Posts by flotschi301
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I've now played aroud with it and i am not able to get UUMatter from the Mass Fab. I've installed a brand new installation of MC 1.7.10 and only installed forge and IC2exp. My setup is very simple: an MFSU, glass fibre cable and the mass fab. I've inserted transformer upgrades in the mass fab and it started to run (counting up to 100).
When reaching 100 % it starts from 0 agein - quite normal - but there is no liquid shown in the mass fab.
When hovering over the internal tank, it shows me 1000 Mb if UUMatter.
I've tried to extract it by putting universal fluid cells inside the mass fab, but they are not getting filled up. also i've tried to eject it with the fluid ejector upgrade - no success.
This is my installation:
MC 1.7.10
forge-1.7.10-10.13.1.1217
industrialcraft-2-2.2.647-experimentalDoes anyone know if this is a bug, or if there is anything new i do not know yet? (i am trying to update from industrialcraft-2_2.0.369-experimental)
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why are you using personal safes in SP anyway?
for the explosion protection? if so, go pickup Iron chest mod, you'll get a chest with 108 slots that is Nuke proof.No it's because of double the capacity of a normal chest and they can be put directly sidebyside and one above the other.
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ok, tried it with Minecraft 1.7.10 and industrialcraft-2-2.2.499-experimental and finally it worked. But as buildcraft is not yet available for 1.7.10 i'll have to wait for this release.
Thanks to all for your help.
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ok did another test - maybe this will sort it out: i created a new world in 1.7.2 and set a personal safe. Again, I was only able to access it once, then the error happened ... maybe there is some kind of a bug. I'll try out the newer version now
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Is there anything to OP my player in singleplayer-mode?!
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i did similar: i emtied them in my older version, then broke them, imported the map and put one safe. I was able to access it once, but then again the same problem
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found some time to test the above:
when opening the game to LAN, i am able to open the chests again, but when leaving the LAN-mode, I am not able again. Also I've tried setting up the game without a dos-batchfile (which I used to redirect the %appdata% variable.
the tipp about the changed player-id sounds legit to me. Any idea how to update my map? -
It's the client-game, not server. There is no OP in client-games as far as I know. If there is a OP can you tell me how to check and maybe change this?
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I am currently using Minecraft 1.6.4 (client version) with the following mods:
forge-1.6.4-9.11.1.953-installer
industrialcraft-2-2.0.369-experimental.jar
buildcraft-A-1.6.4-4.2.2.jar
[1.6.4][code=c][forge]LumberJacknow I've tried to update to Minecraft 1.7.2 (client version) with the
following mods:
forge-1.7.2-10.12.2.1147-installer
industrialcraft-2-2.1.483-experimental
buildcraft-6.0.16
[1.7.2]bspkrsCore-universal-6.11
[1.7.2]Treecapitator-universal-2.0.3.jarThe game starts without issues, but then I've imported my map from the previous version and now I am no longer able to open all personal safes I created. I am getting a post, that "this safe belongs to ..." and gives my players name. I am still using the same account (in fact I only have this one)
Then I've tried to remove all personal safes in my previous version, imported this map again to the new version and installed one personal safe. I was able to open it once, but then again the same happened and I couldn't open it any more.Can anyone help me on getting the safes to open again?
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Windows 7 Ultimate 64bit
Sun Java 1.7.0_17 64bit -
if i understand this right, i would have to do this everytime, there is a new release, right? or can i somehow port the map to the new ids?
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i now changed all IDs in my ic2_map.cfg to match the IDs in IC2.cfg and the map is loading finally,
BUT
all IC2-Blocks i had in my world are gone (Mashines, Solar-panels, Rubber-Trees and so on...
I've bypassed the Problem with the Buildcraft-Pipes by just removing them from the map and store them in chests wich would also be an option to the IC2-Blocks, but this will result in loosing all trees and in having to prepare the map with a massive time-cunsumption.
