Posts by mak326428

    Installing dev2 on a server will result in this crash:
    http://pastebin.com/XMAzhQ8b


    I think the problem is courtesy of this class. The thing is the forge class EnumRarity is Clientside Only.
    https://github.com/mak326428/L…age/item/SimpleItems.java


    Yes, you are absolutely right. I always forget to test new versions on server. Sorry, will get fixed next version.


    EDIT: it's harder to fix than I thought. The deal is that when I initialize items (which i do in initItems() method), i must specify rarity for the item, but EnumRarity class does not exist on server side (FML's SideTransformer just removes it from proper classpath). I could do it the hacky way, but i hate seeing code being inelegant.


    EDIT 2: Made it! https://gist.github.com/mak326428/6560958


    EDIT 3: hopefully fixed major server derps. Server works now pretty well.


    EDIT 4: going to fix PowerSyncs and Superconductors. After that, i think, i can release a stable (hopefully) version.
    EDIT 5: oh, i forgot, there's no way you can get to Antimatter Universe. I think i'll add some simple item for that purpose as a temporary solution.
    EDIT 6: I fixed powersyncs. Yay for that! And now I'm testing WChargers (i think i've probably fixed them too, but not sure really)
    EDIT 7: Nah, chargers seem bugged. Proper investigation is required.
    EDIT 8: I think i've run into a rather serious problem. The deal is that I add chargers to registry every tick and the next tick it is being removed. The problem is the injectEnergyUnits() code is being executed JUST (oh, what an awesome coincedence!) in the middle-time between registrycleaning and readding charger to the registry. The result is:
    Chargers are broken. Completely. I don't know how to fix them.
    I thought to do registry-cleaning once 5 or so ticks. No, that won't work either because every 5th energy packet will be just lost and when you drop charger during 5 ticks there's a potential ability for energy to appear from nowhere.

    Indeed. Now add Asteroids like GT and it will be better :D


    Might not be easy... I'll try.


    EDIT: since tiering in IC2 is now shifted by 1, we get the following results:
    Quantum Ring holds 320 000 000 EU
    Armors hold 80 000 000 each.
    Drill holds 1 000 000 EU.
    Enh. Lappack holds 20 000 000 EU.
    That's not good. At all. Especially Enh. Lappack. (because it's middle-tier and having 20 000 000 EU with you means that you do absolutely not need to care about energy) I feel like you will have to play for a WHILE until you can at least fully charge all the things.


    EDIT 2:
    So, here is how you get Energized Nether Stars:


    1st item - nether star. Everybody knows how to get these.
    2nd item - Antimatter Glob. You craft these with 9 antimatter tiny piles which are crafted with 9 antimatter molecules which are dropped by Antimatter Stone randomly with chance 1/500. So, after doing some simple calculations, you need to destroy 162000 blocks (approximate) of antimatter stone in order to get 1 Energized Nether Star. You should probably consider quarries or Atomic Dissasemblers (the second method is faster, but it's manual and wastes A TON of energy)

    I got a new idea for u, u should make a update for enhanced diamond drill, after update, its functions can like Vajra, destory any block except for bedrock just need 1 hit, and it also can enchant with fortune III or silk touch I, maybe u can also give it more damage, like 6 or 8 damage.


    @fast destruction:
    Atomic Dissasemblers. It's speed is... 3x3x128=1152 blocks per tick.
    This is far faster than Vajra.
    Like MUCH faster.
    Like ALOT faster.
    And it incinerates (deletes) bulk materials like cobble for you so you don't have to worry about junk being in your inventory.
    @enchantments on the drill:
    Combine Fortune or Silk Touch book with drill in a crafting table (not in anvil!). It will give you an enhanced drill which will apply it's enhancement (be it fortune or silktouch) to every block it mines.


    Well this mod certainly took a fast left turn to weird town.
    Note: this isn't a bad thing, I like weird :)


    looking forward to seeing it in action whenever that happens.


    You'll like it, I'm sure. I'll try my best to make travel to Antimatter Universe as challenging as possible. (with dangerous mobs... and possible massive amounts of withers... THAT will be fun!)

    Okay, i am going for a... another dimension. Yes. Antimatter Universe.
    You will still need to build particle accelerator to get just a few of starting antimatter in order to build stargate (not a determined name yet) to the Antimatter Universe. When you get there you will need to risk your life in order to mine as much antimatter as you can [while you mine there, there will be a potential risk of you being turned... into a boom]
    Antimatter is going to be used heavily.


    EDIT:
    I think i'm on something here. Dimension thing kind of works... Now i need to add a special biome for the generator to generate.


    Here we go! :D

    That'd be quite fast lol.
    I wonder if people like SpwnX would try to automate that with Turtles or such (I know SpwnX, you don't use CC) to exploit it and use less energy than an overclocked furnace or something like that ...


    Nah, i don't believe it would be abusable.


    In the meantime:


    Now, the question: how do you get antimatter? Definetely via particle accelerator. But what do you need to process in order to get antimatter? I'm thinking UUM is a pretty good point. Like you need to accelerate UUM [making it unstable and able to potentially explode during the process of acceleration], squeeze it, [do all that scientific stuff] and you get antimatter as a end-product. Antimatter is going to be used as a ingredient in more advanced machines (and items) coming up in LevelStorage. What are these items? Stargate. No more spoilers. For now, could anybody with a bit of scientific knowledge describe me how you get antimatter step-by-step?

    Okay, so I finally (finally!) fixed wireless conductors. They are not THAT buggy anymore (previously they just wasted energy under certain circumstances).
    That's good news.
    Bad news: i updated to latest forge for my MCP and.... IC2 is buggy as hell when it comes to supporting latest forge.
    Every single time i break IC2 block, it crashes me with

    Code
    2013-09-07 18:29:49 [INFO] [STDERR] java.lang.NoSuchMethodError: net.minecraft.item.ItemStack.getItemName()Ljava/lang/String;
    2013-09-07 18:29:49 [INFO] [STDERR] 	at ic2.core.block.BlockMultiID.breakBlock(BlockMultiID.java:243)


    And when i try to open GUI it does the same except for "net.minecraft.server.management.ServerConfigurationManager.areCommandsAllowed(Ljava.lang.String)".
    It starts to irritate me insane.
    Also, i cannot commit to github anymore :( I had to change a directory (create a new one) and GitHubForWindows doesn't support directorieschanging yet.

    Maybe u should add night vision into tesla helmet and quantum ring, and add a keybinding for it, just use like shift+v to turn night vision on/ off, another is why dont u add the enhanced diamond drill into the quantum ring? just let the enhanced diamond drill to replace the energetic infused matter orb in crafting, and use M+right click to change the drill's modes


    Quantum Ring combines armor's abilities. Nothing else. And it will stay so.