Posts by fuzzzie
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What's the difference between the projector upgrades? There's no documentation anywhere that I can find.
I did a ChargePads Tutorial back in 1.4.7 with my friend Greevir. It might help answer yours and other people's questions. I hope it helps.
http://www.youtube.com/watch?v=XedE7qBKSsI
Love the mod too btw. I hope an EV chargepad finds its way in soon, if it hasn't already. I haven't tried a version since 1.4.7
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I've been experiencing various problems with updates since around build 294. I've actually pulled IC2 and all it's addons until things are better. Hopefully things stabilize soon.
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Thank you for these, I've added them to the first post in the thread.
Awesome. I'll do an update very soon. Sorting out my 1.5.1 install right now. Is it pretty much a straight port from Thunderdark's version or are there new things to watch for? Looking at the Roadmap on the bitbucket page I see you plan to integrate new features requested by the community. I assume that's still on the todo list. If you think I should wait for those updates then I'll hold off.
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Awesome work guys! Since this is built off the original version I have a Tutorial series to show people how to use it. If interested the links are below.
Part 1 (Basics) : http://www.youtube.com/watch?v=F-Vr6L9MPMg
Part 2 (Defense and Security) : http://www.youtube.com/watch?v=-BmpEiqdzhY
Part 3 (Upgrades and Control) : http://www.youtube.com/watch?v=CKr_y84ajiAI'll give this a go soon and do an update to show off any new features and make corrections. Thanks again for doing this. I think having 2 versions is good. Keeps things interesting for people
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No, he's saying that's he thinks it's too expensive for what it does and that there should be a config option to disable the new recipe and restore the old one. Probably.
That's the sort of thing you could probably do on your own without much trouble. I would prefer a config option, but if I have to patch it myself I will.
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Base recipe of ASP in hard and standart mode is same (exclude uran). Now is more balanced, than older version. 9 uu matter and 1 diamond not very expensive. 8 ASP be more expensive than 1 HSP. Older recipe is unbalanced. 8 ASP cheaper than 1 HSP.
Well, in fairness now, 1 HSP is cheaper than 8 ASP's. You're better off just building a Hybrid upfront rather than wasting time with making so many advanced panels. It works out to be less resources.
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The "Enable hard recipes" config option set to false doesn't change the advanced solar recipe at all. Not sure if that is intended or not.
I'm at the point where the recipe changes mean little though for new starts that change would be a real pain. Not sure how I feel about that. It seems overly costly too me. Diamonds are fair game but requiring uu-matter and iridium at that stage? I think it is a little too much.
Just my view of course.
I agree as well. It's just not worth building advanced solars anymore. It's not much of a problem late game, but I think this will turn a lot of people off to the mod. First tier of an item should never require iridium and uu matter. I think I'll hold off doing this update. Hopefully this is reconsidered.
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Since IC2 v1.115.219 it's no longer possible to craft the adjustable electric engine because the crafted lapatron crystals have a zero charge when crafted and do not work in the recipe.
The recipe probably has to be changed.
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My one and only suggestion would be to implement Cable Facades for IC2 Power cables, specifically the Glass Fibre Cable.
I'm honestly not sure how difficult something like that would be, but It would be a welcome addition to the mod I believe as hiding all your IC2 (especially later on in game) can become difficult.
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Hopefully Snyke has a bit more free time and gets this out sooner then later. A lot of times I end up having to remove it temp to upgrade Still love the mod a lot though that adjustable engine is sexy!
Agreed. I just discovered this mod and I love it. I can't believe I lived without it for so long. Also, greetings from Toronto. I used to live in Barrie
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Got a crash report for you. Happened when I right clicked on a Hybrid solar cell with an electric wrench.
---- Minecraft Crash Report ----
// Would you like a cupcake?Time: 18/12/12 4:10 PM
Description: Exception in server tick loopjava.lang.AbstractMethodError: advsolar.TileEntityHybridSolarPanel.getWrenchDrop(Lqx;)Lum;
at ic2.common.ItemToolWrench.onItemUseFirst(ItemToolWrench.java:119)
at ic2.common.ItemToolWrenchElectric.onItemUseFirst(ItemToolWrenchElectric.java:51)
at ir.a(ItemInWorldManager.java:395)
at iv.a(NetServerHandler.java:579)
at fl.a(SourceFile:58)
at cf.b(MemoryConnection.java:81)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bdr.b(IntegratedServerListenThread.java:109)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:701)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:597)
at bdo.q(IntegratedServer.java:159)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:496)
at fy.run(SourceFile:856)No biggie, just thought I would pass it along.
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Awesome! Thank you for the update!
I did a spotlight for you for the Advanced Solar Panels. I hope I said your name right
http://www.youtube.com/watch?v=iS-0GpZm7ac -
I just tried this out using FTB and I'm so happy with this mod. I plan to replace compact solars with this when it's ready for 1.4.5. Keep up the great work. Love both this and gravitation suite.
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Awesome! Thank you very much RichardG and all of the IC2 team. Your hard work is very much appreciated.
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Check: MonazitOreWorldGen in config if 4 set to 8+..
and i have been noted my Quarry on Forgecraft have found beetween level 64->33 only 2 blocks ...Cool thanks! Updated config. I've found a little bit in a mystraft age around 50 or so.
Also, I see on the OP that you have a 1.4.4 version listed as 2.2.8.1.* The files section below doesn't contain anything like that though. I only see 1.3.2 and 1.4.2 versions. Are you just holding off for a 1.4.4 version of IC2?
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Has the rate at which monazit ore spawns been reduced? I'm having a lot of trouble finding it. I've only seen one piece actually.
Am I just mining too low?
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You can Bump the IDs via NEI: Options -> Block/Item IDs Settings -> Dump ID Map Now
Ah, cool tip. Thanks!
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Remove IC2, Bump IDs via NEI and check it with IC2 configs. It's an ID conflict, I had exact the same crash log...
Actually, I just updated forge from build 337 to 339, fixed a blockID conflict with enderstorage and it worked I updated my post, dunno if anyone saw it.
Thanks for the tip though, not sure what you mean by Bump IDs via NEI. -
Downloaded IC2 1.108.57-lf from the OP of this thread.
Getting crash when loading MC.
---- Minecraft Crash Report ----
// Would you like a cupcake?Time: 27/10/12 6:50 PM
Description: Failed to start gamejava.lang.NullPointerException
at cpw.mods.fml.common.LoadController.printModStates(LoadController.java:194)
at cpw.mods.fml.common.LoadController.transition(LoadController.java:96)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:652)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:197)
at net.minecraft.client.Minecraft.a(Minecraft.java:465)
at net.minecraft.client.Minecraft.run(Minecraft.java:752)
at java.lang.Thread.run(Unknown Source)Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 432858560 bytes (412 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: ~ERROR~ NullPointerException: null
- LWJGL: 2.4.2
- OpenGL: GeForce 9400 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: nullWorks fine if it's the only mod installed, but getting this error when I install it with other mods.
Curently using:
Forge 6.0.1.337
OptiFine 1.4.2 HD U A7
CodeChickenCore 0.6.6
NEI 1.4.1
Rei's Minimap 3.2_05
ComputerCraft 1.46
EnderStorage 1.2.1
ExtrabiomesXL 3.2.0.128
Inventory Tweaks 1.44
Ironchest 4.2.1.125
Mystcraft 0.9.4.00
Railcraft 6.7.0.0Edit: Resolved my own issue!!
I simply updated Forge from 6.0.1.337 to 6.0.1.339, changed an Enderstorage BlockID and it works great! Thanks RichardG for getting this out to us so fast!!