Like I said, maybe a more efficient multiblock generator :P?
Multiblocks are tough to write and I've never tried doing it before..
EDIT:
My addon is now 27851 lines of code. Yay!
Almost thirty thousand.
Like I said, maybe a more efficient multiblock generator :P?
Multiblocks are tough to write and I've never tried doing it before..
EDIT:
My addon is now 27851 lines of code. Yay!
Almost thirty thousand.
what about the semi fluid ic2 generator who can already use those fuels to produce eu? Maybe a multiblock variant, wich is more efficient ? :O
Really?
I didn't know of that Semifluid generator can use fuel to produce EU? 0_0
What fuels does it support?
Good. Just checked it. It really exists and is basically what I planned...
A whole day of work is gone. Like gone.
.. well, that got me down.
No... and there goes the loop with lava again.
@about frames: Yeah, thats obvious, but who knows when stargates and such things will come...
I plan to add Stargates BTW.
It's going to be a multiblock structure. And that'll be the only way you can teleport to Antimatter Universe.
EDIT:
I'm done with LavaFabricators, now I'm adding Combustible Generators.
It's going to be a generator that is fuelled by either Oil or Fuel or Lava or Biofuel, etc.
EDIT 2:
Looking at my LSBlockItemList.. Wow, thats alot of items!:
public class LSBlockItemList {
public static BlockXpGenerator blockXpGen;
public static BlockXpCharger blockXpCharger;
public static BlockWirelessConductor blockWlessConductor;
public static BlockWirelessPowerSynchronizer blockWlessPowerSync;
public static BlockCableSuperconductor blockSuperconductor;
public static BlockMolecularHeater blockMolHeater;
public static BlockMulticoreSolarPanel blockMulticoreSolarPanel;
public static BlockAntimatterStone blockAntimatterStone;
public static ItemLevelStorageBook itemLevelStorageBook;
public static ItemAdvancedScanner itemAdvScanner;
public static ItemFrequencyCard itemFreqCard;
public static ItemPortableTeleporter itemCompactTeleporter;
public static ItemEnhancedDiamondDrill itemEnhDiamondDrill;
public static ItemPocketRefrigerant itemPocketRefrigerant;
public static ItemArmorLevitationBoots itemLevitationBoots;
public static ItemArmorSupersonicLeggings itemSupersonicLeggings;
public static ItemArmorForcefieldChestplate itemArmorForcefieldChestplate;
public static ItemArmorTeslaHelmet itemArmorTeslaHelmet;
public static ItemSuperconductor itemSuperconductor;
public static ItemEnergeticEnrichedMatterOrb itemStorageFourMillion;
public static ItemWirelessCharger itemWirelessCharger;
public static ItemElectricSickle itemElectricSickle;
public static ItemQuantumSaber itemQuantumSaber;
public static ItemTimeAccelerator itemTimeAccelerator;
public static ItemQuantumRing itemQuantumRing;
public static ItemElectricMagnet itemElectricMagnet;
public static ItemAtomicDisassembler itemAtomicDisassembler;
public static ItemArmorEnhancedLappack itemEnhLappack;
public static ItemRemoteAccessor itemRemoteAccessor;
public static ItemElectricLighter itemElectricLighter;
public static BlockParticleAccelerator blockParticleAccelerator;
public static ItemArmorEnhancedNanoChestplate itemArmorEnhancedNanoChestplate;
public static BlockChromiteOre blockChromiteOre;
public static BlockUnstableQuartz blockUnstableQuartz;
public static BlockRockDesintegrator blockRockDesintegrator;
public static BlockLavaFabricator blockLavaFabricator;
public static BlockCombustibleGenerator blockCombustibleGenerator;
}
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If you think a bit, GT has the functionality of IC², BC, RP2, TE and some other mods, but improved to be lag-free and efficient [Although expensive]
Lies, GT doesn't have Frames.
EDIT:
Yay, now I know how to add fancy-tanks to GUIs.
EDIT 2:
Since Geothermals are nerfed in IC2_exp, (from 20 000 EU to 12 000 eu from lava bucket),
Lava Fab will produce 1 lava bucket from 15 000 EU.
Aqueous Accumulator (you didn't spell it wrong), Drains (GregTech) and now your planned machine that produces water out of EU.
Again the third of water generators to the collection
You could make a special "Water pump" that extracts water out of rivers and oceans (with the ocean consuming more EU as the water is "salty"), producing water while not actually draining them.
GOOD! GT HAS EVERYTHING I THINK OF!
Igneous Extruder, Rock Breaker and now Rock Desintegrator. [TE, GT, LS]
Thats the third machine for my cobblegen collection.
TE is not released yet...
Also, I want to add analogy for TE's Aqueous Accumulattor (I spelled it wrong, didn't I?), but it's going to be EU-Hungry and produce water from EU.
