While the CRCS FAQ thread was very helpful, it left me with quite a few questions. I'm playing FTB Unleashed on a server, so I don't have gregtech.
At one point in the thread, it links this design for a cooling tower:
http://www.talonfiremage.pwp.b…v5107480vcutgf5op852o4um8
(apologies, I don't know how to do links here) and says this:
"However, considering it gets a revolutionary 95 cooling per cell per second,"
I replaced the 60K Cooling cells with Quad Uranium cells, which it can't cool, and found that it had 544 vent cooling according to the reactor planner:
http://www.talonfiremage.pwp.b…uk/v3/reactorplanner.html?ghevwa9fs3vgy6g4uhzwrbdem3u6x03bzp9oy93wpwdozcnp3c1a2bq43fuaz8dmnn5fh8eea8bp4w
544/6 cooling cells = 90.666 Cooling per second, not 95. Is replacing it with quad cells and measuring vent cooling not a valid way of finding cooling power, or is the math wrong there?
I'm also confused on applying this. Let's say I have a reactor with a 65 second microcycle time that uses 18 60K Cooling cells, to choose really high numbers. Through the magic of being able to make your own numbers, this conveniently splits into three of the "95 cooling/sec" reactors linked above. 60000/90 (giving a safety margin) is 667 seconds, which is 10.26 times the microcycle time. Does this mean this reactor would need 3 groups * 11 cooling stacks = 33 cooling stacks, or can a ME network reduce that by storing full ones? (No GT, so no freezers).
Help would be appreciated in understanding CRSC