As for me, i think cobble cannot be free. You can recycle it and get scrap that is needed to get UUM. I'm writing a new version, in which i will add internal storage for it and one cobble will cost 50 eu instead of 100. i think it is better to vote for cost.
Posts by mak326428
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Hey guys. Now i would like to present my first addon named CobbleGenerator.
What does it to?
Takes 50 EU (by default, you can change it in config, as well as the block id) to generate 1 cobblestone. As of v0.2, it has its energy storage = 2049 (max possible voltage + 1). It drops cobblestone on the top of it.
It is located on "IC2" creative tab (again, as of v0.2)Why?
If you don't have BC (and you aren't able to create snow factory), this mod is probably for you. If you install it, you probably will not have problems with SCRAP. Also you could use stone as building material.~ Captain Obvivious
How to use it?
1) Craft it.
(As of 0.2, water and lava cells can be swaped)2) Give it enough energy
3) Result blocks will be on the top of block.
4) ????
5) PROFIT!
Credits:
Evolitist for his help on IC2 api, SeNtiMeL for his QGenerator code (and getting IC2 tab).Download links:
Addon is universal for client and server. It is open source, i think it might be helpful for beginners. (I will upload new source in next version)
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No, no, guys. The problem is in forge servers (some files in lib folders don't download correctly). I had to put the files of my previous 1.3.2 lib dir into the new. After this it ran. Unfortunately, it needs to do it. Otherwise it doesn't start and throws exception.
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Wow! 1.4 is awesome! Waiting for source
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Greg, do you really have that api which doesn't require gregtech (i think it is big and scary xD) and has solutions for common problems (OMG, tileentity of very basic generator has a lot of code)? Where is it? I really need to try it out.
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SeNtiMeL, thank you veery much for TileEntityQGenerator class ! It has a lot of useful things that base generator do (such as adding it to energynet, emitting energy to receiver). I have a question: why this class implements IElectricItem, if it is generator? Thx in advance)
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How can I localize this addon? Can't see any settings in the cfg file for this.