[Addon v2.0_experimental for MC 1.6.2] LevelStorage v1.2


  • Without further ado, here is what this mod is and what it adds:
    About this mod:
    Name: LevelStorage
    Version: 0.9 (beta, but already contains rather a lot of what I've planned)
    Id usage: who cares?
    Source: https://github.com/mak326428/LevelStorage
    If you're wondering "what are these XP points?": 840 XP = 30 levels.
    I'll write the detailed description of every item in this mod (which is a lot BTW) later. I'm trying to figure out where to put it and the IC2 forum's post length limitation is strict and doesn't accommodate even 1/6 of what the mod has.


    Installation:
    1. Make sure to install IC2 correctly (and thus the right MCForge version, etc.)
    2. Download the mod
    3. Place the levelstorage-x.x.x-universal.jar into the mods folder.


    All the versions are for Minecraft 1.6.2.
    Since 0.9.9, newest versions are available at public dropbox folder (and ARE compatible with experimental IC2): https://www.dropbox.com/sh/svotvwg3cf53az3/x6V3I-eoLS
    Old versions:
    Download (v0.9.5): http://www.mediafire.com/?cyr3cgmyqcjlj3o
    Download (v0.9.3): http://www.mediafire.com/?h6rwr8re35ywsr0
    Download (v0.9.2): http://www.mediafire.com/?u2qy880n1bipv73
    Download (v0.9.1): http://www.mediafire.com/?r4usp8uci6la7im
    Download (v0.9beta-hotfix4): http://www.mediafire.com/?lbml1bsrtfb18q8
    Download (v0.9beta-hotfix3): http://www.mediafire.com/?8csf3pw8bh4rk2s
    Download (v0.9beta-hotfix2): http://www.mediafire.com/?w27bdd6qk9l8wcb
    Download (v0.9beta-hotfix1): http://www.mediafire.com/?kiam40damkm528y
    Download (v0.9beta): http://www.mediafire.com/?f5wbls7i3zl2ds4
    Faithful 32 (optional, copy files from the archive into your faithful32pack.zip): http://www.mediafire.com/?kkaha7en8enijz2


    Changelog:


    ModPacks & all that stuff:
    Since this addon's license is LGPL, Yes, you can use it in your modpack.
    You don't need to PM me about that.

    • Official Post

    Seems to be a nice addon, but before anything it will cause loopholes regarding LiquidXP (by immibis) and GregTech (by GregoriusT)


    10 XP = 1 bucket of LXP -> Magic Energy Converter -> 20000 EU -> XP Charger -> 31,25 XP -> 3,125 buckets of LXP -> ...


    840 XP = LvL 30 Enchant -> Magic Energy Absorber -> tons of EU -> XP Charger -> tons of XP -> ...


    Maybe a config to disable XP charger (EU to XP) ?

  • Charger consumes 640 energy for 1 XP. 850 XP = 30 levels. So, 640 * 850 = 544000 EU for 30 levels.
    I thought that 544000 EU for 30 levels wouldn't be overpowered, but anyways i will provide config option for turning it off.


    EDIT: added hotfix-1: adds a config option for turning charger's recipe off

  • :wacko:


    Already done. Chargers are optional. (enableChargerRecipe in config, defaults to true) Everything else seems to be not so OP.
    Like I said, this mod is very, very much new (i've coding it for about a week or so), and needs balancing.


    I'm considering adding energy loss when you teleport energy (like tesseracts do, 25%), what do you think?

    • Official Post


    Already done. Chargers are optional. (enableChargerRecipe in config, defaults to true) Everything else seems to be not so OP.
    Like I said, this mod is very, very much new (i've coding it for about a week or so), and needs balancing.


    I'm considering adding energy loss when you teleport energy (like tesseracts do, 25%), what do you think?

    Do distance/dimension based, if possible.


    5% for distances below 1000.
    10% for distances between 1000 and 2000
    15% for distances higher than 2000
    25% if Crossdimensional.

  • I'll add some config options for balancing. Any suggestions for new content for the mod? I have some ideas (electric pump, for example), but I'm afraid that it'd be a duplicate (e.g. GT has AdvPumps and I don't want everyone to tell me that I rip off ideas from other mods).
    What i currently have on my TODO-list:
    1. Support for other mods (e.g. unlimited version of wireless access terminal, which would require singularities)
    2. As i said, pumps (these will still use buildcraft/TE pipes, maybe i'll add some piping in future)
    3. Maybe electric versions of blockbreakers/deployers (yes, ripoff, but idk when rp is ready)
    4. Electric Flying Thingy (if you played ee2, Swiftwolf's)


    Well, things that i have listed here are already 2 weeks of programming, i won't waste my time and will get to implementation.

  • ye ye , epic interdimensional wireless energy transfer ic2 ??? super this is better than epic expencive and useless gregtech, but plz add config for energy loss because i want zero energy loss. HMMM ? and why can't use advanced scanner in my miner ??? i have ++ coordinates, energy fly ring is good idea if recipe is cheap and can static fly but need very much energy use for fly static

  • ye ye , epic interdimensional wireless energy transfer ic2 ??? super this is better than epic expencive and useless gregtech, but plz add config for energy loss because i want zero energy loss


    I will. Right now, if you want, you can download hotfix1, it doesn't have any energy losses.
    Also, keep in mind, that for cross-dimensional energy transfer you do need chunkloader. Otherwise, nothing will work.

  • I think that XP charger needs to consume something other than just power. I say it should consume something like iridium ore or massive amounts of UU-matter.

  • @above : Also, if it consumes UUM, it will fix any loops it may cause with other mods.


    Okay, what do you think, how much XP would you get from a single piece of UU?


    Status report:
    I've done dynamic initialization of items/blocks. (it won't be noticable from user side)
    Also, I added config for energy loss & fixed some buggy behaviour of PowerSyncs.
    Additionally, if you have your energyloss turned on, it will consume a small (relatively) amount of EU, regardless of it transporting energy or not. (it is currently considered bug, but i think it is more like a feature than a bug...)

  • It would be nice if you made the power loss configurable in the config, but this is just a personal thing for me, and i like teleporting energy without loss. Thermal expansion has a config option for it so why not this? And it says this addon is for 1.6, is ic2 for 1.6 even out?

    • Official Post


    Okay, what do you think, how much XP would you get from a single piece of UU?


    Status report:
    I've done dynamic initialization of items/blocks. (it won't be noticable from user side)
    Also, I added config for energy loss & fixed some buggy behaviour of PowerSyncs.
    Additionally, if you have your energyloss turned on, it will consume a small (relatively) amount of EU, regardless of it transporting energy or not. (it is currently considered bug, but i think it is more like a feature than a bug...)

    Just like GT tesseract, that consumes energy constantly, regardless of being in use, but for energy, lol.


    EXP per UUM (alongside the 640 EU per XP) :
    130 XP with IC² only.
    1300 XP with IC² and GT (GregTech).


    Actually, you should make the XP per EU configurable, and make it increase 100 times by default, if it detects GregTech installed.