Posts by imer

    I have to admit, this error reporting for too old forge versions/fml downloading stuff is very neat.


    Other than that, i'm at home and finally able to do stuff!



    - Mining laser 'laser' (when shot) gets stuck in mid-air (visual)
    - Dynamite does not cause explosion particles
    - Trying to place scaffolds higher than the height limit will still remove scaffolds (left-clicking)
    - Using bonemeal on a rubber sapling does not do the 'using animation' and it removes the bonemeal even when in creative
    - Teleporter shows particles when powered even if it does not have enough charge (intentional?)
    - Powering a nuke with redstone causes it to drop itself (no nuke going off)
    - You can still break ITNT (like the old tnt) to set it off
    - Causing a machine to explode (too high voltage) creates a looping explosion that won't stop unless you run out of energy
    You can build awesome cannons out of that though :D
    - You can't place levers on transformers/storage blocks anymore
    - Burnt/broken cables still transmit energy
    -> Enet does not update properly


    Thats what i've found so far

    'Accidental breaking' (too lazy to quote) -> just replacing the block should work and not mess stuff up

    I'm sorry, but I really don't get what you're trying to suggest ^^'

    I'll try to rewrite it tomorrow, i was just writing everything down that came into my mind..

    Quote

    I would dare to say this feature is unnecessary. Circuits are used 1x
    per machine/tool and probably you will want to have different ones in
    the different machines... I don't think massproducing those is
    reasonable. Of course, if it's about crafting the regular circuits via
    the new workbench... well we should probably figure something out...

    Once per machine is still alot when your massproducing machines (assuming generators/storage and transformer block count too)

    Circuitry: Dont have to say much about that, as it's too vague.
    But please consider coding the machine so you are able to auto-craft circuits somehow (like the rp project table, but pull-able?)


    Machine rework: (i have to say this are just idea that came into my head when reading this, some of them are probably not even possible)
    First off i though about multi-block cooling systems -which you would need to extremely powerfull machines, but then you have the space problem, and that doesnt look nice for workshops and is only feasable for factories.
    It would be nice to have a grid to put different modules/circuits the machine in.
    Really bad image: click me
    The different colored squares are the different sides of the block (each side has 5 access-points)
    You could craft youself different modules (f.e. 'Heatpipe','Lv-Input','Mv-Input','Output Module','Input Module') and connect a cooling system(block) to one side, the Eu input to another, a storage chest or rp relay to yet another side for automatic output when the output slot is full.
    You would be able to click onto an empty field for it to create a pre-set element (Proccessing Unit, Storage(you could chain storage modules before the actual storage) and so on). You would probably need some cables, 'tubes' or so for stuff to flow in.
    You would only have to recalculate the configuration when there are changes made to the config...
    Yea i know.. it isnt that thought out/practical, but as you're on it, maybe it gives you a better idea.


    don
    Smog:
    Yay.
    'Smog controllers' - wouldn't it be a good idea to just call the block controller and use it for storing all kinds of information? I don't know what you would store in there at the moment, but it sure could be usefull!


    Smog should spread relatively fast, not like taint in thaumcraft.. You can have a few chunks next to eachother full of taint, clean one out and the other ones won't even notice.
    It should be too hard/resource intensive to calculate where the next controller is located if you use even placements (f.e. one block every 4 chunks on chunk 4 coords x0,z0) and that shouldn't make distributing smog very hard.
    You also need to think about 'cheater' who will break their controller (or do that on accident...)


    Airtight rooms: When there is no space left for smog, the machines buffer should start filling up & causing damage too the machine, that would prevent just ignoring the fact you can't access the machine by normal means anymore.


    Project V:
    Noooo, i need to know! :<

    Oh look.. another 1 post moron that's likely soon to be banned because "he" can't read the freaking rules.
    aka: Forge only recently came out *and* it's still likely very buggy. If you had bothered to read anything at all you would have seen this. (it's all over the thread in the forge forums)


    and 1.3.2 is likely to come out soon


    http://mojang.com

    My thoughts on the new features:
    Cocoa Growing - Cool, I'd love to play with these.
    Trading - I will be disabling this on my server ASAP. Minecraft is one of those games that is clearly designed to not have NPC trading. However I'm hoping Bukkit plugins will be capable of utilizing the GUI/client coding for better player 2 player trading.


    no more ssp-only mods :)

    An awesome change would be just to move default blockids to 1k or 2k so minecraft updates dont break any ids (i'm to lazy to do that myself for every mod, sorry)
    and since the 4096-blockid fix is included anyways in forge that shouldn't be an issue

    I did some research and it turns out their host is http://wiredtree.com (they apparently only sell managed vps/servers, i''m just going to ignore that fact)
    I only found traffic costs for VPS
    3TB per month are free, after that you pay 0.25$ per GB (125$ per 500GB) or you could pay 50$ for 500GB beforehand
    That means they probably don't make any money and are officially stupid.


    PS: On a second thought, Technic is one of IC's main sources of publicity (and indirectly, income)...


    And where would those people get the mods if technic or a similar pack didn't exist? ;)


    Here.
    That would lead to more people visiting ic.net and probably more people donating