hm mak ? you delete portable teleporter
No, i didn't. That is a ID conflict. Why didn't it throw an exception and crash your game? Well, there's a reason. Some items may be overwritten by blocks and items in other mods (or in the same mod if config is borked). Delete LevelStorage.cfg in your /config directory, it will dynamically create a new config with no conflicts, although it might be critical for other items/blocks inside of my mod.. My item-initialization system is extremely convenient and dynamic-based (to register an item, give it a name and do all that stuff you just need to add one single line of code to the LSBlockItemList class, init-system will pick it up and do all that init-stuff) however it does some really funky stuff when i add block/item. It's really hard to explain...
@Ook:
Okay, i'll add that.
FrozenElite30:
1) Another keybinding? Maybe. However I think that people's keybindings are already used up and it will be rather inconvenient. I'll see what i can do.
2) Did you read previous comments? I was already planning on doing that. In dev-0.2 version (which i already uploaded) you have Multicore Solar Panel which outputs 2048 EU/t. My plan is to add an upgrade for tesla helmet that will function identically to AdvancedSolarPanels' Ultimate Solar Helmet except for that it would generate 2048 EU/t instead of 512. (but have a crazy recipe too!)
3) Superconductors: in newest dev-0.2 version they are broken, i'm trying to fix them.
They can handle up to 2147483648 EU/t.(2 to the power of 31)
4)
Okay, for now, diretime, after it i'll get to work on LS.