Posts by Epic Lulz

    FAIL!! Iam said of IC2, not MCPC. Repeat: Any of mod function normal, the IC2 give me problems!

    Please be a bit more polite.


    Anyways, as we have said on your post, these functionalities work perfectly fine on Forge servers, but in your case it does not work on MCPC+ servers. Hence, it must be an MCPC+ problem. This is because IC2 doesn't support (and will not in the near future) MCPC+ or Bukkit, so your best solution is to get a port.


    Although we might be able to solve them if you give us the logs.


    On a final note, please avoid hijacking other people's threads.


    With logs i mean the forgemodloader-clientX logs and you still don't understand that MCPC+ affects ALL mods, causing unintended behaviors that are NOT fixable on IC² side.


    Thats a IC² ported to MCPC+ problem (aka an unofficial version of IC² modified to work with MCPC+), so if you don't have one, thats why you are having problems.


    Never used MCPC+ before but I don't think it has any FML logs. If it has, sorry, I've never used MCPC+ before.
    Actually, i don't know if MCPC+ generates logs and what is going on there, it could be config mismatch too ~ SpwnX


    Crafting works alright on Forge servers but not on MCPC+ servers. Therefore, it must be an MCPC+ problem. IC² is not built for MCPC+ or Bukkit, so try getting a port of IC² if possible.


    Or maybe, CraftArrows is causing problems? Try removing it and starting up.

    Please look around the forums carefully next time.


    Effective from now on, you may redistribute IC²'s original download (in any combination with other files or mods) in the form of 'ModPack's, without requesting explicit permission in advance, as long as following conditions are met:


    • You must explicitely state, on the website, thread, blog or other public location (further referred to as 'location'), the presence of IC² in your modpack in a readable and user-understandable manner and English language (usage of multiple languages, including at least one English translation, is permitted).
    • Either the download or the location must contain some sort of 'Credit's, listing up the 'IC² Dev Team' (this term is considered sufficient, it is not necessary to label the members of the Dev Team by name) as creator of IC².
    • A link to http://www.industrial-craft.net/ or http://forum.industrial-craft.net/ must be present, user-visible, at the location of publication.
    • You may not gain any direct revenue associated with the download of any data containing the redistributed IC² files. This literally applies to AdFly, but as well to other advertisment services, including those services basing revenue of website traffic.


    You may contact me (aka Alblaka), head of the IC² Dev Team, to negotiate conditions different from those specified above, if the necessarity arises.


    Who said than Greg - Tech don't working on textures?
    I'm pretty sure here already is someone who make textures newer wtih more resolution


    But, as you kno, greg want it lag free, thats reason why textures are still 16x, but... 32x shouldn't be so worse for blocks


    But, it's needed to ask him personally, maybe he answer here by yourself

    Greg has a terrible computer that has around 30 FPS even on vanilla Minecraft, so even 32x probably wouldn't work for him.


    However, there are some textures that are great in 16x.

    Sure, if you want.


    Rubber is recycler fodder mid-game, I agree with you on that. But then don't farm that much rubber in the first place. There's no need to automate everything. But vulcanized rubber may be useful, as more durable rubber for better cabling. Maybe vulcanized rubber would be useful for cheap water tanks though.


    Plus, iodine doesn't really work as nuclear protection, last time I checked. Iodine protection is mainly to prevent radioactive iodine from damaging our thyroid glands. Plus, the immense heat from the reactor will sublime the iodine at 457 K. Lead is still a better protector.

    I don't see how iodine will help in nuclear absorption. Anyways, it would be pointless to add a material that has no use. And how would you get it? Why not just use lead? It's already present in the game. They block alpha and beta radiation and reduce gamma radiation.


    Rubber is really cheap and tanks will just become too cheap to even bother about the higher tier ones (e.g. Railcraft Steel Tanks). And don't forget lava in rubber tanks. Makes sense? However, I do see maybe vulcanized rubber having a potential. Otherwise, bronze tanks may be better, and more balanced.

    EDIT: Nuclear Reactor overhaul may be coming though, so mechanics may change heavily.
    No to the windmill, because multiblocks are laggy if not coded properly and greengens are overly spammable. There is an addon called CompactWindmills already. Spamming multi-windmills is little better than spamming solars.


    Custom water: What will its actual use be?


    No to Electrolyzed Water cooling, for reviving a deleted feature. Its also illogical because it will charge the nuclear elements in the reactor which will cause problems.


    No to "Steam Coolers", because (pseudo-)CASUCs will be denied for a very long time.


    What is the logic of putting halogens in reinforced stuff?


    And what is the use of Reinforced Rod Holders? You haven't explained clearly.


    What would be the purpose of this generator if we have a nuclear reactor since it need depleted cell to create plutonium to be able to craft the pellets..


    wouldnt be wiser to be able to fuel that gen with uranium cell or something similar then having to create a Reactor ? or is that gen more powerfull then a simple reactor ?

    The RITEG emits 16 EU/t I think, while a single U-cell emits 4 or 5 EU/t I think.