Posts by Epic Lulz

    This is not a single person's problem. I am having the same issue with the same items. I can craft Treetaps, Smelt Copper and Tin Ore, and Spawn in items with Too Many Items, but the Iron Furnace, Uninsulated, and Insulated Copper Cables will not craft. In addition, I cannot refine Iron in a Furnace, or Iron Furnace. I believe these crafting-related bugs are in version 2.0.380 . You'll have to wait for the next update, or you can delete the items in the recipe, and spawn in the item using TMI or NEI.


    No, your problem is that the Refined Iron system has been superseded by the Plate System. Refined Iron will never be coming back soon. Check NEI for the new recipes.

    If someone wants that they can just decompile it. Hopefuly one day the dragon-lord will return, denounce the evil new direction the mod is heading in and relase it under and open source license so that it will be updated faster and people can read the IC2 math with the comments so they make sense. Its a long shot.

    I wouldn't exactly call it evil, it changes a lot of things, but "evil" is very subjective.


    It is indeed a long shot though. I suspect the Dragon Lord may have abandoned IC2 with such a long hiatus.

    I suggest getting on touch with the one responsable for giving permission on the IC2 Wiki so you can work out without a problem.


    PM a mod or dev to let them know you will be doing this could also help you with that.


    And i commend you for actually trying to do something instead of "Bawww waaaaa the wiki its wrong it needs to be cremated" and similar stupid shit like that.


    Notice how this thread is almost 3 months old.


    Yes, the sturdy grinder is kind of streaky. I haven't really been playing with GregTech lately, so it may have changed in the dozens of updates so far, so not sure if it still works the same, especially since there was a ore processing revamp.


    As for list of recipes - the best you can do so far is decompile the code as Greg updates pretty darn fast.


    The only way to get Lazurite is to silk touch Lapis Ore ? Do I really need Silk touch? This enchant is so rare that I am thinkin I make a mistake. But the wiki too seems to indicate that one needs Lapis Ore. Is there another way to get Lapis Ore or Lazurite in Bronze/Steel Age?


    Does NEI show everything regarding to gregtech or does it ommit some recipes?


    Silk Touch is indeed a very valuable enchantment with GregTech - Silk Touched ores are vastly superior most of the time in advanced processing. That's why the Rockcutter is a fairly good option if you have horrible luck with enchanting.


    NEI does omit some recipes, and in this case the recipe you're looking for - if you put Lapis Lazuli in the Sturdy Grinder, I believe it has a 10% chance of outputting Lazurite Dust.

    Mh, I understand.
    Though, the fact that the amount of EU traveling does not matter in the melting is absolutely unrealistic, or you will have to prove me wrong.
    I am still convinced that the strength of the current is implied in melting the cables.


    There is a difference between voltage and current.

    I understood that in the future versions, the system will not be based on packets any longer. I think it will be based on the amount of EUs flowing through the cable (it is disabled for now though). So, if you have a power source of 10 EU/tick, you can only work three of them with a tin cable (limit=32EU).
    This system will be much more realistic than the old one, (and I do not understand why we had the old one before, and what was its aim (maybe it was a bit easier to program)).


    No, that is wrong. Voltage will come back, so you still can put as many solars as you want on a tin cable.


    Voltage was temporarily removed to make way for E-Net optimizations.


    The old one is actually the more realistic one.

    Are there any details available about this "future E-net" so that I can read about it, or is it still too early in development for that?


    It is being a bit delayed though. The only confirmed information from Player are:

    You should be safe with not exceeding the voltage rating, i.e. connect as many batboxes to another batbox as you want, but don't feed it from a cesu ;)


    As I stated multiple times already the energy net is nowhere near its final state and voltage isn't implemented yet. The simulation does already use the correct algorithms, but the voltage values are being ignored atm.


    Machines still explode by receiving too much energy at once, but right now current == energy and currents sum up. Later on the voltage will make machines explode and higher currents just mean more throughput at the cost of higher conduction losses.


    UU isn't finished either, we're not even close to think about balancing it. It's not that hard to find iridium or dungeons btw.

    Okay, just to make this clear, there are 4 E-Net systems as of now: the one from IC1, then the one from pre-Experimental IC2, the current Experimental E-Net, and the future E-Net.


    The pre-Experimental E-Net behaved such that a machine needs to accept the voltage of the power source with the highest output. (I.e. you can attach any number of power sources that output 32 EU/t or lower (Solar Panels, BatBoxes) to a BatBox). The current system behaves such that machines have to accept the total voltage output of all power sources. (I.e. BatBox + 33xSolar Panel = boom!) The future E-Net will behave like the pre-Experimental E-Net, but in a different manner.


    The reason why packets were temporarily removed because they were causing too much lag, especially by players spamming solar panels and geothermal generators. Until the E-Net can resimulate voltage, vanilla IC2 machines and cables will not fizzle/explode/do any negative damage when fed too great an output. However, GregTech machines will still explode because Greg is sadistic.


    As it has been SAID QUITE A LOT OF TIMES, especially by Player, the E-Net is current WIP and bound to change later. Soon enough, you can have your billion BatBoxes to another BatBox. However, once you put down a CESU, you're dead.