Posts by Epic Lulz
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Continually Re-applied Cooling SystemAlso known as DDoS (Decentralized Distribution of Steam). Other link .
Basically you use coolant cells, and when they're almost broken, you extract them using automation mods and put them in a cooling reactor where they get cooled to normal temperature. After that you extract them again and put them back into your standard reactor.See variant HVC (Heat Vent Cycle) here.
Switch coolant cells with heat vents.EDIT: Ninja'd.
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Okay I am wrong. Never thought that existed.
However, Google Translate is still unreliable.
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But I use TE's Electrum Ingots can't get it
- Have GregTech: Use the new recipe, it requires the assembler
- No GregTech: No recipe
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Not sure, is gregtech works with the latest builds of IC2, for 1.5.2???
You don't say.
And it's LEATHER, not leatherette.
There was also a suggestion back them to do something like turning rotten flesh into leather.
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http://www.talonfiremage.pwp.b…uakt1ebpzazn0u5ns0nq9yccg
100% Money-back guarantee
Guaranteednotto use all your Lapis Lazuli/Redstone
Guaranteed to not have high efficiency
Guaranteed to requirenocopper and coal and whatever to maintain -
Nope, no config needed. All automatic.
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But wouldn't it be possible to post a version in the Support section as a Beta or a Release Candidate? Or do you need permission from Alblaka?
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How would people make torches, then? Coal isn't always near the surface, and they're rather important early-on... Maybe if you allowed ash to be crafted into one torch each.
Also, could you add dusts and centrifuge recipes for Abyssal Stone, Quarried Stone, Skystone (From Biomes O Plenty) and Red Rock from BoB?
Maybe some ideas for them; Abyssal stone could give trace amounts of diamond, emerald, and lazurite dusts, with the rest of the mass being accounted for as basalt dust? Quarried stone could just be the same as marble, maybe with some extra goodies thrown in, red rock could just turn into red rock dust from Biomes XL, while Skystone could be similar to endstone? (The land it comes from requires endstone and a nether star to access, anyway)
Resin. Resin torches.
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I'm sorry, I thought you meant half a year, because "1/2" is often used as "a half".Maybe it's better to use 1 - 2 years.
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Greg has another mod that adds UUM recipes without his stuff, and is updated to 1.5. Alternatively you could disable everything (even blocks e.g. AESU, Thermal Generators) in the config file.
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Okay, I've been experimenting the past few days how to do an independant version of the recipes that gives you the name of the ingredient/output and gives you a link to it.
So far, no success. My latest attempt's (so far) result has been when you click on an ingredient, the box arounds it flashes red.
The name of the ingredient only appears when you mouse over the corner of each ingredient box, and the link appears. You can try it out on the AESU page.
I have nearly ran out of ideas and my only idea left is to create a dummy recipe page and host it on Dropbox, then somehow embed it into the recipe page.EDIT:
After some random googling, I have found these websites.http://www.silentspy.net/utility/minecraft/recipe/
Needs a screenshot of the recipe in NEI when GUI scale is large. Give it the recipe and it will create the recipe for you. I can't use Minecraft right now, so somebody please try it out for me. Check if it is able to support custom recipe sets (e.g. Plate Bending Machine) either directly or by reverse-engineering the embed HTML code. (Not sure if the second one is allowed though).
http://kirby0016.bplaced.net/?page=tools/recipe
Seems also useful, it seems that we are also able to support custom recipe sets.
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I've seen in a you tube video that when switching mode with the mining laser it displays a message on screen to show which mode it's in.
I'm not getting the message when switching modes in, is there some thing else I need to do?
Are you switching it correctly? Mode-place key? (Default: M-rightclick)
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Hi! I just joined these forums, so I'm sorry if I posted in the wrong section.
I just got IC2, and I've been loving it, for my power plant, I've been trying to make an energy storage system where I can cycle energy among four Batboxes until they all fill up, but I keep running into the issue of which all flow of energy just stops, the EU doesn't distribute evenly, and maybe one Batbox fills up. (I'm running off the latest Tekkit lite)
So the goal of this is to have each box fill up, and I can "plug" machines to the wiresHere's a small diagram (the arrow indicates the output of the batbox)(periods are space fillers)
>
................... \/
.................. (Energy from generators goes into here)
..................
..................
/\ ...................
<
So one of the batboxes in the diagram would fill up, and the rest would just remain empty, or at very low EU. I tried to use an EU-Splitter Cable behind each box, and a series of alternating torches to turn on and off the splitter cable, but when a box would fill up, it wouldn't properly "emit" a signal when full.
If I could have any advice, tips, or help, I would be extremely grateful!Welcome to the forums, and don't speak about that modpack here, it has a history of igniting flame wars here.
Firstly, your design is extremely space inefficient, you may as well just connect the 4 batboxes next to each other.
Secondly, I believe that design form is known to cause lag as the energy basically travels in a loop. Lag that can't be resolved with Optifine. Even more lag if you use splitter cable.
Thirdly, your design should ideally work but they don't because of how chunk loading works.
It is better to just do this: (with the batbox face facing towards the next)
(machine line)Or even better, do this:
(MV machine line)
(LV machine line)With the 3-dotted face of the LV transformer facing towards the line connecting to the MFE.
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Am I the only one, that can't access the page, or is there any help for me?Probably firewall or the website was down. As of time of posting, it works for me.
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yeah and were do i get IC² for 1.5.2 on the wiki is the latest version for 1.4.5 and that link doenst work.
That's because the wiki is extremely outdated. There are at least 2 versions of IC2 that are floating out there:
- The 1.4.7 beta which is stickied in this section.
- That link which I just gave you, which links to a list of developmental builds (a.k.a. snapshots) of IC2. All of them are for 1.5 - 1.5.2. Click on any of the dates in build history and it will tell you about that build of IC2, its changes from the previous build and downloads. It is working, so unless you have a firewall or the website is down, you are wrong.
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Hey guys, I'm trying to experiment with the AESU recipe page a bit, so would you mind not touching the recipe portion? I think I may be on to something.
EDIT: WTF, WHY IS THERE A GODDAMNED KITCHEN FOR SALE? Sirus...
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He's very busy, so he won't be checking anything on this forum for some time. -
As far as I know you can create div tags and then put the recipe picture in it.
After that, put even more div tags in the slots of the crafting recipe, smelting, etc. and put the images of the ingredients and output in it. Finally you set that div tag to be a link to the page of that item.