Basically, the more EU you give it, the faster you get water.
You should do that. Occupying less IDs makes ID conflicts less likely to happen (and solves them easier).
But handling many blocks with different IDs is far easier than having one blockID and messing with metadata stuff..
That's a nightmare IMHO.
That's not just a machine to make cobble right?
No. That's a ton of WorldGen-improvements for AU and LavaFabricator + Rock Des.. forgot the name... lemme look it up real quick...
EDIT:
Rock Desintegrator! Way to go...
EDIT 2:
That "machine to make cobble" took me ~10 minutes, no more. (inc. GUI, TileEntity, Texture, Block, etc.)
EDIT 3:
Anybody knows how to add a fancy tank to a machine's GUI? I just don't really want to crack my head upon it. I know for sure that Greg just added Fluid's ItemStack + amount of it in the tank, however I want to add it like Forestry and RailCraft machine (like you can mousehover it and it will display tooltips as well as dynamic animations, etc.)
Do you guys want me to update to 1.6.4?
Does your mod have ANY structures?
No.
What update? Use srg reobfuscation.
OP! GT has a 10 times more expensive one, in energy mostly
Config option, make it as expensive as you want...
I think Config is the Ultimate Weapon when you struggle with OPness Conflicts.
EDIT:
I just understood that I coded 70 kilobytes of code for today.. I'd say that's a lot of it...
Like a real lot.
Lol. So when was the "is it normal that I took 2 days to get the Drill using GT" you told to Greg part ?
No, that one was Server.
EDIT:
Meanwhile, new Machine:
Enjoying GT, aren't you ?
Yes, totally am. Currently am in stone age, running like crazy all over mineshaft.
Enoying GT, aren't you ?
Interesting spelling
Annoying GT or Enjoying GT?
I think I'll nerf all the things next update.
Like drill requires chrome, atomic disassembler requires 24 chrome, particle accelerator requires 10 iridium plates, etc.
That's going to be a config option, ofc.
For example, instead of inputting the item ID (e.g. 12345:6), you could input the Forge Ore Dict name instead (e.g. ingotSomething).
Oh, you know what, that's a brilliant idea!
I'll get to implementing that, after I'm done with LS for today. (need to complete uum fountains, asteroids, and add some lootchests)
EDIT:
Forge's Configuration class allows for getCategories(), which contains a Map<String, Property>. That's really awesome, I'll do that.
EDIT 2:
Greg fixed that friggin "final" modifier (http://ic2api.player.to:8080/j…ental/241/changes#detail0), because he's awesome.
Now just need to hook into that TileEntityMatter and set "baseUUCost" to config value specified by user.
EDIT 3:
o_O
Thunderdark was faster than me:
http://ic2api.player.to:8080/j…ental/243/changes#detail0
Weird.
Okay, it says the problem is with TranslocationHelper, i'll see what I can do.
EDIT:
What? It's angry with this line it seems:
,
however it does nothing but
/**
* sets current screen to null (used on escape buttons of GUIs)
*/
public void closeScreen()
{
this.playerNetServerHandler.sendPacketToPlayer(new Packet101CloseWindow(this.openContainer.windowId));
this.closeContainer();
}
Erm... Player can't be null (it would've crashed earlier than there), and... WHAT?
EDIT 2:
It works for me in both normal and dev environment...
Really weird.
EDIT 3:
I'm going to add an "UUM-Geyser" to Antimatter Universe.
It'll be something line BuildCraft's Oil, but is going to be finite. (like it will only spawn on main island, and you'll get ~3 thousand buckets of UUM from it (seriously, it is barely enough for 2 quantum suits... nuff said))
Also, some smaller islands will generate, so... yeah, you got it.
Additionally, when you enter Antimatter Universe you're going to fight Wither there, before you can plunder there.
There'll be something kinda like GT's Asteroids, these will contain enormous amounts of.. diamonds, uranium, probably small amounts or Iridium and Sheldonite (if GT is installed)
Crash Report
QuoteDisplay Morejava.lang.NullPointerException
at makmods.levelstorage.logic.util.TranslocationHelper.teleportEntity(TranslocationHelper.java:38)
at makmods.levelstorage.item.SimpleItems.func_77659_a(SimpleItems.java:104)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:176)
at net.minecraft.item.ItemInWorldManager.func_73085_a(ItemInWorldManager.java:353)
at net.minecraft.network.NetServerHandler.func_72472_a(NetServerHandler.java:540)
Quoteat net.smart.moving.playerapi.NetServerHandler.func_72472_a(NetServerHandler.java:37)
Probably SmartMoving bug. Cannot repeat myself.
Try without SmartMoving in a test world, if problem persists, yell at me.