You realize the error you're reporting has been reported at least ~10 times by now...
It means the machines are in unloaded chunks, and therefore cannot emit energy, even though they want to.
Posts by Wliu
-
-
So basically what happens when you install it?
-
Well, here's how I do it on Windows.
Go to %appdata%\.minecraft\bin and open up minecraft.jar using WinRAR or 7-Zip (Right-click on it, then select 7-Zip-->Open Archive)
Delete META-INF folder.
Go to %appdata%\.minecraft\mods and delete/move everything you have in there. Same thing with \coremods.
Download Forge from http://files.minecraftforge.net.
Unzip the Forge.zip you get.
With the new unzipped Forge folder on the left-side of your screen, and the opened minecraft.jar on the right-side, drag-n-drop everything inside the forge folder into the minecraft.jar.
Close both, and start Minecraft.
Close Minecraft, and go to %appdata%\.minecraft and see if there's a file named ForgeModLoader-client-0.log. If there is, that means Forge is working in some way, shape, or form. -
Mmhm. What MC version? Did you buy Minecraft? What Forge version? What IC2 version? Do you even know what we're talking about?
-
%appdata%\.minecraft\configs\gregtech.cfg (something like that, if you're using Windows)
-
He did not imply that you were noobish, he said that "with [your] skills", you don't need to decompile-aka if you don't know how to decompile, then you don't need to. Like DZCreeper said, use the API.
-
To reinforce what narc said, do it without installing any mods beforehand, AND distributing minecraft.jar is against Mojang Terms of Service. You might want to unzip the Forge.zip file. http://files.minecraftforge.net
-
Does it have an ic2_map.cfg? Are your server and singleplayer configs the same?
-
asdf ninja'd. Look above, I changed it.
-
-
that was what i did just after the crash, but its weird since it keeps giving me the same problem for not used ids..
Mmhm, then maybe you should keep changing them. Unless you mean they're not in the .cfg -
Hmm...maybe you should post the FORGE LOG HERE.
-
Read it. It'll tell you the error.
Specifically,2013-01-07 19:59:22 [SEVERE] [ForgeModLoader] There were errors during initial FML setup. Some files failed to download or were otherwise corrupted. You will need to manually obtain the following files from these download links and ensure your lib directory is clean.
2013-01-07 19:59:22 [SEVERE] [ForgeModLoader] *** Download http://files.minecraftforge.net/fmllibs/argo-2.25.jar
2013-01-07 19:59:22 [SEVERE] [ForgeModLoader] *** Download http://files.minecraftforge.net/fmllibs/guava-12.0.1.jar
2013-01-07 19:59:22 [SEVERE] [ForgeModLoader] *** Download http://files.minecraftforge.net/fmllibs/asm-all-4.0.jar
2013-01-07 19:59:22 [SEVERE] [ForgeModLoader] *** Download http://files.minecraftforge.net/fmllibs/…jdk15on-147.jar
2013-01-07 19:59:22 [SEVERE] [ForgeModLoader] <===========> -
Ok, since I don't know what Hadaniel's exact error is, I'm going to walk you through it
1. Only install Forge (assume you know how to do that): http://files.minecraftforge.net
2. Start Minecraft, and verify that Forge works.
2. Download IC2 1.112.xxx, and place it in the mods folder unchanged (delete all other mods first, to verify that other mods aren't causing the problems).
4. Start Minecraft. If IC2 doesn't display, look at ForgeModLoader-Client-0.log inside .minecraft for any suspicious stuff. See if Forge even recognizes IC2.
5. If you suspect an error, post it in Support. -
Actually, laginess could be an IC2 problem; your computer overheating is not.
-
What do you do? You post an error log of course! Sorry, people can't help unless you post an error log using the instructions here.
You might also want to make a separate thread. What MC version? -
Well, PR6 changed a lot of things, so it probably broke the compatability.
-
all right. Open up the .zip folders of all the mods you listed (except IC2 of course), and there should be a folder named "ic2". Delete that.
Or take a look at this thread: Trivial fix for 'incompatibilitys' of a NEW IC² version to other mods.EDIT: At least I *think* that's the problem. Though deleting the ic2 folders shouldn't have an adverse effect, other than not letting the mod run without IC² present
-
Something seems wonky with the API, I updated a few mods (not including this one) and suddenly got a crash from every mod that tried to use the API, including Forestry.
An example of what I get from GregTech is:
---- Minecraft Crash Report ----
// My bad.Time: 1/4/13 1:35 PM
Description: Failed to start gamejava.lang.NullPointerException
at gregtechmod.GT_Mod.load(GT_Mod.java:767)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:483)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)A detailed walkthrough of the error, its code path and all known details is as follows:
----------------------------------------------------------------------------------------- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 382751296 bytes (365 MB) / 534708224 bytes (509 MB) up to 1065025536 bytes (1015 MB)
LiteLoader Mods: 3 loaded mod(s)
- VoxelPacket version 2.0.1
- VoxelPlayer version 0.9.3
- VoxelMenu version 1.4.6
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.486 Optifine OptiFine_1.4.6_HD_U_A3 48 mods loaded, 48 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_ClassicEnderman [mod_ClassicEnderman] (ClassicEnderman_v1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
OmniTools [OmniTools] (OmniTools-2.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forestry [Forestry for Minecraft] (forestry-A-1.7.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_1.4.6-6.13.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
settingsapi [SettingsAPI] (SettingsAPI-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed->Pre-initialized->Initialized
GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Errored
IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_2.zip) Unloaded->Constructed->Pre-initialized->Initialized
GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
IDResolver [ID Resolver] (IDResolver-1.4.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 APPLE-7.32.12, Intel Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Delete the API folders. -
Looking over this, I think what I'm having trouble with is installing Forge. I'm dropping the contents of the downloaded zip into the Minecraft jar, as that seems the most intuitive thing to do, and the site itself has no explicit instructions. But Forge is definitely the issue.
You say the site has no instructions? http://www.minecraftforge.net/wiki/Installation/Universal