[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Running 09.06

    I am having trouble crafting the component heat vent, 4442. It calls for a Heat Vent 4439, but by crafting I can only make the 4439:1. In reading posts on other fora, I have tried solutions of placing them in a reactor and removing them, or placing them in a crafting grid and removing them, but they remain the 4439:1 version, and are unusable in the recipe for 4442. I do not see mention of this issue in this forum, but may have missed it as search is awkward.

    Any suggestion as to what I might be doing wrong, or a workaround if this is indeed a problem? Cheers

  • Ic2 changed the recipe about 2 weeks ago to need meta 1 vents trat craft.
    I fixed gt compat in the latest GT update, but as i was late, many allready added minetweaker scripts against that. Maybe you also have a script that now needs to be removed? Or i simply missed one GT recipe to fix.


    I don't use Minetweaker for this very reason, or any other scripting. Could there be something else on my end that would cause this? I seem to be the only one bringing it up, so I assume it is my issue, and not from something you missed. Cheers

  • I removed the Minetweaker scripts and am still having problems.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • gregtech_1.7.10-5.09.06
    industrialcraft-2-2.2.780-experimental
    4 Iron bars and 4 Aluminium plates results in crafting Heat Vent 4222:1
    Heat Vent 4222:1, 4 Iron bars and 4 Tin plates are crafted into Component Heat Vent 4225. And that one, in turn, can be shapelessly crafted into 4225:1.

    I've encountered another weird thing. Attempt to build max size charcoal pile (i.e. 11x11x5) results in some, well, weird freezing of MC. In fact fps and all is fine but it feels like tps is dropping to zero. I've tried waiting for a couple of minutes with no success. Could someone else test it out?

  • To check my side, i have to wait until i'm back from home. Maybe someone else can vertify this earlier than me.

    It seems neutron reflectors need to be checked too.
    Had to add script to make iridium reflector craftable.

    Code
    recipes.addShaped(<IC2:reactorReflectorThick:1>,[[null,				<IC2:reactorReflector:1>,		null			], 
    						[<IC2:reactorReflector:1>,	<gregtech:gt.metaitem.01:17008>,	<IC2:reactorReflector:1>], 
    						[null,				<IC2:reactorReflector:1>,		null			]]);

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • gregtech_1.7.10-5.09.06
    industrialcraft-2-2.2.780-experimental
    4 Iron bars and 4 Aluminium plates results in crafting Heat Vent 4222:1
    Heat Vent 4222:1, 4 Iron bars and 4 Tin plates are crafted into Component Heat Vent 4225. And that one, in turn, can be shapelessly crafted into 4225:1.

    I've encountered another weird thing. Attempt to build max size charcoal pile (i.e. 11x11x5) results in some, well, weird freezing of MC. In fact fps and all is fine but it feels like tps is dropping to zero. I've tried waiting for a couple of minutes with no success. Could someone else test it out?

    4 iron bars and 4 aluminum plates gives me Heat Vent 4439:1 only. I have no option for 4225, not even in NEI
    Running same versions - IC2EXP780 and GT5.09.06

  • A couple of questions:
    1) Do I understand correctly: now LHE converts 1L Hot Coolant into 20L steam or 10L SHS and 1L lava into 160L steam or 80L SHS?
    2) In what order LHE use output hatches? I mean as the position of the hatch affects his place in the queue to fill?
    3) In 5.09 have been changes some tool material properties, whether this affects on the properties of the turbine rotors?
    4.1) In what proportion is converted SHS into steam in HP Turbine?
    4.2) In what proportion is converted steam into distilled water in Turbine?
    4.3) In what proportion is converted distilled water into steam/SHS in LHE?
    5) Guys, who play on 5.09, how it feels? That's really alpha or almost beta?
    laurynasl and Dr.Terr Thanks for answer, will update soon =)
    6)How work Dynamo hatch in situation like: Large Tungstenstell Turbine Optimal flow: 30000L/s; Efficiency: 140; so energy output must be 2100 eu/t and thats need IV Dynamo hatch, so it will output 2100 every tick or will store energy until it can output full 8192 amper?
    Also can anyone test Large Turbine rotors? It seems they have a different efficiency of the declared. I do some test with another size of Turbine rotors and with them it's all right.

  • I'm still in 5.08.29 because of the weirdness with the GT item pipes. I'm thinking at this point it's actually the chest buffer that's broken. Can anyone else confirm that the chest buffer is working in 5.09.30?

  • Came across this bug in 5.09, found by people I know are too shy to report bugs (in english)..

    Make a 3x3x3 log pit with 9 igniters on top and seal it up. All will start running.
    Once the middle one stops you can take out the 3^3 chunk of charcoal, put it in fresh logs, seal it up
    and wait a few seconds, and you'll have another full 3^3 cube of brittle charcoal done.
    Replace logs, seal up, wait just a few more seconds, get another full cube. And so on.

  • r charcoal: First in Steam age: Charcoal Pile. Can not be automated. Stack a hill of logs on top of a layer of bricks, but dirt on top and on the sides. Place the Igniter block on top and rightclick it. After about 5-10min, depending on the size, the logs turn into brittle charcoal blocks that can be crafted into charcoal items.

    I have followed the above instructions with a 3x3x3 pile of dark oak wood logs, with 3x3 dirt on the 4 sides, as well as 3x3 dirt covering the top. 9 igniters are on top of the dirt. Right clicking has no apparent effect, the igniters do not light up as I have seen in a previous post. I have also tried with the igniters on top of the logs, with no dirt between, same lack of effect. What am I doing wrong?

    EDIT - using the rubber hammer gives the message of Disabled or Enabled, but still visible change.

    No pix attachment possible from my location, or I would post one.

  • I have followed the above instructions with a 3x3x3 pile of dark oak wood logs, with 3x3 dirt on the 4 sides, as well as 3x3 dirt covering the top. 9 igniters are on top of the dirt. Right clicking has no apparent effect, the igniters do not light up as I have seen in a previous post. I have also tried with the igniters on top of the logs, with no dirt between, same lack of effect. What am I doing wrong?

    Did you put brick blocks under logs? If everything is done right, there is not need for any activation, igniters should light up on their own.
    PS: misread. There is no need for the layer of dirt between logs and igniters. Put igniters directly on top of the logs.

  • Did you put brick blocks under logs? If everything is done right, there is not need for any activation, igniters should light up on their own.
    PS: misread. There is no need for the layer of dirt between logs and igniters. Put igniters directly on top of the logs.


    Yes, it is on a bed of bricks. Tried both with and without the dirt layer between the logs and the igniters.

    I replaced the Dark Oak with regular oak, and it is now working. The igniters started as soon as the center igniter was placed to complete the 3x3, so perhaps there is an order that they must be in. Will check when this run is done. Cheers!