Posts by Epic Lulz

    Instead of a rant, how about a solution?
    I think the wiki can be updated with information while retaining it's 'hayo.' it sounds like most of the problem can be solved with a format being set for the wiki pages.
    some people want the crunched numbers, they can put them on the page toward the bottom (in a spoiler tag? don't know if wiki has that) or on another page, while the 'hayo' descriptions and such remain at the top. If people are coming to the wiki, they are looking for information, but that information does not have to be dull "this does this when configured like this." If AL doesn't want the uum recipes on the wiki, then so be it. There is a ton of other things that can be posted. I personally think a list of the 'crunched' numbers might help addon creators balance their addons in certain situations, but not everyone wants to know that "the recycler uses [x] equation when calculating scrap production."


    I see no reason we (the community and devs) can't work this out.

    The HAYO has been added as a subsection already.

    I didn't change any settings so... normal sized area?

    We can't help you with that still, as the Terraformer terraforms a fixed amount of land that is unchangeable...
    It depends how many caves you have and how large does the ocean cut in into the terraforming area...

    anyone can post anything on wiki, provided solution extremely ineffective and time consuming,much more effective to create same world with creative and fly around, but nothing about this on wiki.


    ah yes AMIDST most effective way possible, as already stated two times and stated in wiki.

    It's even faster now that you can recreate the world with vanilla MC in Creative.

    ok ive recently got a supply of gunpowder going on so started using dynamite to mine. I like using the dynamote but its quite tedious having to individually right click each stick of dynamite you have laid out first, like if you do 6 at a time for example.


    So I was wondering could you include an option, say if you were to shift right click that it would instantly link all currently placed dynamite to the dynamote. :D

    Would be exploitable in multiplayer. Just spam-click the dynamite-o-mote or have a RP2 deployer with a pulsar attached to spam-click the dynamite-o-mote.

    Could you add an Engine Sensor Kit? Recipe would be Iron Gear (if BC is installed)/Tin Gear (if Forestry or TE is installed)/Gold Ingot (if otherwise), paper and electronic circuit.


    It works for all BC-registered engines except Redstone Engine.


    It would have the following information:

    • Linked Device
    • Stored MJ
    • Engine Heat
    • Engine Output
    • Special: Heat gained per second
    • Special: Heat lost per second

    My one and only suggestion would be to implement Cable Facades for IC2 Power cables, specifically the Glass Fibre Cable.


    I'm honestly not sure how difficult something like that would be, but It would be a welcome addition to the mod I believe as hiding all your IC2 (especially later on in game) can become difficult.

    This has been suggested multiple times already, under the guise of either RP2 covers/BC facades.
    You can hide IC2 wiring with Construction Foam and you can insta-solidify it with a certain powdery, yellowish and dry substance.
    There is also a mod named Immibis' Microblocks that adds microblocks which can cover BC, TE and IC2 stuff. However, it is kind of buggy at the moment (by the looks of the recent posts in Immibis' thread.)

    The nano-saber didn't exist in IC1, IIRC. But the first version of IC2 was for beta 1.7.3, so that might be the reason it can not block. And BTW, YOU ACTUALLY USE THE BLOCKING??? Maybe i need to start using it too, but i seem to do quite nice without it.

    Screw blocking, I have QuantumSuit.

    Ore-finding tools are kind of overpowered if not balanced very well. (mainly because of EE3).


    The concept is good, but the recipe and energy costs should be pretty well balanced.


    I also don't know how should the energy costs be calculated, but my suggestion for a more balanced recipe would be to make it Tier-3 and UUM only. Such as replacing 2 of the gold dust with UUM, and the other gold dust with glowstone dust, the theory being using the stimulation of UUM with energy to produce "rays" that detect ore blocks and use glowstone dust to "mark" them, then use the other UUM to detect number of "marked" blocks.


    Additionally, for such as powerful tool, it must be Tier-3, so lapotrons and glass fibre.

    QuantumSuit armor only recharging from UUM is stupid, but it's still a good idea. UUM as fuel? Nope, as this is an electrical-based mod.


    I'd prefer if there was an "Efficiency/Fuel" upgrade to the QSuit that allows UUM to act as batteries for 160k - 175k EU. (160 - 175 million with GT)


    I also support it, even if I think it has already be implemented. However, farming cow is quite easy .

    Easy to automate too, but


    Not everybody likes to use OP Soul Shards. (myself excluded).


    Theoretically it would be possible to make a cow-breeding station with feed stations that wash the calf to a 20-min cobweb timer (causing the calf to grow up) and kills the cow.

    Factorio seems to be very promising, I will wait for a while and see where it goes, before deciding on it. :)


    Seems very interesting.


    Overall: Your recipes are not well thought out, extremely unbalanced. (If you hadposted this in the Suggestions forum, get ready for 101 days of pitchfork mobs.) Addon author, if you are reading this, I hope you will not consider adding his ideas directly, as it is, well, EE2 reincarnated.