Posts by Oneoutway

    How is it that the slots are different with the same mods just on different computers?


    From the no replies I think I must have done something stupid and will rethink it.

    Quote

    I recommend you disable IC2's tin in the config file

    How is this done? It was said that you can only stop regeneration in the config and not disable them.

    That works for me @ bbqroast. I was thinking to only remove 1 of the mods, then I could use what ID's are left. In making a new world, is there a way to disable the tin and maybe the copper as that would probably be excessive as well before building the world, or do I just delete them with the config after the world is built?

    I do have NEI but didn't know you could see the ID's, will take a look. thnks for the info


    Edit: I guess I would if the game would load. It won't with the ID conflicts.

    How would I know what to change it to? Is one better to change than the other? I change one then there's another conflict and it looks like it will be one conflict after another. Which numbers can I use?


    IC2 blocks:


    Extrabiomes blocks:

    How to solve this? thanks