Posts by Epic Lulz

    Hi,
    I try to play Galacticraft an Ic2, it don't worked. Is there any way to play this two mods? I play on 1.6.2 ...


    Please help...


    Lg Phill


    No logs no fix.


    Anyways what you have said may be a known issue, Galacticraft has an extremely outdated IC2 API included inside its file, which is highly discouraged and causes problems.


    Hey I know we supposed not to ask for release dates, but actually I just want to know, when do you plan to get on the e-net coding ? What stops you to do so ? Do you want to clean up all the less important stuff, straighten up most of the bugs first, or you simply still develop it ? Sorry for asking this, but I am curious what's happening at the "kitchen"


    I'd say the E-Net is good to go already, especially since the E-net was last touched 35 builds ago (as of time of posting). It seems pretty stable and much more optimized.

    Depends on whether you are in the lf branch or the experimental branch.


    lf branch
    Parallel
    Total energy storage will be distributed between the storage units at once, and the one closer to the input will fill up first.
    The EU/t output will increase, but the EU/p output will not increase.


    Serial
    Total energy storage will be distributed between the storage units, with the one furthest from the input filling up first.
    The EU/t and EU/p output will remain the same


    Experimental branch
    Similar to lf branch, but EU/p has been removed so beware of burning cables and blowing machines as now machines can only accept a maximum EU/t. ~SpwnX
    TIP: Glass Fibre can now hold 8192 EU/t


    Hello and welcome to the forums.


    None of what you suggested have any actual practical use other than turning the game into pseudo-creative mode.


    Additionally this is not even semi-realistic for an industrial mod. There are no trees that grow blocks of mineral inside, unless you go into magic stuff like the twilight forest.


    Bigger bombs/nukes: Customizable nukes are implemented with the new experimental nuke system.

    I suggest you be more observant.

    Quoted from "MatLaPatate"




    I personally don't use every OP mods, like Mystcraft. And TiC, and ... TONS of mods, even Forestry is OP to me.
    How is TiC overpowered?


    Are you kidding me?


    Diamond pickaxe: 1 diamond to make instead of 3


    Smeltery: 2x ore doubling with a few buckets of lava
    Fortune III with a small amount of lapis instead of tons of wasted books, EXP, and pickaxes
    Silk touch with an emerald and gold and other junk instead of tons of wasted books, EXP, and pickaxes

    Unmovable Reinforced
    - Yes, fits in with Obsidian & Bedrock


    Reinforced with piping in the middle
    - Probably supposed to be the pros of CF over Reinforced Stone
    - Better to give pipe support for CF


    Multi-tank
    - Probably used as a reinforced liquid storage instead?
    - Possible downside: 12 B/block (RC Iron/BC: 16 B/block; RC Steel: 32 B/block)


    CTM for Reinforced stuff
    - Good, if config is added (Default: CTM on)


    Difficult Glass Fibre
    - Good idea
    - Possible recipe: 3x Cable = 6x Glass + 3x Quartz Blend
    -- 3x Quartz Blend = 2x Any (Certus, Nether) Quartz Dust + 1x Redstone Dust + 2x Glowstone Dust + 1x Diamond Dust
    -- 5x Quartz Blend = 2x Any (Certus, Nether) Quartz Dust + 2x Silver Dust + 1x Glowstone Dust + 1x Diamond Dust


    Visual Meter
    - Good, if config is added (Default: Meter on)


    EU Reader
    - No, doesn't make sense
    - RL: Voltmeter & ammeter don't use electricity (unless they are electronic)
    - RL: Only ohmmeter uses electricity


    Reinforced Pressure Plate
    - Doesn't make sense: A player's weight can push it down?
    - Maybe let Bronze/Carbon Plates be placeable instead to act as pressure plate


    TFBP
    - Good idea
    - Speaking of that, where is our compression blueprint and the 5x Stone Pickaxe blueprint? .
    Wallet, 2x2 Rubber Trees
    - Maybe


    Dynamote
    - It's fine as it is
    - Underused item


    Wrench & Hoe Modes
    - Yes, useful


    Graphite
    - Useless, coal dust (and charcoal dust if you want to be a little less balanced) is graphite


    Harder Hazmat
    - Sure, but not too hard as Hazmat is intended to be early-game normal armor and late-game reactor armor


    Enchanted Electrical Stuff
    - Sorry, magitech is denied for a long time already
    - "Nanoupgrades" (as suggested 2 years ago) might be a better way to use these


    I read it and I saw myself.
    Well, little bit time ago i confígure wierd, but functional options. Pretty known I think. Break portals. Make anywhere other, got to nether and left yourself to die there. Normally you spawn in OW, but instead of multi-portals you recieved this portal be connected exactly to that one you build in overworld, doesn't matter if you build 20 blocks away another, but I recommended you build another more then 100 blocks away, because nether is still 8x OW


    For me functional on SMP / SSP Try it


    Try not to necropost, especially on threads that are three months or older.


    Plus, nether portals are getting a rework in 1.7 (They can have different shapes now).

    As you know, many people complain about GregTech having poor dynamic ingame-documentation (and lack of good visual models (in the form of images) for crafting, multiblocks, etc.). To solve that problem, there could be a new replacement for the GregTech ComputerCube: The GTOS, when 1.7 comes out. The GTOS functions on extremely advanced Tier 9001 technology (slightly inferior to the one used on the GT Flagship) and hence it cannot be normally crafted. Due to the special qualities of Tier 9001 technology, the GTOS will appear in your inventory (if there is space) on spawn or respawn if certain conditions are met. Finally, the GTOS runs off an internal RTEG (which runs out after 13.7 billion Minecraft years) so practically it does not need electricity except for more advanced features.


    To use the GTOS, place it on the floor, and right-click it to login to your own account on the GTOS-Net (Using the same hash system as the IDSU). (If you have already logged in into GTOS-Net, you cannot receive the GTOS on spawn/respawn). To start off, 3 random data from your current tech level (pieces of documentation) will be automatically downloaded into your GTOS terminal.


    To collect the other guides, you can collect the Download Chips from Generated Structures. Each Download Chip has an encoded number, representing a certain datum in the GTOS-Net. Using the "Decode" mode of the GTOS, you can obtain data from the GTOS-Net. The datum corresponding to the number in the Download Chip is 3x more likely to be downloaded than other data.


    You can only get data from your current tech level or lower tech level. This is tracked using the 1.7 achievement system. Finally, to validate the increase to the next tech level, specific items need to be inserted in the "Upgrade" mode. These information can also be seen on "Upgrade" mode.


    During the process of downloading data, if there are repeats, the GTOS will skip those repeats and attempt to look for another data.


    Another feature of the GTOS is the "Legacy Conversion" mode. This mode will convert the old documentation into their respective chips.


    There is one more feature of the GTOS: "Nuclear Reactor Simulator". This simulator is the only process that requires energy and is unlocked in Tier IV (Electronics Age). It works similar to the old simulator.


    Finally, here are a list of possible data: