Posts by Epic Lulz

    Hmm I must have been misinformed then. Well then I stand corrected.

    Maybe it will eat up an iridum plate from your inventory whenever you upgrade them? Or some other material depending on the upgrade.


    And also: fix yo forum, imer!

    Help!


    My Crashing report is too long so click me!


    Could someone tell me what's wrong?

    It's never a good idea to paste the crashing report directly or upload to mediafire. Use http://pastebin.com/ and give us the link instead.



    Your problem is that one of your mods is using an outdated IC2 API and is packaging the outdated one also. To solve, either:

    • Update all the mods. E.g. Forestry, MFR, PowerSuits, Tinker's Construct and MPSA are outdated.
    • Delete all the /ic2/api folders in every mod file EXCEPT IC2. Note that this will make all those mods require IC2 though.
    • If that doesn't work, try removing the mods one by one until you remove the one that makes it not crash. Then bug the mod author for that mod about it.

    Ooh this addon seems neat. Will try it out.


    However, could you add a configuration that changes all copper components in the mod to its lead equivalent? For people with mods that add lead of course. I still don't get why reactors use copper instead of lead, especially with the higher tier reactors.


    Lead plate would be made by compressing 1 lead
    Crafting 8 lead plates around a piece of nether quartz? refined iron? copper? lapis? would make a dense lead plate.
    Also maybe possible support for Applied Energistics Certus Quartz?


    Steam output when Railcraft is installed? If so, make the reactor require water. Or maybe a seperate Nuclear Firebox + Nuclear Boilers.

    Quoted from "Epic Lulz"




    Although I think the XP level being too low thing is really only applicable to GregTech, as there are no practical uses for Silk Touch other than higher capacity during mining, the special blocks (e.g. mushroom blocks) and glass (pane) dismantling.
    Not at all, there is still Fortune III. And explicitly for getting glass back there can be glass cutter and of course it's electric version which, for example, uses some kind of short laser.

    I'm afraid I don't get you. Do you mean to say that the special 30 levels thing only applies to Diamond Chainsaw, or all electric tools?

    Would it be possible to add different sets of recipes to a machine with upgrades, while still using the same meta-ID or meta-tile-entity or thingmabob that most modders use to differentiate machines with the same block ID apart?


    If so, then wouldn't it be possible to create a machine that when given a Maceration Upgrade, Extraction Upgrade, Centrifugal Upgrade, etc. would be a Macerator, Extractor, Centrifuge, etc. respectively? Maybe even have different GUIs?


    This is possibly a stupid IDea due to the 32768? 65536? meta-values a block could have, and the 3k+ IDs a block could have, but it would be interesting to see a base machine that when given certain upgrades in-world would do different types of processing.

    Interesting.


    Although I think the XP level being too low thing is really only applicable to GregTech, as there are no practical uses for Silk Touch other than higher capacity during mining, the special blocks (e.g. mushroom blocks) and glass (pane) dismantling.


    EDIT: SpwnX, the special XP thing only applies to the Diamond Chainsaw.

    When running MPS 425 and Cal's (the UE version) MFFS 3.0.0.87 while looking at the field teleporter module, after a few seconds I crash with this:


    I know the Field Teleporter is meant for minalien & searge's MFFS, but could you add a way to disable those when Cal's version is installed?

    Throwing out some ideas for some special fusion-only metals, mostly just as alternate recipes.
    Zinc (Zn, 30) + Aluminium (Al, 13) = Technetium (Tc, 43)


    Technetium is used IRL to produce electrons without gamma rays so maybe you can place it in a reactor and while it slowly (half-life IRL of 4.2 million years) degenerates into Ruthenium (Ru, 44), it produces maybe 1 EU/t.


    And then Ruthenium IRL is used to harden Platinum so maybe using it in some recipes would reduce costs?


    Also Ruthenium (Ru, 43) + Beryllium (Be, 4) = Silver (Ag, 47)


    Copper (Cu, 29) + Carbon (C, 6) = Bromine (Br, 35)


    Bromine could be used to make Fire Retardant suits (Advanced Hazmat?) or used as additive to petrol.


    Also Arsenic. Zinc (Zn, 30) + Lithium (Li, 3) = Arsenic (As, 33)
    Maybe make Industrial Splash Potions of Wither?


    Germanium. Zinc (Zn, 30) + Helium (He, 2) = Germanium (Ge, 32)
    Germanium could be used as a replacement for Silicon in most recipes. Maybe even give more.


    Cadmium. Silver (Ag, 47) + Hydrogen (H, 1) = Cadmium (Cd, 48)
    Cadmium-Nickel batteries. Either as a replacement crafting recipe (give 16?) for RE-Batteries or a new battery that stores 150k EU.


    Cadmium (Cd, 48) + Helium (He, 2) = Tin (Sn, 50)
    Silver (Ag, 47) + Lithium (Li, 3) = Tin (Sn, 50)
    No idea why people would burn tier-2/4 metals to get tin though.


    Antimony (Cd, 48) + Lithium (Li, 3) = Antimony (Sb, 51)
    Tin (Sn, 50) + Hydrogen (H, 1) = Antimony (Sb, 51)
    Could be used to make advanced hazmat suit. Also smelt with lead to get Antimony-Lead alloy that could be used to replace Steel in some uses.


    Cobalt (Co, 27)
    Iron (Fe, 26) + Hydrogen (H, 1) = Cobalt (Co, 27)
    Chrome (Cr, 23) + Beryllium (Be, 4) = Cobalt (Co, 27)
    Titanium (Ti, 22) + Carbon (C, 6) = Cobalt (Co, 27)
    Calcium (Ca, 20) + Nitrogen (N, 7) = Cobalt (Co, 27)
    It could be used in electroplating (maybe stainless steel in GT in the future?). It could also replace lapis as blue dye in some recipes. Lithium cobalt oxide (LiCoO2) is also used in most Lithium-Batteries.


    It's interesting how GregTech fusion just screws neutrons.


    Update Optifine to C6 preview and change Forge to version Optifine supports.


    For future reference, pastebin ForgeModLoader-0 instead and give us the pastebin link.