Any ideas? I've started MC with the log but there is no error shown. -
alright... i see it's buildcraft, so i'll move to the Buildcraft forum in how to get this fixed.
thanks so much. -
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Display More. Did you remove a buildcraft addon? 2012-12-17 12:37:34 [WARNING] [Buildcraft] Detected pipe with unknown key (4307) . Did you remove a buildcraft addon? 2012-12-17 12:37:34 [WARNING] [Buildcraft] Detected pipe with unknown key (4307) . Did you remove a buildcraft addon? 2012-12-17 12:37:35 [SEVERE] [ForgeModLoader] IndustrialCraft 2 Error IC2 detected an ID conflict between your IC2.cfg and the map you are trying to load. Map: IC2 Config section: block Config entry: blockCable Config value: 4076 Map value: 228 Adjust your config to match the IDs used by the map or convert your map to use the IDs specified in the config. See also: config/IC2.cfg IC2/ic2_map.cfg 2012-12-17 12:37:35 [INFO] [STDERR] java.lang.NullPointerException 2012-12-17 12:37:35 [INFO] [STDERR] at org.lwjgl.opengl.GL11.glEnable(GL11.j ava:1002) 2012-12-17 12:37:35 [INFO] [STDERR] at ic2.common.PlatformClient.displayErro r(PlatformClient.java:368) 2012-12-17 12:37:35 [INFO] [STDERR] at ic2.common.IC2.tickStart(IC2.java:157 1) 2012-12-17 12:37:35 [INFO] [STDERR] at cpw.mods.fml.common.SingleIntervalHan dler.tickStart(SingleIntervalHandler.java:16) 2012-12-17 12:37:35 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler. tickStart(FMLCommonHandler.java:118) 2012-12-17 12:37:35 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler. onWorldLoadTick(FMLCommonHandler.java:302) 2012-12-17 12:37:35 [INFO] [STDERR] at net.minecraft.server.MinecraftServer. run(MinecraftServer.java:463) 2012-12-17 12:37:35 [INFO] [STDERR] at fy.run(SourceFile:856) 2012-12-17 12:37:35 [INFO] [ForgeModLoader] Unloading dimension 0 2012-12-17 12:37:35 [INFO] [ForgeModLoader] Unloading dimension -1 2012-12-17 12:37:35 [INFO] [ForgeModLoader] Unloading dimension 1
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i've just updated to MC1.4.5 with the mods IC2 1.110 and BuildCraft 3.2.2
Since then i am no longer able to load my map i've used for some time. Minecraft loads fine, also creating new maps and playing on them works fine, just then trying to load my ola map, it's getting stuck at "building terrain". Crash report attached:Display Spoiler
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Display More---- Minecraft Crash Report ---- // Sorry :( Time: 17.12.12 11:00 Description: Exception in server tick loop java.lang.NullPointerException at org.lwjgl.opengl.GL11.glEnable(GL11.java:1002) at ic2.common.PlatformClient.displayError(PlatformClient.java:368) at ic2.common.IC2.tickStart(IC2.java:1571) at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16) at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:118) at cpw.mods.fml.common.FMLCommonHandler.onWorldLoadTick(FMLCommonHandler.java:302) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:463) at fy.run(SourceFile:856) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.5 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_09, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 414504416 bytes (395 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB) JVM Flags: 2 total; -Xms512m -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63 FML: MCP v7.23 FML v4.5.62.495 Minecraft Forge 6.4.2.445 11 mods loaded, 11 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available IC2 [IndustrialCraft 2] (industrialcraft-2_1.110.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available mod_Timber [Timber!] (Timber! (1.4.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'forge,fml'
i've tried to use several different versions of forge mainly minecraftforge-universal-1.4.5-6.4.2.445
While using MC 1.4.5 with the beta of IC2 (1.109) and Buildcraft 3.2.1 it worked fine except the known bugs. I've also tried different older versions of my map also from before using the IC2 1.109 beta without success.