet)
    thats the amount of cooling reactors you will need with this design.
    the reactor will spit out 360k spit out averagely every 30 sec one cell.
    the cooling reactor will need 4500 seconds for 6 cells
    4500/6=750
    750/30= 25 my math seems right. well that doesnt sound so bad
    improved: 88 instead on 4 cells and 80 on 2 cell adding up to 512 cooling:
    12k/512=23,43(24-6)
    http://www.talonfiremage.pwp.b…ru22r43p8i0gmf7y5n0153ta8


    ok you need atleast 163 cooling cells and a buffer of 37 cells should be ok.
    so about 200 cooling cells.



    iam bored if you have a server i will help you...


    did i ever tell you the definition of insanity?
    Edit:
    hope you got 37k copper layin around

    Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.


    [b][i][u][url=' [url='http://forum.industrial-craft.net/index.php?page=Thread&threadID=7745']HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

    Edited 5 times, last by skavier470 ().

  • Sure. I'll send you a PM with the details.


    I think we have a full silver chest full of UU-Matter. That'll give us 7680 copper. Gonna take awhile to get the full 37k, can play with dense ore worlds and quarries again or something while generating more uu-matter.

  • sure do that
    buti will probably come tommorrow at 13:3 0 on again

    Change the scheme, alter the mood. Electrify the boys and girls if you'd be so kind.


    [b][i][u][url=' [url='http://forum.industrial-craft.net/index.php?page=Thread&threadID=7745']HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)

  • Didn't even know about the ID turtle peripheral, I've been looking for something like that for ages, just a shame it takes up a slot so would have to ditch something to even attach it. Just weird that something like that isn't added by default to the turtle. It's a frickin' computer after all, it can do pretty much anything but that. The item compare feels really clunky and doesn't fit a computer of that magnitude. Doubt I'll use it tho. I don't really like computercraft that much, it's just way too op for my taste because of what the turtles can do with minimal effort from the player. Writing the code, yeah, that takes a bit of effort, uploading the code somewhere and having a noob(like myself) download it takes zero effort.

  • Didn't even know about the ID turtle peripheral, I've been looking for something like that for ages, just a shame it takes up a slot so would have to ditch something to even attach it. Just weird that something like that isn't added by default to the turtle. It's a frickin' computer after all, it can do pretty much anything but that. The item compare feels really clunky and doesn't fit a computer of that magnitude. Doubt I'll use it tho. I don't really like computercraft that much, it's just way too op for my taste because of what the turtles can do with minimal effort from the player. Writing the code, yeah, that takes a bit of effort, uploading the code somewhere and having a noob(like myself) download it takes zero effort.

    To each their own. I really enjoy the scripting and automation part. You can always have the peripheral on a different turtle/computer and use rednet to communicate between the two if you need the extra slot.

  • Any update on if I can check out the code for the breeder reactor?


    I understand how to move the items now, and how to check the heat of the reactor, but I don't know how to do the toggle, the quit, or how many times to check per tick. :pinch:


    Apologies if I'm annoying. I've never used CC before, I stuck mainly to RP/BC automation, but since RP is 1.2.5 it's not really an option.

  • Any update on if I can check out the code for the breeder reactor?


    I understand how to move the items now, and how to check the heat of the reactor, but I don't know how to do the toggle, the quit, or how many times to check per tick. :pinch:


    Apologies if I'm annoying. I've never used CC before, I stuck mainly to RP/BC automation, but since RP is 1.2.5 it's not really an option.

    Yup! I just updated the description to all the scripts I use. Let me know if you have any questions.

  • Util: http://pastebin.com/5uVBrjFd


    the api.require can be replaced with just dofile("util"), it's just a helper API that uses the http library to grab from my dropbox automagically.


    breeder.config:

    Code
    return { maxHeat=92500, lowHeat=91000, highHeat=91500 }


    Thanks once again. Also I decided to use a different breeder reactor than the one by HAYO. It is the same design except for the cooling style. While the overall heat is lower in it, the core heat is higher leading to an increase in the number of cells recharged. It gives about 10 additional cells per cycle. Found it in the Hybrid Reactors thread. Link


    Happy Nuclear Engineering.

  • What exactly is in storage.config? :pinch: I kind of gave up figuring out how to get the storage scanners working and instead bypassed that part of the reactor, making it run so long as it had coolant available and it was on.


    I had to bypass because I'm not entirely sure what the x.start x.end are, and how to send them back from the config correctly.


    Long story short: storage scanners read the storage from the tower next to them...


    Nevermind I did it a different way. Told it to cut out anything from a certain Z coordinate.


    One last thing, did you ever find a way to fix the cooling system from crashing with the "Slot 17 out of bounds" error?


    Fixed that too, instead of pulling out all the old Condensators at the same time, i have it putting them in the chest as it goes.