Posts by Epic Lulz

    Well went there, read through all that, found something to download.. did that. updated what ever i could update and now my save is gone.


    Lets hope this solved the issue.. As horrid as the fact that my work is lost is.

    There was a huge jump from 2.90h to 3.00a as 60% of the code was refactored so it's probably normal. In Modded Minecraftia world resets are recommended between MC version jumps. (e.g. from 1.4.x to 1.5.x)

    Here in Modded Minecraftia, number.x is usually used to mean any subversions. E.g. Minecraft 1.3.x can be taken to mean 1.3, 1.3.1 or 1.3.2. FTB Ultimate 1.1.x can be taken to mean 1.1.0, 1.1.1 and 1.1.2. So GregTech 3.xx means anything from 3.00a onwards.
    FTB Ultimate and Mindcrack pack an ancient version of GregTech, version 2.90h for MC 1.4.7. Not sure about the 15wgt private pack though.
    GregTech is currently at 3.08c (about 20 versions ahead) for MC 1.5.x.


    [Addon][IC² 1.106 - 1.116] GregTech-Addon: Taking Industry to a whole new Level of complexity!
    is the GregTech thread here and the download is there if you look properly at the first post.

    Don't really like to double post but,


    I've written a small guide on how to do the crafting recipes with mouseovers in one of the wiki pages (http://gregtechcommunitywiki.w…m/craft+recipe+experiment). It is based off how Railcraft Wiki does it.
    I've completed the new crafting recipes for AESU, IDSU and am going to do that for LESU.


    As I've said before, I could write a Javascript thing that helps simplify the crafting recipes for editors as it is rather messy, but the only problem would be viewers without Javascript or disabled it will not be able to see it. However, should I still go ahead and do it?

    Bugtracker online. USE IT.

    Bug reports belong in the bugtracker.


    As for your error: You're using an ancient version of GregTech. Update to 3.xx. Waiting for RedPower? Too bad. (Though immibis may help you with some parts of it...)


    Moved this from the main thread. I have 2 suggestions:


    First, the reaction energy for the iridium and platinum fusion is both a constant 16MEU. I guess that's meant to make it very attractive compared to creating them with UU, thus encouraging the building of more reactors. However, depending on the actual energy requirement of UU set in the config, these reactions may be just the opposite, extremely wasteful. Would it be possible for these values to scale together with the price of UU, or else be manually configurable?


    Second, please make the parameters of the LESU configurable. I think the multiblock EU storage concept is really cool, and would love to use them, but presently they're so utterly weak and useless, it's disappointing. By the time you can afford to make a decent sized one, you have much better options.

    For first part:
    See "fusionreactor" and "fuel_1" sections of DynamicConfig.cfg
    However I would like Greg to convert the config value to a float.


    Effective from now on, you may redistribute IC²'s original download (in any combination with other files or mods) in the form of 'ModPack's, without requesting explicit permission in advance, as long as following conditions are met:


    • You must explicitely state, on the website, thread, blog or other public location (further referred to as 'location'), the presence of IC² in your modpack in a readable and user-understandable manner and English language (usage of multiple languages, including at least one English translation, is permitted).
    • Either the download or the location must contain some sort of 'Credit's, listing up the 'IC² Dev Team' (this term is considered sufficient, it is not necessary to label the members of the Dev Team by name) as creator of IC².
    • A link to http://www.industrial-craft.net/ or http://forum.industrial-craft.net/ must be present, user-visible, at the location of publication.
    • You may not gain any direct revenue associated with the download of any data containing the redistributed IC² files. This literally applies to AdFly, but as well to other advertisment services, including those services basing revenue of website traffic.


    You may contact me (aka Alblaka), head of the IC² Dev Team, to negotiate conditions different from those specified above, if the necessarity arises.

    You need to learn how to look and read.


    By the way, be prepared to get spammed with tons of kitchens at your email address.

    2 Uranium ore = 28M EU = 168 UUM if amplifier is available.
    Its recipe should be more than 168 UUM (for vanilla IC²)


    for default GT 8 UUM is enough (even considering thorium/plutonium)

    If giving Uranium a value in UUM you'll have to consider breeders.


    Instead, a way you can use is create a small island some distance away with a villager that can do Nether Quartz and Uran trading.


    EDIT: Since max efficiency of Uranium is 7 without GT, and 1 Uranium Ingot <= 8 Uranium Cells, that will give 56 million EU per Uranium Ore = 336 UUM with scrap.
    336 UUM = 37 "Theoretical Compressed UUM" + 3 UUM = 4 "Theoretical Double Compressed UUM" + 1 "Theoretical Compressed UUM" + 3 UUM


    Btw this is without considering GT.

    Some new plants:

    • Chruberry. Tier 9. Special growth condition: Must have light level 5 - 10, and its dirt block is above a Block of Redstone. Drops three possible chruberries that have the same ID:Meta but are different because of NBT. One is dropped 90% of the time and centrifuges into 2 Tiny Piles of Redstone Dust. Another is dropped 8% of the time and centrifuges into Ruby Dust. The last is dropped 2% of the time and electrolyzes into Chrome Dust. Chruberry when eaten gives Wither for 2 seconds but has 4 saturation and heals 2 hunger bars. Its crop also can give out variable signal strength using a Comparator, depending on its stage of growth.
    • Osmioplant. Tier 9. Special growth condition: Must have a block of water below its dirt block which is consumed randomly. 94% of the time drops 1 - 2 Hydroflower(s). Hydroflower can be used as a replacement for Water Cells. It can also be used in a Liquid Transposer to give 1200 mB. 6% of the time it drops Tiny Pile of Osmium Dust.
    • BiuuMatter. Tier 10. Special growth condition: Must have an AESU with >10 million EU below its dirt block and randomly consumes 10 million EU from the AESU. 90% of the time it drops Scrapbox and 10% of the time it drops a piece of UU-matter. Players within 5 blocks distance may get Slowness II, Poison II, Hunger II and Haste.
    • Quartzose. Tier 7. Special growth condition: Must have Sand within 5 blocks. May drop 2 - 3 Quartzose and 0 - 1 rose. 6 Quartzose + 1 Empty Cell centrifuges into 1 Nether Quartz, 2 Certus Quartz Dust, 2 Sand and 1 Methane Cell. 5 Quartzose + 9 Empty Cell electrolyzes into 3 Silicon Cells and 6 Compressed Air Cells.
    • Electra. Tier 10. Drops 81% of the time 3 - 4 Single-Use Battery, 27% of the time 2 - 3 Full RE-Battery, 9% of the time 1 - 2 Full Lithium Battery and 3% of the time 0 - 1 Full Lapotron Crystal.
    • Powder Plant. (Pun intended). Tier 8. Special growth condition: There must be 1 Creeper nearby. May drop 3 - 5 Redstone, 1 - 2 Glowstone Dust and 0 - 2 Gunpowder.

    I know what you think about Greg tech, but it makes sense(for the most part) just not always cheap. Also, got any better way to evade Greg tech?

    You expect a forum which at least 1/2 of its active members use GregTech to reply to the second part?