Anyone have any information on this request? Google has been unhelpful any farther than the line I entered that has not worked.
Posts by mgwerner
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Are you sure, SGCraft:naquadah is the registry item of naquadah?
No, I'm not sure. I used F3-H to get the metadata, as I read in another forum. I've never tried to do anything like this before, so not sure how to set it up on my server. I figure once I got this one sorted, I could figure it out for other materials I wanted to get into the config. -
I tried this in the config, no luck:
SGCraft:naquadah = 50000Any tips on how to get this to work?
Cheers
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Since updating to 780 I have been having this happen, somewhat often. I have tried downgrading, but it is still going on. The other upgrades to mods I had done have alos been downgraded, problem still persists. In addition, the wrench sound plays repeatedly and randomly, even when in another dimension and away from my factory. I believe this is the sound file causing the crash, but not sure.
Not sure that this is IC2 EXP, but I think it might be. If anyone has any information on this, a solution would be appreciated.
---- Minecraft Crash Report ----
// Uh... Did I do that?Time: 10/10/15 5:24 PM
Description: Unexpected errorjava.util.ConcurrentModificationException
at com.google.common.collect.HashBiMap$Itr.checkForConcurrentModification(HashBiMap.java:339)
at com.google.common.collect.HashBiMap$Itr.hasNext(HashBiMap.java:345)
at net.minecraft.client.audio.SoundManager.func_148605_d(SoundManager.java:212)
at net.minecraft.client.audio.SoundHandler.func_73660_a(SourceFile:179)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2013)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) -
You can distill oil directly into naptha. The cracking unit is only needed to break down fuel types you do not need into others. For example, 100L Heavy oil only yield 10L Naptha, with help of the cracking unit, you can rise that number up to 50L+.
Thanks for the pointer. Missed that bit in NEI, way past bedtime...... -
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Did you put brick blocks under logs? If everything is done right, there is not need for any activation, igniters should light up on their own.
PS: misread. There is no need for the layer of dirt between logs and igniters. Put igniters directly on top of the logs.
Yes, it is on a bed of bricks. Tried both with and without the dirt layer between the logs and the igniters.I replaced the Dark Oak with regular oak, and it is now working. The igniters started as soon as the center igniter was placed to complete the 3x3, so perhaps there is an order that they must be in. Will check when this run is done. Cheers!
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r charcoal: First in Steam age: Charcoal Pile. Can not be automated. Stack a hill of logs on top of a layer of bricks, but dirt on top and on the sides. Place the Igniter block on top and rightclick it. After about 5-10min, depending on the size, the logs turn into brittle charcoal blocks that can be crafted into charcoal items.
I have followed the above instructions with a 3x3x3 pile of dark oak wood logs, with 3x3 dirt on the 4 sides, as well as 3x3 dirt covering the top. 9 igniters are on top of the dirt. Right clicking has no apparent effect, the igniters do not light up as I have seen in a previous post. I have also tried with the igniters on top of the logs, with no dirt between, same lack of effect. What am I doing wrong?
EDIT - using the rubber hammer gives the message of Disabled or Enabled, but still visible change.
No pix attachment possible from my location, or I would post one.
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gregtech_1.7.10-5.09.06
industrialcraft-2-2.2.780-experimental
4 Iron bars and 4 Aluminium plates results in crafting Heat Vent 4222:1
Heat Vent 4222:1, 4 Iron bars and 4 Tin plates are crafted into Component Heat Vent 4225. And that one, in turn, can be shapelessly crafted into 4225:1.I've encountered another weird thing. Attempt to build max size charcoal pile (i.e. 11x11x5) results in some, well, weird freezing of MC. In fact fps and all is fine but it feels like tps is dropping to zero. I've tried waiting for a couple of minutes with no success. Could someone else test it out?
4 iron bars and 4 aluminum plates gives me Heat Vent 4439:1 only. I have no option for 4225, not even in NEI
Running same versions - IC2EXP780 and GT5.09.06 -
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Ic2 changed the recipe about 2 weeks ago to need meta 1 vents trat craft.
