[Addon v2.0_experimental for MC 1.6.2] LevelStorage v1.2


  • Without further ado, here is what this mod is and what it adds:
    About this mod:
    Name: LevelStorage
    Version: 0.9 (beta, but already contains rather a lot of what I've planned)
    Id usage: who cares?
    Source: https://github.com/mak326428/LevelStorage
    If you're wondering "what are these XP points?": 840 XP = 30 levels.
    I'll write the detailed description of every item in this mod (which is a lot BTW) later. I'm trying to figure out where to put it and the IC2 forum's post length limitation is strict and doesn't accommodate even 1/6 of what the mod has.


    Installation:
    1. Make sure to install IC2 correctly (and thus the right MCForge version, etc.)
    2. Download the mod
    3. Place the levelstorage-x.x.x-universal.jar into the mods folder.


    All the versions are for Minecraft 1.6.2.
    Since 0.9.9, newest versions are available at public dropbox folder (and ARE compatible with experimental IC2): https://www.dropbox.com/sh/svotvwg3cf53az3/x6V3I-eoLS
    Old versions:
    Download (v0.9.5): http://www.mediafire.com/?cyr3cgmyqcjlj3o
    Download (v0.9.3): http://www.mediafire.com/?h6rwr8re35ywsr0
    Download (v0.9.2): http://www.mediafire.com/?u2qy880n1bipv73
    Download (v0.9.1): http://www.mediafire.com/?r4usp8uci6la7im
    Download (v0.9beta-hotfix4): http://www.mediafire.com/?lbml1bsrtfb18q8
    Download (v0.9beta-hotfix3): http://www.mediafire.com/?8csf3pw8bh4rk2s
    Download (v0.9beta-hotfix2): http://www.mediafire.com/?w27bdd6qk9l8wcb
    Download (v0.9beta-hotfix1): http://www.mediafire.com/?kiam40damkm528y
    Download (v0.9beta): http://www.mediafire.com/?f5wbls7i3zl2ds4
    Faithful 32 (optional, copy files from the archive into your faithful32pack.zip): http://www.mediafire.com/?kkaha7en8enijz2


    Changelog:


    ModPacks & all that stuff:
    Since this addon's license is LGPL, Yes, you can use it in your modpack.
    You don't need to PM me about that.

    The post was edited 47 times, last by mak326428: Just change title; 1.2 ().

  • Seems to be a nice addon, but before anything it will cause loopholes regarding LiquidXP (by immibis) and GregTech (by GregoriusT)


    10 XP = 1 bucket of LXP -> Magic Energy Converter -> 20000 EU -> XP Charger -> 31,25 XP -> 3,125 buckets of LXP -> ...


    840 XP = LvL 30 Enchant -> Magic Energy Absorber -> tons of EU -> XP Charger -> tons of XP -> ...


    Maybe a config to disable XP charger (EU to XP) ?

  • Charger consumes 640 energy for 1 XP. 850 XP = 30 levels. So, 640 * 850 = 544000 EU for 30 levels.
    I thought that 544000 EU for 30 levels wouldn't be overpowered, but anyways i will provide config option for turning it off.


    EDIT: added hotfix-1: adds a config option for turning charger's recipe off

  • :wacko:


    Already done. Chargers are optional. (enableChargerRecipe in config, defaults to true) Everything else seems to be not so OP.
    Like I said, this mod is very, very much new (i've coding it for about a week or so), and needs balancing.


    I'm considering adding energy loss when you teleport energy (like tesseracts do, 25%), what do you think?


  • Already done. Chargers are optional. (enableChargerRecipe in config, defaults to true) Everything else seems to be not so OP.
    Like I said, this mod is very, very much new (i've coding it for about a week or so), and needs balancing.


    I'm considering adding energy loss when you teleport energy (like tesseracts do, 25%), what do you think?

    Do distance/dimension based, if possible.


    5% for distances below 1000.
    10% for distances between 1000 and 2000
    15% for distances higher than 2000
    25% if Crossdimensional.

  • I'll add some config options for balancing. Any suggestions for new content for the mod? I have some ideas (electric pump, for example), but I'm afraid that it'd be a duplicate (e.g. GT has AdvPumps and I don't want everyone to tell me that I rip off ideas from other mods).
    What i currently have on my TODO-list:
    1. Support for other mods (e.g. unlimited version of wireless access terminal, which would require singularities)
    2. As i said, pumps (these will still use buildcraft/TE pipes, maybe i'll add some piping in future)
    3. Maybe electric versions of blockbreakers/deployers (yes, ripoff, but idk when rp is ready)
    4. Electric Flying Thingy (if you played ee2, Swiftwolf's)


    Well, things that i have listed here are already 2 weeks of programming, i won't waste my time and will get to implementation.

  • ye ye , epic interdimensional wireless energy transfer ic2 ??? super this is better than epic expencive and useless gregtech, but plz add config for energy loss because i want zero energy loss. HMMM ? and why can't use advanced scanner in my miner ??? i have ++ coordinates, energy fly ring is good idea if recipe is cheap and can static fly but need very much energy use for fly static

    The post was edited 3 times, last by Kris ().

  • ye ye , epic interdimensional wireless energy transfer ic2 ??? super this is better than epic expencive and useless gregtech, but plz add config for energy loss because i want zero energy loss


    I will. Right now, if you want, you can download hotfix1, it doesn't have any energy losses.
    Also, keep in mind, that for cross-dimensional energy transfer you do need chunkloader. Otherwise, nothing will work.

  • I think that XP charger needs to consume something other than just power. I say it should consume something like iridium ore or massive amounts of UU-matter.

  • @above : Also, if it consumes UUM, it will fix any loops it may cause with other mods.


    Okay, what do you think, how much XP would you get from a single piece of UU?


    Status report:
    I've done dynamic initialization of items/blocks. (it won't be noticable from user side)
    Also, I added config for energy loss & fixed some buggy behaviour of PowerSyncs.
    Additionally, if you have your energyloss turned on, it will consume a small (relatively) amount of EU, regardless of it transporting energy or not. (it is currently considered bug, but i think it is more like a feature than a bug...)

    The post was edited 1 time, last by mak326428: Derpy derp. UU, not EU ().

  • It would be nice if you made the power loss configurable in the config, but this is just a personal thing for me, and i like teleporting energy without loss. Thermal expansion has a config option for it so why not this? And it says this addon is for 1.6, is ic2 for 1.6 even out?


  • Okay, what do you think, how much XP would you get from a single piece of UU?


    Status report:
    I've done dynamic initialization of items/blocks. (it won't be noticable from user side)
    Also, I added config for energy loss & fixed some buggy behaviour of PowerSyncs.
    Additionally, if you have your energyloss turned on, it will consume a small (relatively) amount of EU, regardless of it transporting energy or not. (it is currently considered bug, but i think it is more like a feature than a bug...)

    Just like GT tesseract, that consumes energy constantly, regardless of being in use, but for energy, lol.


    EXP per UUM (alongside the 640 EU per XP) :
    130 XP with IC² only.
    1300 XP with IC² and GT (GregTech).


    Actually, you should make the XP per EU configurable, and make it increase 100 times by default, if it detects GregTech installed.