Posts by mak326428

    what about the semi fluid ic2 generator who can already use those fuels to produce eu? :P Maybe a multiblock variant, wich is more efficient ? :O


    Really?
    I didn't know of that Semifluid generator can use fuel to produce EU? 0_0
    What fuels does it support?


    Good. Just checked it. It really exists and is basically what I planned...
    A whole day of work is gone. Like gone.


    .. well, that got me down.

    No... and there goes the loop with lava again.


    @about frames: Yeah, thats obvious, but who knows when stargates and such things will come...


    I plan to add Stargates BTW.
    It's going to be a multiblock structure. And that'll be the only way you can teleport to Antimatter Universe.


    EDIT:
    I'm done with LavaFabricators, now I'm adding Combustible Generators.
    It's going to be a generator that is fuelled by either Oil or Fuel or Lava or Biofuel, etc.


    EDIT 2:
    Looking at my LSBlockItemList.. Wow, thats alot of items!:

    If you think a bit, GT has the functionality of IC², BC, RP2, TE and some other mods, but improved to be lag-free and efficient :P [Although expensive]


    Lies, GT doesn't have Frames.


    EDIT:
    Yay, now I know how to add fancy-tanks to GUIs.



    EDIT 2:
    Since Geothermals are nerfed in IC2_exp, (from 20 000 EU to 12 000 eu from lava bucket),
    Lava Fab will produce 1 lava bucket from 15 000 EU.

    Aqueous Accumulator (you didn't spell it wrong), Drains (GregTech) and now your planned machine that produces water out of EU.
    Again the third of water generators to the collection :)


    You could make a special "Water pump" that extracts water out of rivers and oceans (with the ocean consuming more EU as the water is "salty"), producing water while not actually draining them.


    GOOD! GT HAS EVERYTHING I THINK OF!


    That's not just a machine to make cobble right?


    No. That's a ton of WorldGen-improvements for AU and LavaFabricator + Rock Des.. forgot the name... lemme look it up real quick...


    EDIT:
    Rock Desintegrator! Way to go...


    EDIT 2:
    That "machine to make cobble" took me ~10 minutes, no more. (inc. GUI, TileEntity, Texture, Block, etc.)


    EDIT 3:
    Anybody knows how to add a fancy tank to a machine's GUI? I just don't really want to crack my head upon it. I know for sure that Greg just added Fluid's ItemStack + amount of it in the tank, however I want to add it like Forestry and RailCraft machine (like you can mousehover it and it will display tooltips as well as dynamic animations, etc.)


    For example, instead of inputting the item ID (e.g. 12345:6), you could input the Forge Ore Dict name instead (e.g. ingotSomething).


    Oh, you know what, that's a brilliant idea!


    I'll get to implementing that, after I'm done with LS for today. (need to complete uum fountains, asteroids, and add some lootchests)


    EDIT:
    Forge's Configuration class allows for getCategories(), which contains a Map<String, Property>. That's really awesome, I'll do that.


    EDIT 2:
    Greg fixed that friggin "final" modifier (http://ic2api.player.to:8080/j…ental/241/changes#detail0), because he's awesome.
    Now just need to hook into that TileEntityMatter and set "baseUUCost" to config value specified by user.


    EDIT 3:
    o_O
    Thunderdark was faster than me:
    http://ic2api.player.to:8080/j…ental/243/changes#detail0

    Weird.
    Okay, it says the problem is with TranslocationHelper, i'll see what I can do.


    EDIT:
    What? It's angry with this line it seems:

    Code
    player.closeScreen();

    ,
    however it does nothing but

    Code
    /**
         * sets current screen to null (used on escape buttons of GUIs)
         */
        public void closeScreen()
        {
            this.playerNetServerHandler.sendPacketToPlayer(new Packet101CloseWindow(this.openContainer.windowId));
            this.closeContainer();
        }


    Erm... Player can't be null (it would've crashed earlier than there), and... WHAT?


    EDIT 2:
    It works for me in both normal and dev environment...
    Really weird.


    EDIT 3:
    I'm going to add an "UUM-Geyser" to Antimatter Universe.
    It'll be something line BuildCraft's Oil, but is going to be finite. (like it will only spawn on main island, and you'll get ~3 thousand buckets of UUM from it (seriously, it is barely enough for 2 quantum suits... nuff said))
    Also, some smaller islands will generate, so... yeah, you got it.
    Additionally, when you enter Antimatter Universe you're going to fight Wither there, before you can plunder there.
    There'll be something kinda like GT's Asteroids, these will contain enormous amounts of.. diamonds, uranium, probably small amounts or Iridium and Sheldonite (if GT is installed)

    Crash Report



    Quote

    at net.smart.moving.playerapi.NetServerHandler.func_72472_a(NetServerHandler.java:37)


    Probably SmartMoving bug. Cannot repeat myself.
    Try without SmartMoving in a test world, if problem persists, yell at me.