I fixed gt compat in the latest GT update, but as i was late, many allready added minetweaker scripts against that. Maybe you also have a script that now needs to be removed? Or i simply missed one GT recipe to fix.
I don't use Minetweaker for this very reason, or any other scripting. Could there be something else on my end that would cause this? I seem to be the only one bringing it up, so I assume it is my issue, and not from something you missed. Cheers -
Running 09.06
I am having trouble crafting the component heat vent, 4442. It calls for a Heat Vent 4439, but by crafting I can only make the 4439:1. In reading posts on other fora, I have tried solutions of placing them in a reactor and removing them, or placing them in a crafting grid and removing them, but they remain the 4439:1 version, and are unusable in the recipe for 4442. I do not see mention of this issue in this forum, but may have missed it as search is awkward.
Any suggestion as to what I might be doing wrong, or a workaround if this is indeed a problem? Cheers
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Hmm, i did use the empty circuit board for AE2 silicon in 5.09? That was not planned... But for all other circuits it was certainy intended. Adding plastic everywhere. There are still 3 more types of plastics missing that need to be used in recipes soon.
I see, thanks for the clarification. Not sure how I feel about that, but then, I'm a "get off my lawn" kind of player. Cheers -
It's a tough call whether that's a bug. On the one hand, the forming press shouldn't require extra materials that aren't required by the inscriber press (e.g. the polyethylene used for making an empty circuit board). On the other hand, making the other circuits in the forming press requires extra pre-processing compared to the inscriber press (e.g. gold plate instead of gold ingot, diamond plate instead of diamond gem), so applying that to printed silicon makes it more consistent than before.
On a slight tangent, what gives you the idea that the AE2 inscriber press is "bloody slow"? In my survival game, without any acceleration cards, it only took just over 5 seconds per process, which is on par with the MV-tier GT forming press for circuits and printed silicon. For making the processors, an LV assembler would be slightly faster, so you might have a point for that part.
I agree with the pre-processing, but silicon already requires a blast furnace, which is much more expensive than gold ingots to plates or even diamond, which is just energy input.
I am probably thinking of manually running the inscriber press, which I found to be tedious and annoying. I admit to not having used cards, having bailed and moved into GT machines only for my processing facility. Perhaps with some tweaking on my part, the inscriber press would be fine, but ti does not fit in with the "feel" off my processing plan and facility. That is simply personal preference, but the appearance of inconsistency in the processing of materials strikes me as off when comparing silicon to gold, diamond and quartz.
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Just tested LV and MV forming press and both worked for me.
Though as of latest version you required to provide Empty Circuit Board, rather then silicon plate.Understood, but still does not answer the question - bug or feature?
Since gold plate and diamond plate still are able to be processed as in earlier versions in the forming press, should not the silicon plate also be able to be processed? As currently stands, seems inconsistent.
If anything, the added steps for the processor should apply to the engineering processor, as it is made from diamond and is used in higher tier devices, and silicon remain craftable with fewer steps.
Is my logic off? Is there something I am not seeing here?
Thanks
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You know, inscribers AE could take up to 3 speed upgrade cards, also they almost do not consume energy and i recommend make like for 16 inscribers for each of press and 32 inscribers for making processors.
You know, inscribers AE could take up to 3 speed upgrade cards, also they almost do not consume energy and i recommend make like for 16 inscribers for each of press and 32 inscribers for making processors.
Understood, but not really the point. Both gold plates and diamond plates still function in the Adv. Forming Press, but silicon plates do not. Does not seem consistent to me, hence my post. Also, what might work best for you will not for everyone, so your "recommendation" does not address the issue. Thanks anyway.
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Using 5.09.06 - Thanks for keeping this going and adding more features.
Printed Silicon can still be made using a Silicon Plate in the Inscriber Press, but not in the Adv Forming Press. Is this a feature, or a bug? Kind of throws a wrench into my expansion plans, since the Inscriber Press is so bloody slow.