Posts by mak326428

    Thank u very much! its so helpful, but the texture problem hasn't been solved yet, I gave up to use "setTextureName", I used registerIcons, and I think I copied the right codes down to my item and blocks class, this is my code:
    Blocks:

    Code
    @SideOnly(Side.CLIENT)
    	public void registerIcons(IconRegister par1IconRegister)
    	{
    		this.blockIcon = par1IconRegister.registerIcon(TestMod.modid + ":" + (this.getUnlocalizedName().substring(5)));
    	}


    Items:

    Code
    @SideOnly(Side.CLIENT)
    	public void registerIcons(IconRegister par1IconRegister)
    	{
    		this.itemIcon = par1IconRegister.registerIcon(TestMod.modid + ":" + (this.getUnlocalizedName().substring(5)));
    	}


    Oh, I forget to tell u one thing, levelstorage is not compatible with Foresty 2.3.0.6 and NEI 1.6.1.5


    Should be compatible.. Unless ChickenBones changed APIs in that version.

    code should be like this:

    Code
    GameRegistry.addRecipe(new ItemStack(testblock), new Object[]{
    			"XYZ",
    			"XYZ",
    			"XYZ",
    			"X", Item.ingotGold, "Y", Item.ingotIron, "Z", Block.dirt
    		});


    Wrong. This one is not though:

    Code
    GameRegistry.addRecipe(new ItemStack(testblock), new Object[]{
    			"XYZ",
    			"XYZ",
    			"XYZ",
    			'X', Item.ingotGold, 'Y', Item.ingotIron, 'Z', Block.dirt
    		});


    'X' and "X" are different types in java (Character and String).

    I'd like to ask some balance questions.
    Certus Quartz IV value?
    Uranium IV value (current: small pile of uranium 235 = 1024, full glob of uranium 238 = 204)?
    Wood IV: 32 or 64?
    Atomic Disassembler's energy cost per 1 block? I went back and forth between 160 and 50, cannot figure out what it should be.
    Should Mass Melters require a some form of "catalyst" for the mass dissipation? Thinking that just energy consumption is not enough.
    IV values for GT items? If I get it right, platinum's IV should be equal to iridium's, titanium is ~16 thousand maybe... Argh, you all know GT better than me..
    Should there be IV for mob drops, and, more specifically, ender pearls?


    Should there be IV for plutonium? I doubt if it should, as it can possibly make RTGs easy. Like even if I set it to, 100000 let's say, it will be pretty easy to farm.


    EDIT:
    Built 32 IV/tick IV farm. Consumes ~5000 EU/t. I knew, I knew that cobble should not have an IV value..

    @Antimatter Field:
    Implemented, however i check for

    Code
    if (mob instanceof EntityMob)

    , which will only concern hostile entities.
    Also, believe it or not, the Antimatter Field DOES work on bosses... so a wither kill in 30 ticks. Should I nerf it or leave it as is?


    @Anti-gravity:
    Levitation Boots and, thus AntimatterSuit boots already have that functionality.


    @Antimatter Explosion:
    Yes, will be implemented.


    @Antimatter Beam:
    Will be implemented.

    The way I used to add texture is setTextureName("mymodfoldername:mytexturename"), is it right?


    @setTextureName:
    You could do it that way, yes, but still overriding registerIcons(IconRegister register) is a better way of doing it.
    @AssetsLocation:
    Make sure ALL your folder names are in lower case. It IS important.
    Otherwise, look for something here https://github.com/mak326428/LevelStorage/tree/master/assets


    EDIT:
    Anybody has ideas for Antimatter Armor? I feel like it has an indeed super expensive recipe and thus, should have more functions. Its current abilities are just rubbish..
    So, the format of idea:
    1. For which part of suit it is for (helmet, chestplate, leggings, boots)
    2. What should it do?
    3. Energy consumption.


    EDIT 2:
    I think it's time for a major cleanup. I've already removed XP Charger.


    It doesn't even take 2 min for it to crash with dartcraft going. There was some sort of conflict going on, that I didn't really want to dig into, mainly because dartcraft kinda kills gt hardmode (with its version of the ic2 machines) it was some sort of registry error. I can look into it farther if it helps you out, but if you don't need it, I'm good with leaving it at that.


    Oh, I gotcha, okay. Reminds me of doing global try {} catch blocks everywhere...


    You are the most userfriendly developer I have seen. Thanks for the quick response!


    You're welcome ;)

    Lol, I found the problem I was having, your mod hates dartcraft it seems (on my cpu anyhow, maybe not for everyone else, and I'm too lazy to actually find the conflict), but that's fine, I must thank you for finally giving me a legit reason to present to my roomate to finally drop that mod...


    Why does it? 30 minute load time or what?


    @above:
    Easy solution: stop using PSyncs and instead use Wireless Conductors.

    Could it be something config related or id mismatch? Even when the server and the client have absolutley the same config?


    No, not at all.
    This problem is not one of the "typical" ones.


    @above:
    Yes, of course.
    This might differ from your ids though, beware.
    http://pastebin.com/6Cgd65qROh, dropbox one: https://www.dropbox.com/s/8c6f16naw8hb56y/LevelStorage.cfg
    Open LevelStorage.cfg with any text editor, remove everything from it and copy-paste.
    This might throw ArithmeticException (oh, divide by 0, I missed you), if it does, I have a quick fix for that.

    packet issues?


    What packet issues?.. I don't use packets for wireless energy transfer at all.
    I basically have a List<Entry> that is emptied in the end of the tick. At the start of each tick WirelessPSync tries to add itself into that List, thus the List of available Psyncs is always reliable in the middle of the tick.


    @how frequency cards work:
    They are related to Wireless Conductors. You basically rightclick an empty frequency card on a wireless conductor and insert it into the other. (you need to click on a receiver and insert the frequency card you got into the transmitter)

    Don't know if that helps ->


    My server runs on forge 9.11.1.942
    Industrial Craft 2.0.287-experimental
    Levelstorage 1.1.1.-dev1


    Try Wireless Conductors instead of PSyncs. They have much easier logic and thus should contain way less bugs, if any.
    They are point-to-point, so should work for situation you specified.


    I don't even guess of reasons of bug you're experiencing. Need to look into the wirelessness mechanics, and probably rewrite it. (rewriting is my passion nowadays... that's true)


    EDIT:
    Oh, does it only happen on servers? 0_0. It makes bug even more enigmatic...

    Yep, and they are working fine. I can access my storage from the overworld and vice versa.


    Tried different dimensions (even the nether) but as soon as the sender / receiver is not within the same dimension, it transfers no energy.


    Yep, and they are working fine. I can access my storage from the overworld and vice versa.


    Tried different dimensions (even the nether) but as soon as the sender / receiver is not within the same dimension, it transfers no energy.


    Weird is all I can say about this. I literally just tried to send Overworld -> Nether in my dev environment and it worked...


    EDIT:
    Oh, I forgot:
    Which version are you using?

    Got a question about the wireless energy transfer? Should it work accross dimension or is it intended that it only works if the sending and receiving part is in the same dimension?


    Tried to transfer energy to my mining age but i couldn't get it to work. The same setup works if everything is in the same dimension.


    You forgot a chunkloader. And yes, cross-dimensional energy transfer was meant to exist.